Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/PendulumExample.cs
2023-09-06 22:09:22 +02:00

141 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003D5 RID: 981
[Token(Token = "0x20003D5")]
[RequireComponent(typeof(FullBodyBipedIK))]
public class PendulumExample : MonoBehaviour
{
// Token: 0x060023B5 RID: 9141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023B5")]
[Address(RVA = "0x346DA0", Offset = "0x3455A0", VA = "0x180346DA0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023B6 RID: 9142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023B6")]
[Address(RVA = "0x346450", Offset = "0x344C50", VA = "0x180346450")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023B7 RID: 9143 RVA: 0x000519E4 File Offset: 0x0004FBE4
[Token(Token = "0x60023B7")]
[Address(RVA = "0x347150", Offset = "0x345950", VA = "0x180347150")]
public PendulumExample()
{
float z = Vector3.right.z;
this.pelvisDownAxis.z = z;
base..ctor();
}
// Token: 0x04002D4C RID: 11596
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D4C")]
[Tooltip("The master weight of this script.")]
[Range(0f, 1f)]
public float weight = 1f;
// Token: 0x04002D4D RID: 11597
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002D4D")]
[Tooltip("Multiplier for the distance of the root to the target.")]
public float hangingDistanceMlp = 1.3f;
// Token: 0x04002D4E RID: 11598
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D4E")]
[HideInInspector]
[Tooltip("Where does the root of the character land when weight is blended out?")]
public Vector3 rootTargetPosition;
// Token: 0x04002D4F RID: 11599
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002D4F")]
[HideInInspector]
[Tooltip("How is the root of the character rotated when weight is blended out?")]
public Quaternion rootTargetRotation;
// Token: 0x04002D50 RID: 11600
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002D50")]
[SerializeField]
private Transform target;
// Token: 0x04002D51 RID: 11601
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002D51")]
[SerializeField]
private Transform leftHandTarget;
// Token: 0x04002D52 RID: 11602
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002D52")]
[SerializeField]
private Transform rightHandTarget;
// Token: 0x04002D53 RID: 11603
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002D53")]
[SerializeField]
private Transform leftFootTarget;
// Token: 0x04002D54 RID: 11604
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002D54")]
[SerializeField]
private Transform rightFootTarget;
// Token: 0x04002D55 RID: 11605
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002D55")]
[SerializeField]
private Transform pelvisTarget;
// Token: 0x04002D56 RID: 11606
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002D56")]
[SerializeField]
private Transform bodyTarget;
// Token: 0x04002D57 RID: 11607
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002D57")]
[SerializeField]
private Transform headTarget;
// Token: 0x04002D58 RID: 11608
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002D58")]
[SerializeField]
private Vector3 pelvisDownAxis;
// Token: 0x04002D59 RID: 11609
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002D59")]
private FullBodyBipedIK ik;
// Token: 0x04002D5A RID: 11610
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002D5A")]
private Quaternion rootRelativeToPelvis;
// Token: 0x04002D5B RID: 11611
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002D5B")]
private Vector3 pelvisToRoot;
// Token: 0x04002D5C RID: 11612
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4002D5C")]
private float lastWeight;
}
}