49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RootMotion.Demos
|
|
{
|
|
// Token: 0x020003E4 RID: 996
|
|
[Token(Token = "0x20003E4")]
|
|
public class GrounderDemo : MonoBehaviour
|
|
{
|
|
// Token: 0x060023F8 RID: 9208 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60023F8")]
|
|
[Address(RVA = "0x11D7E00", Offset = "0x11D6600", VA = "0x1811D7E00")]
|
|
private void OnGUI()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060023F9 RID: 9209 RVA: 0x0005221C File Offset: 0x0005041C
|
|
[Token(Token = "0x60023F9")]
|
|
[Address(RVA = "0x11D7D70", Offset = "0x11D6570", VA = "0x1811D7D70")]
|
|
public void Activate(int index)
|
|
{
|
|
GameObject[] array = this.characters;
|
|
int num = 0;
|
|
if (num < array.Length)
|
|
{
|
|
GameObject gameObject = array[num];
|
|
bool flag = num == index;
|
|
gameObject.SetActive(flag);
|
|
GameObject[] array2 = this.characters;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060023FA RID: 9210 RVA: 0x00052264 File Offset: 0x00050464
|
|
[Token(Token = "0x60023FA")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public GrounderDemo()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002D9C RID: 11676
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002D9C")]
|
|
public GameObject[] characters;
|
|
}
|
|
}
|