Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/HitReactionTrigger.cs
2023-09-06 22:09:22 +02:00

53 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003C8 RID: 968
[Token(Token = "0x20003C8")]
public class HitReactionTrigger : MonoBehaviour
{
// Token: 0x0600238B RID: 9099 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600238B")]
[Address(RVA = "0x11E1040", Offset = "0x11DF840", VA = "0x1811E1040")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600238C RID: 9100 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600238C")]
[Address(RVA = "0x11E0F70", Offset = "0x11DF770", VA = "0x1811E0F70")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600238D RID: 9101 RVA: 0x00051600 File Offset: 0x0004F800
[Token(Token = "0x600238D")]
[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
public HitReactionTrigger()
{
}
// Token: 0x04002D0C RID: 11532
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D0C")]
[SerializeField]
private HitReaction hitReaction;
// Token: 0x04002D0D RID: 11533
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D0D")]
[SerializeField]
private float hitForce = 1f;
// Token: 0x04002D0E RID: 11534
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D0E")]
private string colliderName;
}
}