Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneIsHide.cs
2023-09-06 22:09:22 +02:00

37 lines
962 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001ED RID: 493
[Token(Token = "0x20001ED")]
public class SceneIsHide : MonoBehaviour
{
// Token: 0x060013F5 RID: 5109 RVA: 0x0002D9F0 File Offset: 0x0002BBF0
[Token(Token = "0x60013F5")]
[Address(RVA = "0x41E690", Offset = "0x41CE90", VA = "0x18041E690")]
public void SetIsHide(bool bIsHide)
{
this.g_bIsHide = bIsHide;
}
// Token: 0x060013F6 RID: 5110 RVA: 0x0002DA04 File Offset: 0x0002BC04
[Token(Token = "0x60013F6")]
[Address(RVA = "0x41E660", Offset = "0x41CE60", VA = "0x18041E660")]
public bool GetIsHide()
{
return this.g_bIsHide;
}
// Token: 0x060013F7 RID: 5111 RVA: 0x0002DA18 File Offset: 0x0002BC18
[Token(Token = "0x60013F7")]
[Address(RVA = "0x477950", Offset = "0x476150", VA = "0x180477950")]
public SceneIsHide()
{
}
// Token: 0x04001F0A RID: 7946
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F0A")]
public bool g_bIsHide = true;
}