Files
NobetaSource/Cpp2IL/Assembly-CSharp/SealGhost02EffectPlay.cs
2023-09-06 22:09:22 +02:00

1636 lines
47 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E8 RID: 232
[Token(Token = "0x20000E8")]
public class SealGhost02EffectPlay : MonoBehaviour
{
// Token: 0x06000C6A RID: 3178 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C6A")]
[Address(RVA = "0x48A6E0", Offset = "0x488EE0", VA = "0x18048A6E0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C6B RID: 3179 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C6B")]
[Address(RVA = "0x4903E0", Offset = "0x48EBE0", VA = "0x1804903E0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C6C RID: 3180 RVA: 0x0001E168 File Offset: 0x0001C368
[Token(Token = "0x6000C6C")]
[Address(RVA = "0x488400", Offset = "0x486C00", VA = "0x180488400")]
public void CreateEnemy()
{
this.PS_Body.Stop(true);
this.PS_Death.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Debut01.Stop(true);
this.PS_Debut02.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_bDead = false;
}
// Token: 0x06000C6D RID: 3181 RVA: 0x0001E2AC File Offset: 0x0001C4AC
[Token(Token = "0x6000C6D")]
[Address(RVA = "0x48D870", Offset = "0x48C070", VA = "0x18048D870")]
public void PlayPSDebut01()
{
this.PS_Body.Play(true);
this.PS_Debut01.Play(true);
this.g_SEDebut.PlayRandom(1f, 1f);
this.g_SEDebutLoop.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000C6E RID: 3182 RVA: 0x0001E3C8 File Offset: 0x0001C5C8
[Token(Token = "0x6000C6E")]
[Address(RVA = "0x48DAD0", Offset = "0x48C2D0", VA = "0x18048DAD0")]
public void PlayPSDebut02()
{
this.PS_Debut01.Stop(true);
this.PS_Debut02.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.9f, 0.9f);
this.g_SEDebutExplosion.PlayRandom(1f, 1f);
}
// Token: 0x06000C6F RID: 3183 RVA: 0x0001E440 File Offset: 0x0001C640
[Token(Token = "0x6000C6F")]
[Address(RVA = "0x48DCD0", Offset = "0x48C4D0", VA = "0x18048DCD0")]
public void PlayPSYell()
{
this.PS_Debut02.Stop(true);
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.45f, 0.45f);
this.g_SEYellDebut.PlayRandom(1f, 1f);
this.g_SEDebutLoop.Stop();
ParticleSystem ps_FloorFire = this.PS_FloorFire;
this.g_bDebut = true;
ps_FloorFire.Play(true);
}
// Token: 0x06000C70 RID: 3184 RVA: 0x0001E4D8 File Offset: 0x0001C6D8
[Token(Token = "0x6000C70")]
[Address(RVA = "0x48E740", Offset = "0x48CF40", VA = "0x18048E740")]
public void SkipDebut()
{
this.PS_Debut01.Stop(true);
this.PS_Debut02.Stop(true);
this.PS_Body.Play(true);
this.g_SEDebutLoop.Stop();
ParticleSystem ps_FloorFire = this.PS_FloorFire;
this.g_bDebut = true;
ps_FloorFire.Play(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000C71 RID: 3185 RVA: 0x0001E5F8 File Offset: 0x0001C7F8
[Token(Token = "0x6000C71")]
[Address(RVA = "0x48E000", Offset = "0x48C800", VA = "0x18048E000")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000C72 RID: 3186 RVA: 0x0001E720 File Offset: 0x0001C920
[Token(Token = "0x6000C72")]
[Address(RVA = "0x4887F0", Offset = "0x486FF0", VA = "0x1804887F0")]
public void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_SECharge.Stop();
}
// Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C73")]
[Address(RVA = "0x487B00", Offset = "0x486300", VA = "0x180487B00")]
public void AniShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C74 RID: 3188 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C74")]
[Address(RVA = "0x4876C0", Offset = "0x485EC0", VA = "0x1804876C0")]
public void AniMoveHandShakeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C75 RID: 3189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C75")]
[Address(RVA = "0x4878E0", Offset = "0x4860E0", VA = "0x1804878E0")]
public void AniMoveHandShakeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C76")]
[Address(RVA = "0x487BE0", Offset = "0x4863E0", VA = "0x180487BE0")]
public void AniTrunBackShake01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C77 RID: 3191 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C77")]
[Address(RVA = "0x487D80", Offset = "0x486580", VA = "0x180487D80")]
public void AniTrunBackShake02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C78 RID: 3192 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C78")]
[Address(RVA = "0x486E40", Offset = "0x485640", VA = "0x180486E40")]
public void AniJumpShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C79 RID: 3193 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C79")]
[Address(RVA = "0x487020", Offset = "0x485820", VA = "0x180487020")]
public void AniLandShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C7A RID: 3194 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C7A")]
[Address(RVA = "0x48D780", Offset = "0x48BF80", VA = "0x18048D780")]
public void PlayPSDeathSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C7B RID: 3195 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C7B")]
[Address(RVA = "0x488A00", Offset = "0x487200", VA = "0x180488A00")]
public void DeathBefore()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C7C RID: 3196 RVA: 0x0001E758 File Offset: 0x0001C958
[Token(Token = "0x6000C7C")]
[Address(RVA = "0x488AE0", Offset = "0x4872E0", VA = "0x180488AE0")]
public void Death()
{
this.g_bDead = true;
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
}
// Token: 0x06000C7D RID: 3197 RVA: 0x0001E78C File Offset: 0x0001C98C
[Token(Token = "0x6000C7D")]
[Address(RVA = "0x488B30", Offset = "0x487330", VA = "0x180488B30")]
public void Destory()
{
this.PS_Death.Play(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_SEDestroy.PlayRandom(1f, 1f);
}
// Token: 0x06000C7E RID: 3198 RVA: 0x0001E8B0 File Offset: 0x0001CAB0
[Token(Token = "0x6000C7E")]
[Address(RVA = "0x48DBD0", Offset = "0x48C3D0", VA = "0x18048DBD0")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000C7F RID: 3199 RVA: 0x0001E8E4 File Offset: 0x0001CAE4
[Token(Token = "0x6000C7F")]
[Address(RVA = "0x48DC20", Offset = "0x48C420", VA = "0x18048DC20")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000C80 RID: 3200 RVA: 0x0001E918 File Offset: 0x0001CB18
[Token(Token = "0x6000C80")]
[Address(RVA = "0x48DC70", Offset = "0x48C470", VA = "0x18048DC70")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000C81 RID: 3201 RVA: 0x0001E958 File Offset: 0x0001CB58
[Token(Token = "0x6000C81")]
[Address(RVA = "0x48E9A0", Offset = "0x48D1A0", VA = "0x18048E9A0")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000C82 RID: 3202 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C82")]
[Address(RVA = "0x48C270", Offset = "0x48AA70", VA = "0x18048C270")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C83 RID: 3203 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C83")]
[Address(RVA = "0x48C3A0", Offset = "0x48ABA0", VA = "0x18048C3A0")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C84")]
[Address(RVA = "0x48CA20", Offset = "0x48B220", VA = "0x18048CA20")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C85")]
[Address(RVA = "0x48C4D0", Offset = "0x48ACD0", VA = "0x18048C4D0")]
public void PlayEffAttack02Floor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C86")]
[Address(RVA = "0x48CDD0", Offset = "0x48B5D0", VA = "0x18048CDD0")]
public void PlayEffAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C87")]
[Address(RVA = "0x48CB50", Offset = "0x48B350", VA = "0x18048CB50")]
public void PlayEffAttack03Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C88")]
[Address(RVA = "0x48D110", Offset = "0x48B910", VA = "0x18048D110")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C89")]
[Address(RVA = "0x48CF00", Offset = "0x48B700", VA = "0x18048CF00")]
public void PlayEffAttack04Floor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8A RID: 3210 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8A")]
[Address(RVA = "0x48D650", Offset = "0x48BE50", VA = "0x18048D650")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8B")]
[Address(RVA = "0x4871B0", Offset = "0x4859B0", VA = "0x1804871B0")]
public void AniMoveDamageObjectPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8C RID: 3212 RVA: 0x0001E984 File Offset: 0x0001CB84
[Token(Token = "0x6000C8C")]
[Address(RVA = "0x488660", Offset = "0x486E60", VA = "0x180488660")]
public void DamageAllObject()
{
Transform[] damageObjectRoot = this.DamageObjectRoot;
if (damageObjectRoot != 0)
{
int num = 0;
if (num < damageObjectRoot.Length)
{
if (this.g_DamageBefore[num].gameObject.activeSelf)
{
GameObject gameObject = this.g_DamageBefore[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
this.g_DamageAfter[num].gameObject.SetActive(true);
this.g_DamageObject[num].SetDamage();
}
Transform[] damageObjectRoot2 = this.DamageObjectRoot;
num++;
}
}
}
// Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8D")]
[Address(RVA = "0x488840", Offset = "0x487040", VA = "0x180488840")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8E")]
[Address(RVA = "0x48A360", Offset = "0x488B60", VA = "0x18048A360")]
public int GetPlayerArea()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C8F")]
[Address(RVA = "0x489FE0", Offset = "0x4887E0", VA = "0x180489FE0")]
public int GetOwnArea()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C90")]
[Address(RVA = "0x488110", Offset = "0x486910", VA = "0x180488110")]
public bool CheckHitFlyPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C91 RID: 3217 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C91")]
[Address(RVA = "0x48D240", Offset = "0x48BA40", VA = "0x18048D240")]
public void PlayEffAttack05Fly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C92 RID: 3218 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C92")]
[Address(RVA = "0x48E9E0", Offset = "0x48D1E0", VA = "0x18048E9E0")]
private void UpdateAttack05Fly(float fDaltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C93 RID: 3219 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C93")]
[Address(RVA = "0x488E30", Offset = "0x487630", VA = "0x180488E30")]
public Vector3 GetAreaDirection(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C94 RID: 3220 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C94")]
[Address(RVA = "0x488EC0", Offset = "0x4876C0", VA = "0x180488EC0")]
public int GetAreaNearJumpPointIndex(int iAreaIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C95 RID: 3221 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C95")]
[Address(RVA = "0x4899F0", Offset = "0x4881F0", VA = "0x1804899F0")]
public int GetJumpPointIndex()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C96 RID: 3222 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C96")]
[Address(RVA = "0x489490", Offset = "0x487C90", VA = "0x180489490")]
public Vector3 GetJumpPointIndexDirectgion(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C97 RID: 3223 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C97")]
[Address(RVA = "0x489C90", Offset = "0x488490", VA = "0x180489C90")]
public Vector3 GetJumpPoint(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C98 RID: 3224 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C98")]
[Address(RVA = "0x489520", Offset = "0x487D20", VA = "0x180489520")]
public Vector3 GetJumpPointDirectionError(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C99 RID: 3225 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C99")]
[Address(RVA = "0x4895B0", Offset = "0x487DB0", VA = "0x1804895B0")]
public Vector3 GetJumpPointDirection(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9A RID: 3226 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9A")]
[Address(RVA = "0x489490", Offset = "0x487C90", VA = "0x180489490")]
public Vector3 GetJumpPointDirectionDirectionError(int iIndex)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9B RID: 3227 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9B")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void CheckDamageObject()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9C RID: 3228 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9C")]
[Address(RVA = "0x48EB20", Offset = "0x48D320", VA = "0x18048EB20")]
private void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9D RID: 3229 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9D")]
[Address(RVA = "0x48C160", Offset = "0x48A960", VA = "0x18048C160")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9E RID: 3230 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9E")]
[Address(RVA = "0x48FE20", Offset = "0x48E620", VA = "0x18048FE20")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C9F RID: 3231 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C9F")]
[Address(RVA = "0x48F890", Offset = "0x48E090", VA = "0x18048F890")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA0 RID: 3232 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA0")]
[Address(RVA = "0x488D60", Offset = "0x487560", VA = "0x180488D60")]
private void EndFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA1 RID: 3233 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA1")]
[Address(RVA = "0x48EFA0", Offset = "0x48D7A0", VA = "0x18048EFA0")]
private void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA2 RID: 3234 RVA: 0x0001EA18 File Offset: 0x0001CC18
[Token(Token = "0x6000CA2")]
[Address(RVA = "0x48DFD0", Offset = "0x48C7D0", VA = "0x18048DFD0")]
private void PlaySEYellDebut()
{
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000CA3 RID: 3235 RVA: 0x0001EA40 File Offset: 0x0001CC40
[Token(Token = "0x6000CA3")]
[Address(RVA = "0x48DF50", Offset = "0x48C750", VA = "0x18048DF50")]
public void PlaySEYellDeath01()
{
SoundEffect soundEffect = this.g_SEYellDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000CA4 RID: 3236 RVA: 0x0001EA70 File Offset: 0x0001CC70
[Token(Token = "0x6000CA4")]
[Address(RVA = "0x48DF90", Offset = "0x48C790", VA = "0x18048DF90")]
public void PlaySEYellDeath02()
{
this.g_SEYellDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CA5 RID: 3237 RVA: 0x0001EA9C File Offset: 0x0001CC9C
[Token(Token = "0x6000CA5")]
[Address(RVA = "0x48DF20", Offset = "0x48C720", VA = "0x18048DF20")]
public void PlaySEYellDamage()
{
this.g_SEYellDamage.PlayRandom(1f, 1f);
}
// Token: 0x06000CA6 RID: 3238 RVA: 0x0001EAC4 File Offset: 0x0001CCC4
[Token(Token = "0x6000CA6")]
[Address(RVA = "0x48DEF0", Offset = "0x48C6F0", VA = "0x18048DEF0")]
public void PlaySEYellDamageFly()
{
this.g_SEYellDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000CA7 RID: 3239 RVA: 0x0001EAEC File Offset: 0x0001CCEC
[Token(Token = "0x6000CA7")]
[Address(RVA = "0x48DEC0", Offset = "0x48C6C0", VA = "0x18048DEC0")]
public void PlaySEYellAttack()
{
this.g_SEYellAttack.PlayRandom(1f, 1f);
}
// Token: 0x06000CA8 RID: 3240 RVA: 0x0001EB14 File Offset: 0x0001CD14
[Token(Token = "0x6000CA8")]
[Address(RVA = "0x48DE80", Offset = "0x48C680", VA = "0x18048DE80")]
public void PlaySESwing(int index)
{
this.g_SESwing.Play(index, 1f, 1f);
}
// Token: 0x06000CA9 RID: 3241 RVA: 0x0001EB40 File Offset: 0x0001CD40
[Token(Token = "0x6000CA9")]
[Address(RVA = "0x48DE40", Offset = "0x48C640", VA = "0x18048DE40")]
public void PlaySEImpact(int index)
{
this.g_SEImpact.Play(index, 1f, 1f);
}
// Token: 0x06000CAA RID: 3242 RVA: 0x0001EB6C File Offset: 0x0001CD6C
[Token(Token = "0x6000CAA")]
[Address(RVA = "0x48DE00", Offset = "0x48C600", VA = "0x18048DE00")]
public void PlaySEChain(int index)
{
this.g_SEChain.Play(index, 1f, 1f);
}
// Token: 0x06000CAB RID: 3243 RVA: 0x0001EB98 File Offset: 0x0001CD98
[Token(Token = "0x6000CAB")]
[Address(RVA = "0x48E230", Offset = "0x48CA30", VA = "0x18048E230")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack02.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack02.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack03.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03Bullet.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects();
if (allGameObjects != 0)
{
int num5 = 0;
int length = allGameObjects.Length;
if (num5 < length)
{
allGameObjects[num5].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num5++;
}
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num6 = 0;
if (gameObject5 != num6)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num7 = 0;
if (gameObject6 != num7)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000CAC RID: 3244 RVA: 0x0001EDA8 File Offset: 0x0001CFA8
[Token(Token = "0x6000CAC")]
[Address(RVA = "0x490CE0", Offset = "0x48F4E0", VA = "0x180490CE0")]
public SealGhost02EffectPlay()
{
}
// Token: 0x04001589 RID: 5513
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001589")]
private MoveController g_Move;
// Token: 0x0400158A RID: 5514
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400158A")]
private WizardGirlManage g_WGM;
// Token: 0x0400158B RID: 5515
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400158B")]
private CCController g_CCC;
// Token: 0x0400158C RID: 5516
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400158C")]
public SphereCollider[] SC;
// Token: 0x0400158D RID: 5517
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400158D")]
public CapsuleCollider[] CC;
// Token: 0x0400158E RID: 5518
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400158E")]
public BoxCollider[] BC;
// Token: 0x0400158F RID: 5519
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400158F")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001590 RID: 5520
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001590")]
public ParticleSystem PS_Body;
// Token: 0x04001591 RID: 5521
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001591")]
public ParticleSystem PS_Death;
// Token: 0x04001592 RID: 5522
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001592")]
public ParticleSystem PS_FloorFire;
// Token: 0x04001593 RID: 5523
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001593")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04001594 RID: 5524
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001594")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04001595 RID: 5525
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001595")]
public ParticleSystem PS_Yell;
// Token: 0x04001596 RID: 5526
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001596")]
public ParticleSystem PS_DeathSmoke;
// Token: 0x04001597 RID: 5527
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001597")]
public ParticleSystem PS_Debut01;
// Token: 0x04001598 RID: 5528
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001598")]
public ParticleSystem PS_Debut02;
// Token: 0x04001599 RID: 5529
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001599")]
private Material[] g_MatChar;
// Token: 0x0400159A RID: 5530
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400159A")]
private float g_fMatDamage;
// Token: 0x0400159B RID: 5531
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400159B")]
private float g_fMatDeath = 1f;
// Token: 0x0400159C RID: 5532
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400159C")]
private Color g_CCharGlow;
// Token: 0x0400159D RID: 5533
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400159D")]
public BoxCollider[] MoveDirection;
// Token: 0x0400159E RID: 5534
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400159E")]
public BoxCollider[] JumpPoint;
// Token: 0x0400159F RID: 5535
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400159F")]
public Transform[] DamageObjectRoot;
// Token: 0x040015A0 RID: 5536
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40015A0")]
private GameObject[] g_DamageBefore;
// Token: 0x040015A1 RID: 5537
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40015A1")]
private GameObject[] g_DamageAfter;
// Token: 0x040015A2 RID: 5538
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40015A2")]
private DamagedObjectFloor_BossBig03[] g_DamageObject;
// Token: 0x040015A3 RID: 5539
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40015A3")]
public DamageObject02[] DamageCrystal;
// Token: 0x040015A4 RID: 5540
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40015A4")]
public Transform PosDamageObject;
// Token: 0x040015A5 RID: 5541
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40015A5")]
public Transform PosAttackDamageObject;
// Token: 0x040015A6 RID: 5542
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40015A6")]
public Transform PosHandL;
// Token: 0x040015A7 RID: 5543
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40015A7")]
public Transform PosHandR;
// Token: 0x040015A8 RID: 5544
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40015A8")]
public Transform PosTrunBackShake;
// Token: 0x040015A9 RID: 5545
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40015A9")]
public Transform PosAttack03Shot;
// Token: 0x040015AA RID: 5546
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40015AA")]
public Transform PosFloorExp01;
// Token: 0x040015AB RID: 5547
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40015AB")]
public Transform PosFloorExp02;
// Token: 0x040015AC RID: 5548
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40015AC")]
public GameObject Eff_MoveHandShake;
// Token: 0x040015AD RID: 5549
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40015AD")]
public GameObject Eff_TrunBackJump;
// Token: 0x040015AE RID: 5550
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40015AE")]
public GameObject Eff_TrunBackShake;
// Token: 0x040015AF RID: 5551
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40015AF")]
public GameObject Eff_Jump;
// Token: 0x040015B0 RID: 5552
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40015B0")]
public GameObject Eff_Land;
// Token: 0x040015B1 RID: 5553
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40015B1")]
public GameObject Eff_Attack02Floor;
// Token: 0x040015B2 RID: 5554
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40015B2")]
public GameObject Eff_Attack03Shot;
// Token: 0x040015B3 RID: 5555
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40015B3")]
public GameObject Eff_Attack03Bullet;
// Token: 0x040015B4 RID: 5556
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40015B4")]
public GameObject Eff_Attack03BulletCollision;
// Token: 0x040015B5 RID: 5557
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40015B5")]
public GameObject Eff_Attack03BulletCollisionWall;
// Token: 0x040015B6 RID: 5558
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40015B6")]
public GameObject Eff_Attack04Floor;
// Token: 0x040015B7 RID: 5559
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40015B7")]
public GameObject Eff_FloorExpReady;
// Token: 0x040015B8 RID: 5560
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40015B8")]
public GameObject Eff_FloorExp;
// Token: 0x040015B9 RID: 5561
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40015B9")]
public GameObject Eff_Attack0101;
// Token: 0x040015BA RID: 5562
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40015BA")]
public GameObject Eff_Attack0102;
// Token: 0x040015BB RID: 5563
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40015BB")]
public GameObject Eff_Attack02;
// Token: 0x040015BC RID: 5564
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40015BC")]
public GameObject Eff_Attack03;
// Token: 0x040015BD RID: 5565
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40015BD")]
public GameObject Eff_Attack04;
// Token: 0x040015BE RID: 5566
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40015BE")]
public GameObject Eff_Attack05;
// Token: 0x040015BF RID: 5567
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40015BF")]
public GameObject Eff_FloorFire;
// Token: 0x040015C0 RID: 5568
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40015C0")]
public GameObject Eff_FloorFireBig;
// Token: 0x040015C1 RID: 5569
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40015C1")]
public GameObject Eff_FloorFireCollision;
// Token: 0x040015C2 RID: 5570
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40015C2")]
private EffectPool g_EffMoveHandShake;
// Token: 0x040015C3 RID: 5571
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40015C3")]
private EffectPool g_EffTrunBackJump;
// Token: 0x040015C4 RID: 5572
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40015C4")]
private EffectPool g_EffTrunBackShake;
// Token: 0x040015C5 RID: 5573
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40015C5")]
private EffectPool g_EffJump;
// Token: 0x040015C6 RID: 5574
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40015C6")]
private EffectPool g_EffLand;
// Token: 0x040015C7 RID: 5575
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40015C7")]
private EffectPool g_EffAttack02Floor;
// Token: 0x040015C8 RID: 5576
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40015C8")]
private EffectPool g_EffAttack03Shot;
// Token: 0x040015C9 RID: 5577
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40015C9")]
private EffectPool g_EffAttack03Bullet;
// Token: 0x040015CA RID: 5578
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40015CA")]
private EffectPool g_EffAttack03BulletCollision;
// Token: 0x040015CB RID: 5579
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40015CB")]
private EffectPool g_EffAttack03BulletCollisionWall;
// Token: 0x040015CC RID: 5580
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40015CC")]
private EffectPool g_EffAttack04Floor;
// Token: 0x040015CD RID: 5581
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40015CD")]
private EffectPool g_EffFloorExpReady;
// Token: 0x040015CE RID: 5582
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40015CE")]
private EffectPool g_EffFloorExp;
// Token: 0x040015CF RID: 5583
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40015CF")]
private EffectPool g_EffAttack0101;
// Token: 0x040015D0 RID: 5584
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40015D0")]
private EffectPool g_EffAttack0102;
// Token: 0x040015D1 RID: 5585
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40015D1")]
private EffectPool g_EffAttack02;
// Token: 0x040015D2 RID: 5586
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40015D2")]
private EffectPool g_EffAttack03;
// Token: 0x040015D3 RID: 5587
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40015D3")]
private EffectPool g_EffAttack04;
// Token: 0x040015D4 RID: 5588
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40015D4")]
private EffectPool g_EffAttack05;
// Token: 0x040015D5 RID: 5589
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40015D5")]
private EffectPool g_EffFloorFire;
// Token: 0x040015D6 RID: 5590
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40015D6")]
private EffectPool g_EffFloorFireBig;
// Token: 0x040015D7 RID: 5591
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40015D7")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x040015D8 RID: 5592
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40015D8")]
public GameObject SE_Debut;
// Token: 0x040015D9 RID: 5593
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40015D9")]
public GameObject SE_DebutLoop;
// Token: 0x040015DA RID: 5594
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40015DA")]
public GameObject SE_DebutExplosion;
// Token: 0x040015DB RID: 5595
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40015DB")]
public GameObject SE_Destroy;
// Token: 0x040015DC RID: 5596
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x40015DC")]
public GameObject SE_DeathImpact;
// Token: 0x040015DD RID: 5597
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40015DD")]
public GameObject SE_YellDebut;
// Token: 0x040015DE RID: 5598
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40015DE")]
public GameObject SE_YellDeath;
// Token: 0x040015DF RID: 5599
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40015DF")]
public GameObject SE_YellDamage;
// Token: 0x040015E0 RID: 5600
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40015E0")]
public GameObject SE_YellDamageFly;
// Token: 0x040015E1 RID: 5601
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40015E1")]
public GameObject SE_YellAttack;
// Token: 0x040015E2 RID: 5602
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40015E2")]
public GameObject SE_Footstep;
// Token: 0x040015E3 RID: 5603
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40015E3")]
public GameObject SE_Swing;
// Token: 0x040015E4 RID: 5604
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40015E4")]
public GameObject SE_Impact;
// Token: 0x040015E5 RID: 5605
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40015E5")]
public GameObject SE_Chain;
// Token: 0x040015E6 RID: 5606
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40015E6")]
public GameObject SE_Charge;
// Token: 0x040015E7 RID: 5607
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40015E7")]
public GameObject SE_Attack03StartUp;
// Token: 0x040015E8 RID: 5608
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40015E8")]
public GameObject SE_Jump;
// Token: 0x040015E9 RID: 5609
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40015E9")]
private SoundEffect g_SEDebut;
// Token: 0x040015EA RID: 5610
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40015EA")]
private SoundEffect g_SEDebutLoop;
// Token: 0x040015EB RID: 5611
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x40015EB")]
private SoundEffect g_SEDebutExplosion;
// Token: 0x040015EC RID: 5612
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40015EC")]
private SoundEffect g_SEDestroy;
// Token: 0x040015ED RID: 5613
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x40015ED")]
private SoundEffect g_SEDeathImpact;
// Token: 0x040015EE RID: 5614
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x40015EE")]
private SoundEffect g_SEYellDebut;
// Token: 0x040015EF RID: 5615
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x40015EF")]
private SoundEffect g_SEYellDeath;
// Token: 0x040015F0 RID: 5616
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x40015F0")]
private SoundEffect g_SEYellDamage;
// Token: 0x040015F1 RID: 5617
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x40015F1")]
private SoundEffect g_SEYellDamageFly;
// Token: 0x040015F2 RID: 5618
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x40015F2")]
private SoundEffect g_SEYellAttack;
// Token: 0x040015F3 RID: 5619
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x40015F3")]
private SoundEffect g_SEFootstep;
// Token: 0x040015F4 RID: 5620
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x40015F4")]
private SoundEffect g_SESwing;
// Token: 0x040015F5 RID: 5621
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x40015F5")]
private SoundEffect g_SEImpact;
// Token: 0x040015F6 RID: 5622
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x40015F6")]
private SoundEffect g_SEChain;
// Token: 0x040015F7 RID: 5623
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x40015F7")]
private SoundEffect g_SECharge;
// Token: 0x040015F8 RID: 5624
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x40015F8")]
private SoundEffect g_SEAttack03StartUp;
// Token: 0x040015F9 RID: 5625
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x40015F9")]
private SoundEffect g_SEJump;
// Token: 0x040015FA RID: 5626
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x40015FA")]
public GameObject SEP_FloorFireCollision;
// Token: 0x040015FB RID: 5627
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x40015FB")]
public GameObject SEP_Attack03Explosion;
// Token: 0x040015FC RID: 5628
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x40015FC")]
public GameObject SEP_Attack03ExplosionReady;
// Token: 0x040015FD RID: 5629
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x40015FD")]
private SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x040015FE RID: 5630
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x40015FE")]
private SoundEffectPool g_SEPAttack03Explosion;
// Token: 0x040015FF RID: 5631
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x40015FF")]
private SoundEffectPool g_SEPAttack03ExplosionReady;
// Token: 0x04001600 RID: 5632
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4001600")]
public AttackData AD_FloorFire;
// Token: 0x04001601 RID: 5633
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4001601")]
public AttackData AD_Attack05;
// Token: 0x04001602 RID: 5634
[Token(Token = "0x4001602")]
private const int g_iFloorFireNum = 30;
// Token: 0x04001603 RID: 5635
[Token(Token = "0x4001603")]
private const float g_fFloorFireTime = 4.5f;
// Token: 0x04001604 RID: 5636
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4001604")]
private bool[] g_bFloorFireCollider;
// Token: 0x04001605 RID: 5637
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4001605")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x04001606 RID: 5638
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4001606")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x04001607 RID: 5639
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4001607")]
private float[] g_fFloorFireColliderTime;
// Token: 0x04001608 RID: 5640
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4001608")]
private int g_iFloorFireColliderCal;
// Token: 0x04001609 RID: 5641
[Token(Token = "0x4001609")]
private const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x0400160A RID: 5642
[FieldOffset(Offset = "0x404")]
[Token(Token = "0x400160A")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x0400160B RID: 5643
[Token(Token = "0x400160B")]
private const int g_iFloorFireBigNum = 3;
// Token: 0x0400160C RID: 5644
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x400160C")]
private bool[] g_bFloorFireBigCollider;
// Token: 0x0400160D RID: 5645
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x400160D")]
private Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x0400160E RID: 5646
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x400160E")]
private float[] g_fFloorFireBigColliderTime;
// Token: 0x0400160F RID: 5647
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x400160F")]
private int g_iFloorFireBigColliderCal;
// Token: 0x04001610 RID: 5648
[FieldOffset(Offset = "0x424")]
[Token(Token = "0x4001610")]
private bool g_bFloorExpReady;
// Token: 0x04001611 RID: 5649
[Token(Token = "0x4001611")]
private const int g_iFloorExpNum = 9;
// Token: 0x04001612 RID: 5650
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4001612")]
private int g_iFloorExpReadyCal;
// Token: 0x04001613 RID: 5651
[Token(Token = "0x4001613")]
private const float g_fFloorExpReadyFrequency = 0.3f;
// Token: 0x04001614 RID: 5652
[FieldOffset(Offset = "0x42C")]
[Token(Token = "0x4001614")]
private float g_fFloorExpReadyFrequencyVal;
// Token: 0x04001615 RID: 5653
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4001615")]
private Vector3 g_v3FloorExpStartPos;
// Token: 0x04001616 RID: 5654
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4001616")]
private bool[] g_bFloorExp;
// Token: 0x04001617 RID: 5655
[Token(Token = "0x4001617")]
private const float g_fFloorExpTime = 1.15f;
// Token: 0x04001618 RID: 5656
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4001618")]
private float[] g_fFloorExpTimeVal;
// Token: 0x04001619 RID: 5657
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4001619")]
private Vector3[] g_v3FloorExpPos;
// Token: 0x0400161A RID: 5658
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x400161A")]
private int g_iAttack05FlyNum = (int)((ulong)3L);
// Token: 0x0400161B RID: 5659
[FieldOffset(Offset = "0x45C")]
[Token(Token = "0x400161B")]
private float g_fAttack05Fly;
// Token: 0x0400161C RID: 5660
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x400161C")]
private bool g_bDebut;
// Token: 0x0400161D RID: 5661
[FieldOffset(Offset = "0x461")]
[Token(Token = "0x400161D")]
private bool g_bDead;
// Token: 0x0400161E RID: 5662
[FieldOffset(Offset = "0x462")]
[Token(Token = "0x400161E")]
private bool g_bDeathBefore;
}