37 lines
962 B
C#
37 lines
962 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001ED RID: 493
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[Token(Token = "0x20001ED")]
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public class SceneIsHide : MonoBehaviour
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{
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// Token: 0x060013F5 RID: 5109 RVA: 0x0002D9F0 File Offset: 0x0002BBF0
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[Token(Token = "0x60013F5")]
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[Address(RVA = "0x41E690", Offset = "0x41CE90", VA = "0x18041E690")]
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public void SetIsHide(bool bIsHide)
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{
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this.g_bIsHide = bIsHide;
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}
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// Token: 0x060013F6 RID: 5110 RVA: 0x0002DA04 File Offset: 0x0002BC04
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[Token(Token = "0x60013F6")]
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[Address(RVA = "0x41E660", Offset = "0x41CE60", VA = "0x18041E660")]
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public bool GetIsHide()
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{
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return this.g_bIsHide;
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}
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// Token: 0x060013F7 RID: 5111 RVA: 0x0002DA18 File Offset: 0x0002BC18
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[Token(Token = "0x60013F7")]
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[Address(RVA = "0x477950", Offset = "0x476150", VA = "0x180477950")]
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public SceneIsHide()
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{
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}
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// Token: 0x04001F0A RID: 7946
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F0A")]
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public bool g_bIsHide = true;
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}
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