Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/FullBodyBipedEffector.cs
2023-09-06 22:09:22 +02:00

40 lines
894 B
C#

using System;
using Cpp2IlInjected;
namespace RootMotion.FinalIK
{
// Token: 0x02000436 RID: 1078
[Token(Token = "0x2000436")]
[Serializable]
public enum FullBodyBipedEffector
{
// Token: 0x04003008 RID: 12296
[Token(Token = "0x4003008")]
Body,
// Token: 0x04003009 RID: 12297
[Token(Token = "0x4003009")]
LeftShoulder,
// Token: 0x0400300A RID: 12298
[Token(Token = "0x400300A")]
RightShoulder,
// Token: 0x0400300B RID: 12299
[Token(Token = "0x400300B")]
LeftThigh,
// Token: 0x0400300C RID: 12300
[Token(Token = "0x400300C")]
RightThigh,
// Token: 0x0400300D RID: 12301
[Token(Token = "0x400300D")]
LeftHand,
// Token: 0x0400300E RID: 12302
[Token(Token = "0x400300E")]
RightHand,
// Token: 0x0400300F RID: 12303
[Token(Token = "0x400300F")]
LeftFoot,
// Token: 0x04003010 RID: 12304
[Token(Token = "0x4003010")]
RightFoot
}
}