53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003C8 RID: 968
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[Token(Token = "0x20003C8")]
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public class HitReactionTrigger : MonoBehaviour
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{
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// Token: 0x0600238B RID: 9099 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600238B")]
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[Address(RVA = "0x11E1040", Offset = "0x11DF840", VA = "0x1811E1040")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600238C RID: 9100 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600238C")]
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[Address(RVA = "0x11E0F70", Offset = "0x11DF770", VA = "0x1811E0F70")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600238D RID: 9101 RVA: 0x00051600 File Offset: 0x0004F800
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[Token(Token = "0x600238D")]
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[Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")]
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public HitReactionTrigger()
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{
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}
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// Token: 0x04002D0C RID: 11532
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D0C")]
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[SerializeField]
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private HitReaction hitReaction;
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// Token: 0x04002D0D RID: 11533
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D0D")]
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[SerializeField]
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private float hitForce = 1f;
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// Token: 0x04002D0E RID: 11534
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002D0E")]
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private string colliderName;
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}
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}
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