Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/GrounderDemo.cs
2023-09-06 22:09:22 +02:00

49 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003E4 RID: 996
[Token(Token = "0x20003E4")]
public class GrounderDemo : MonoBehaviour
{
// Token: 0x060023F8 RID: 9208 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023F8")]
[Address(RVA = "0x11D7E00", Offset = "0x11D6600", VA = "0x1811D7E00")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023F9 RID: 9209 RVA: 0x0005221C File Offset: 0x0005041C
[Token(Token = "0x60023F9")]
[Address(RVA = "0x11D7D70", Offset = "0x11D6570", VA = "0x1811D7D70")]
public void Activate(int index)
{
GameObject[] array = this.characters;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num];
bool flag = num == index;
gameObject.SetActive(flag);
GameObject[] array2 = this.characters;
num++;
}
}
// Token: 0x060023FA RID: 9210 RVA: 0x00052264 File Offset: 0x00050464
[Token(Token = "0x60023FA")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public GrounderDemo()
{
}
// Token: 0x04002D9C RID: 11676
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D9C")]
public GameObject[] characters;
}
}