Files
NobetaSource/Cpp2IL/Assembly-CSharp/SealGhostEffectPlay.cs
2023-09-06 22:09:22 +02:00

1399 lines
40 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E9 RID: 233
[Token(Token = "0x20000E9")]
public class SealGhostEffectPlay : MonoBehaviour
{
// Token: 0x06000CAD RID: 3245 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAD")]
[Address(RVA = "0x11BD2D0", Offset = "0x11BBAD0", VA = "0x1811BD2D0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAE RID: 3246 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAE")]
[Address(RVA = "0x11C3900", Offset = "0x11C2100", VA = "0x1811C3900")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAF RID: 3247 RVA: 0x0001EDD0 File Offset: 0x0001CFD0
[Token(Token = "0x6000CAF")]
[Address(RVA = "0x11BC010", Offset = "0x11BA810", VA = "0x1811BC010")]
public void CreateEnemy()
{
this.PS_Body.Stop(true);
this.PS_Death.Stop(true);
this.PS_FloorFire.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
this.g_bDead = false;
}
// Token: 0x06000CB0 RID: 3248 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB0")]
[Address(RVA = "0x11C1210", Offset = "0x11BFA10", VA = "0x1811C1210")]
public void ScriptDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB1 RID: 3249 RVA: 0x0001EEFC File Offset: 0x0001D0FC
[Token(Token = "0x6000CB1")]
[Address(RVA = "0x11C0FD0", Offset = "0x11BF7D0", VA = "0x1811C0FD0")]
public void ScriptDebutSkip()
{
this.PS_Body.Play(true);
this.PS_FloorFire.Play(true);
this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
this.g_bDebut = true;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
}
// Token: 0x06000CB2 RID: 3250 RVA: 0x0001F00C File Offset: 0x0001D20C
[Token(Token = "0x6000CB2")]
[Address(RVA = "0x11C15B0", Offset = "0x11BFDB0", VA = "0x1811C15B0")]
public void ScriptRoar()
{
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.45f, 0.45f);
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000CB3 RID: 3251 RVA: 0x0001F078 File Offset: 0x0001D278
[Token(Token = "0x6000CB3")]
[Address(RVA = "0x11C0DA0", Offset = "0x11BF5A0", VA = "0x1811C0DA0")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000CB4 RID: 3252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB4")]
[Address(RVA = "0x11BC2C0", Offset = "0x11BAAC0", VA = "0x1811BC2C0")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB5 RID: 3253 RVA: 0x0001F1A0 File Offset: 0x0001D3A0
[Token(Token = "0x6000CB5")]
[Address(RVA = "0x11BC240", Offset = "0x11BAA40", VA = "0x1811BC240")]
public void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_EffAttack06Dash.StopAll(3f);
SoundEffect soundEffect = this.g_SECharge;
this.g_bAttack06Dash = false;
soundEffect.Stop();
}
// Token: 0x06000CB6 RID: 3254 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB6")]
[Address(RVA = "0x11C0880", Offset = "0x11BF080", VA = "0x1811C0880")]
public void PlayPSDeathSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB7 RID: 3255 RVA: 0x0001F1F0 File Offset: 0x0001D3F0
[Token(Token = "0x6000CB7")]
[Address(RVA = "0x11C09D0", Offset = "0x11BF1D0", VA = "0x1811C09D0")]
public void PlayPSDestory()
{
this.PS_Destory.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL);
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB8")]
[Address(RVA = "0x11BC480", Offset = "0x11BAC80", VA = "0x1811BC480")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB9 RID: 3257 RVA: 0x0001F248 File Offset: 0x0001D448
[Token(Token = "0x6000CB9")]
[Address(RVA = "0x11BC550", Offset = "0x11BAD50", VA = "0x1811BC550")]
public void Destory()
{
int num = 0;
this.g_bDead = true;
this.g_bDebut = false;
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000CBA RID: 3258 RVA: 0x0001F358 File Offset: 0x0001D558
[Token(Token = "0x6000CBA")]
[Address(RVA = "0x11C0AB0", Offset = "0x11BF2B0", VA = "0x1811C0AB0")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CBB RID: 3259 RVA: 0x0001F38C File Offset: 0x0001D58C
[Token(Token = "0x6000CBB")]
[Address(RVA = "0x11C0B00", Offset = "0x11BF300", VA = "0x1811C0B00")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CBC RID: 3260 RVA: 0x0001F3C0 File Offset: 0x0001D5C0
[Token(Token = "0x6000CBC")]
[Address(RVA = "0x11C0B50", Offset = "0x11BF350", VA = "0x1811C0B50")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CBD RID: 3261 RVA: 0x0001F400 File Offset: 0x0001D600
[Token(Token = "0x6000CBD")]
[Address(RVA = "0x11C1B90", Offset = "0x11C0390", VA = "0x1811C1B90")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000CBE RID: 3262 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBE")]
[Address(RVA = "0x11BECD0", Offset = "0x11BD4D0", VA = "0x1811BECD0")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBF RID: 3263 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBF")]
[Address(RVA = "0x11BE9B0", Offset = "0x11BD1B0", VA = "0x1811BE9B0")]
public void PlayEffAttack0101Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC0 RID: 3264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC0")]
[Address(RVA = "0x11BF120", Offset = "0x11BD920", VA = "0x1811BF120")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC1 RID: 3265 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC1")]
[Address(RVA = "0x11BEE00", Offset = "0x11BD600", VA = "0x1811BEE00")]
public void PlayEffAttack0102Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC2 RID: 3266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC2")]
[Address(RVA = "0x11BF250", Offset = "0x11BDA50", VA = "0x1811BF250")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC3 RID: 3267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC3")]
[Address(RVA = "0x11BF380", Offset = "0x11BDB80", VA = "0x1811BF380")]
public void PlayEffAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC4 RID: 3268 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC4")]
[Address(RVA = "0x11BF840", Offset = "0x11BE040", VA = "0x1811BF840")]
public void PlayEffAttack0301()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC5")]
[Address(RVA = "0x11BF970", Offset = "0x11BE170", VA = "0x1811BF970")]
public void PlayEffAttack0302()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC6")]
[Address(RVA = "0x11BFB20", Offset = "0x11BE320", VA = "0x1811BFB20")]
public void PlayEffAttack0303()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC7 RID: 3271 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC7")]
[Address(RVA = "0x11C0010", Offset = "0x11BE810", VA = "0x1811C0010")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC8 RID: 3272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC8")]
[Address(RVA = "0x11BFCA0", Offset = "0x11BE4A0", VA = "0x1811BFCA0")]
public void PlayEffAttack04Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC9 RID: 3273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC9")]
[Address(RVA = "0x11C0480", Offset = "0x11BEC80", VA = "0x1811C0480")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCA RID: 3274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CCA")]
[Address(RVA = "0x11C0140", Offset = "0x11BE940", VA = "0x1811C0140")]
public void PlayEffAttack05Wall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCB RID: 3275 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CCB")]
[Address(RVA = "0x11C0730", Offset = "0x11BEF30", VA = "0x1811C0730")]
public void PlayEffAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCC RID: 3276 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CCC")]
[Address(RVA = "0x11C05B0", Offset = "0x11BEDB0", VA = "0x1811C05B0")]
public void PlayEffAttack06Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCD RID: 3277 RVA: 0x0001F42C File Offset: 0x0001D62C
[Token(Token = "0x6000CCD")]
[Address(RVA = "0x11C0D70", Offset = "0x11BF570", VA = "0x1811C0D70")]
private void PlaySEYellDebut()
{
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000CCE RID: 3278 RVA: 0x0001F454 File Offset: 0x0001D654
[Token(Token = "0x6000CCE")]
[Address(RVA = "0x11C0CF0", Offset = "0x11BF4F0", VA = "0x1811C0CF0")]
public void PlaySEYellDeath01()
{
SoundEffect soundEffect = this.g_SEYellDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000CCF RID: 3279 RVA: 0x0001F484 File Offset: 0x0001D684
[Token(Token = "0x6000CCF")]
[Address(RVA = "0x11C0D30", Offset = "0x11BF530", VA = "0x1811C0D30")]
public void PlaySEYellDeath02()
{
this.g_SEYellDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CD0 RID: 3280 RVA: 0x0001F4B0 File Offset: 0x0001D6B0
[Token(Token = "0x6000CD0")]
[Address(RVA = "0xB10420", Offset = "0xB0EC20", VA = "0x180B10420")]
public void PlaySEYellDamage()
{
this.g_SEYellDamage.PlayRandom(1f, 1f);
}
// Token: 0x06000CD1 RID: 3281 RVA: 0x0001F4D8 File Offset: 0x0001D6D8
[Token(Token = "0x6000CD1")]
[Address(RVA = "0xB10310", Offset = "0xB0EB10", VA = "0x180B10310")]
public void PlaySEYellDamageFly()
{
this.g_SEYellDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000CD2 RID: 3282 RVA: 0x0001F500 File Offset: 0x0001D700
[Token(Token = "0x6000CD2")]
[Address(RVA = "0xB103C0", Offset = "0xB0EBC0", VA = "0x180B103C0")]
public void PlaySEYellAttack()
{
this.g_SEYellAttack.PlayRandom(1f, 1f);
}
// Token: 0x06000CD3 RID: 3283 RVA: 0x0001F528 File Offset: 0x0001D728
[Token(Token = "0x6000CD3")]
[Address(RVA = "0x11C0BF0", Offset = "0x11BF3F0", VA = "0x1811C0BF0")]
private void PlaySEDeathFall()
{
SoundEffect soundEffect = this.g_SEDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000CD4 RID: 3284 RVA: 0x0001F558 File Offset: 0x0001D758
[Token(Token = "0x6000CD4")]
[Address(RVA = "0x11C0C30", Offset = "0x11BF430", VA = "0x1811C0C30")]
private void PlaySEDestory()
{
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CD5 RID: 3285 RVA: 0x0001F584 File Offset: 0x0001D784
[Token(Token = "0x6000CD5")]
[Address(RVA = "0x11C0CB0", Offset = "0x11BF4B0", VA = "0x1811C0CB0")]
public void PlaySESwing(int index)
{
this.g_SESwing.Play(index, 1f, 1f);
}
// Token: 0x06000CD6 RID: 3286 RVA: 0x0001F5B0 File Offset: 0x0001D7B0
[Token(Token = "0x6000CD6")]
[Address(RVA = "0x11C0C70", Offset = "0x11BF470", VA = "0x1811C0C70")]
public void PlaySEImpact(int index)
{
this.g_SEImpact.Play(index, 1f, 1f);
}
// Token: 0x06000CD7 RID: 3287 RVA: 0x0001F5DC File Offset: 0x0001D7DC
[Token(Token = "0x6000CD7")]
[Address(RVA = "0x11C0BB0", Offset = "0x11BF3B0", VA = "0x1811C0BB0")]
public void PlaySEChain(int index)
{
this.g_SEChain.Play(index, 1f, 1f);
}
// Token: 0x06000CD8 RID: 3288 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD8")]
[Address(RVA = "0x11C20B0", Offset = "0x11C08B0", VA = "0x1811C20B0")]
private void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD9 RID: 3289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD9")]
[Address(RVA = "0x11BE8A0", Offset = "0x11BD0A0", VA = "0x1811BE8A0")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDA RID: 3290 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDA")]
[Address(RVA = "0x11C3340", Offset = "0x11C1B40", VA = "0x1811C3340")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDB RID: 3291 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDB")]
[Address(RVA = "0x11BC740", Offset = "0x11BAF40", VA = "0x1811BC740")]
private void EndFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDC RID: 3292 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDC")]
[Address(RVA = "0x11C2DB0", Offset = "0x11C15B0", VA = "0x1811C2DB0")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDD RID: 3293 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDD")]
[Address(RVA = "0x11C2530", Offset = "0x11C0D30", VA = "0x1811C2530")]
private void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDE RID: 3294 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDE")]
[Address(RVA = "0x11C1BD0", Offset = "0x11C03D0", VA = "0x1811C1BD0")]
public void UpdateAttack06Dash(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDF RID: 3295 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDF")]
[Address(RVA = "0x11BCEB0", Offset = "0x11BB6B0", VA = "0x1811BCEB0")]
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE0 RID: 3296 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE0")]
[Address(RVA = "0x11BC910", Offset = "0x11BB110", VA = "0x1811BC910")]
public Vector3 FindMovePosFar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE1 RID: 3297 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE1")]
[Address(RVA = "0x11BCCE0", Offset = "0x11BB4E0", VA = "0x1811BCCE0")]
public Vector3 FindMovePosNear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE2 RID: 3298 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE2")]
[Address(RVA = "0x11BCAE0", Offset = "0x11BB2E0", VA = "0x1811BCAE0")]
public Vector3 FindMovePosNear2()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE3")]
[Address(RVA = "0x11BC810", Offset = "0x11BB010", VA = "0x1811BC810")]
public Vector3 FindMovePos01Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE4")]
[Address(RVA = "0x11BC890", Offset = "0x11BB090", VA = "0x1811BC890")]
public Vector3 FindMovePos02Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE5 RID: 3301 RVA: 0x0001F608 File Offset: 0x0001D808
[Token(Token = "0x6000CE5")]
[Address(RVA = "0x11C16A0", Offset = "0x11BFEA0", VA = "0x1811C16A0")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0201.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0301.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack06.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000CE6 RID: 3302 RVA: 0x0001F7FC File Offset: 0x0001D9FC
[Token(Token = "0x6000CE6")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public SealGhostEffectPlay()
{
}
// Token: 0x0400161F RID: 5663
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400161F")]
private MoveController g_Move;
// Token: 0x04001620 RID: 5664
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001620")]
private WizardGirlManage g_WGM;
// Token: 0x04001621 RID: 5665
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001621")]
private CCController g_CCC;
// Token: 0x04001622 RID: 5666
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001622")]
public SphereCollider[] SC;
// Token: 0x04001623 RID: 5667
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001623")]
public CapsuleCollider[] CC;
// Token: 0x04001624 RID: 5668
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001624")]
public BoxCollider[] BC;
// Token: 0x04001625 RID: 5669
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001625")]
public Transform[] MovePos01;
// Token: 0x04001626 RID: 5670
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001626")]
public Transform[] MovePos02;
// Token: 0x04001627 RID: 5671
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001627")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001628 RID: 5672
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001628")]
public ParticleSystem PS_Body;
// Token: 0x04001629 RID: 5673
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001629")]
public ParticleSystem PS_Death;
// Token: 0x0400162A RID: 5674
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400162A")]
public ParticleSystem PS_FloorFire;
// Token: 0x0400162B RID: 5675
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400162B")]
public ParticleSystem PS_HandChargeL;
// Token: 0x0400162C RID: 5676
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400162C")]
public ParticleSystem PS_HandChargeR;
// Token: 0x0400162D RID: 5677
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400162D")]
public ParticleSystem PS_Yell;
// Token: 0x0400162E RID: 5678
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400162E")]
public ParticleSystem PS_DeathSmoke;
// Token: 0x0400162F RID: 5679
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400162F")]
public ParticleSystem PS_Destory;
// Token: 0x04001630 RID: 5680
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001630")]
public Transform Pos_Attack01;
// Token: 0x04001631 RID: 5681
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001631")]
public Transform Pos_Attack02;
// Token: 0x04001632 RID: 5682
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001632")]
public Transform Pos_Attack04;
// Token: 0x04001633 RID: 5683
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001633")]
public Transform Pos_Attack05;
// Token: 0x04001634 RID: 5684
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001634")]
public Transform Pos_Attack06Dash;
// Token: 0x04001635 RID: 5685
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001635")]
private Material[] g_MatChar;
// Token: 0x04001636 RID: 5686
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001636")]
private float g_fMatDamage;
// Token: 0x04001637 RID: 5687
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x4001637")]
private Color g_CCharGlow;
// Token: 0x04001638 RID: 5688
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4001638")]
private bool g_bDead;
// Token: 0x04001639 RID: 5689
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001639")]
public GameObject Eff_Attack0101;
// Token: 0x0400163A RID: 5690
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400163A")]
public GameObject Eff_Attack0102;
// Token: 0x0400163B RID: 5691
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400163B")]
public GameObject Eff_Attack0201;
// Token: 0x0400163C RID: 5692
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400163C")]
public GameObject Eff_Attack0202;
// Token: 0x0400163D RID: 5693
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400163D")]
public GameObject Eff_Attack0301;
// Token: 0x0400163E RID: 5694
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400163E")]
public GameObject Eff_Attack0302;
// Token: 0x0400163F RID: 5695
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400163F")]
public GameObject Eff_Attack0303;
// Token: 0x04001640 RID: 5696
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001640")]
public GameObject Eff_Attack04;
// Token: 0x04001641 RID: 5697
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001641")]
public GameObject Eff_Attack05;
// Token: 0x04001642 RID: 5698
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001642")]
public GameObject Eff_Attack06;
// Token: 0x04001643 RID: 5699
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001643")]
public GameObject Eff_Attack06Dash;
// Token: 0x04001644 RID: 5700
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001644")]
public GameObject Eff_Attack0101Collision;
// Token: 0x04001645 RID: 5701
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001645")]
public GameObject Eff_Attack0102Collision;
// Token: 0x04001646 RID: 5702
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001646")]
public GameObject Eff_FloorFire;
// Token: 0x04001647 RID: 5703
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001647")]
public GameObject Eff_FloorFireBig;
// Token: 0x04001648 RID: 5704
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001648")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04001649 RID: 5705
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001649")]
public GameObject Eff_FloorExpReady;
// Token: 0x0400164A RID: 5706
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400164A")]
public GameObject Eff_FloorExp;
// Token: 0x0400164B RID: 5707
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400164B")]
public GameObject Eff_ExplosionBall;
// Token: 0x0400164C RID: 5708
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400164C")]
public GameObject Eff_ExplosionBallShot;
// Token: 0x0400164D RID: 5709
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400164D")]
public GameObject Eff_ExplosionBallCollision;
// Token: 0x0400164E RID: 5710
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400164E")]
public GameObject Eff_ExplosionBallHit;
// Token: 0x0400164F RID: 5711
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400164F")]
public GameObject Eff_Wall;
// Token: 0x04001650 RID: 5712
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001650")]
private EffectPool g_EffAttack0101;
// Token: 0x04001651 RID: 5713
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001651")]
private EffectPool g_EffAttack0102;
// Token: 0x04001652 RID: 5714
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001652")]
private EffectPool g_EffAttack0201;
// Token: 0x04001653 RID: 5715
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001653")]
private EffectPool g_EffAttack0202;
// Token: 0x04001654 RID: 5716
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001654")]
private EffectPool g_EffAttack0301;
// Token: 0x04001655 RID: 5717
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001655")]
private EffectPool g_EffAttack0302;
// Token: 0x04001656 RID: 5718
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001656")]
private EffectPool g_EffAttack0303;
// Token: 0x04001657 RID: 5719
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001657")]
private EffectPool g_EffAttack04;
// Token: 0x04001658 RID: 5720
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001658")]
private EffectPool g_EffAttack05;
// Token: 0x04001659 RID: 5721
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001659")]
private EffectPool g_EffAttack06;
// Token: 0x0400165A RID: 5722
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400165A")]
private EffectPool g_EffAttack06Dash;
// Token: 0x0400165B RID: 5723
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400165B")]
private EffectPool g_EffAttack0101Collision;
// Token: 0x0400165C RID: 5724
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400165C")]
private EffectPool g_EffAttack0102Collision;
// Token: 0x0400165D RID: 5725
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400165D")]
private EffectPool g_EffFloorFire;
// Token: 0x0400165E RID: 5726
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400165E")]
private EffectPool g_EffFloorFireBig;
// Token: 0x0400165F RID: 5727
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400165F")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x04001660 RID: 5728
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001660")]
private EffectPool g_EffFloorExpReady;
// Token: 0x04001661 RID: 5729
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001661")]
private EffectPool g_EffFloorExp;
// Token: 0x04001662 RID: 5730
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001662")]
private EffectPool g_EffExplosionBall;
// Token: 0x04001663 RID: 5731
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001663")]
private EffectPool g_EffExplosionBallShot;
// Token: 0x04001664 RID: 5732
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001664")]
private EffectPool g_EffExplosionBallCollision;
// Token: 0x04001665 RID: 5733
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001665")]
private EffectPool g_EffExplosionBallHit;
// Token: 0x04001666 RID: 5734
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001666")]
private EffectPool g_EffWall;
// Token: 0x04001667 RID: 5735
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001667")]
public GameObject SE_YellDebut;
// Token: 0x04001668 RID: 5736
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001668")]
public GameObject SE_YellDeath;
// Token: 0x04001669 RID: 5737
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001669")]
public GameObject SE_YellDamage;
// Token: 0x0400166A RID: 5738
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400166A")]
public GameObject SE_YellDamageFly;
// Token: 0x0400166B RID: 5739
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x400166B")]
public GameObject SE_YellAttack;
// Token: 0x0400166C RID: 5740
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x400166C")]
public GameObject SE_OneselfFloorFire;
// Token: 0x0400166D RID: 5741
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400166D")]
public GameObject SE_Death;
// Token: 0x0400166E RID: 5742
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400166E")]
public GameObject SE_Swing;
// Token: 0x0400166F RID: 5743
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400166F")]
public GameObject SE_Impact;
// Token: 0x04001670 RID: 5744
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001670")]
public GameObject SE_Chain;
// Token: 0x04001671 RID: 5745
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001671")]
public GameObject SE_Charge;
// Token: 0x04001672 RID: 5746
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4001672")]
public GameObject SE_Attack03StartUp;
// Token: 0x04001673 RID: 5747
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001673")]
private SoundEffect g_SEYellDebut;
// Token: 0x04001674 RID: 5748
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001674")]
private SoundEffect g_SEYellDeath;
// Token: 0x04001675 RID: 5749
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001675")]
private SoundEffect g_SEYellDamage;
// Token: 0x04001676 RID: 5750
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001676")]
private SoundEffect g_SEYellDamageFly;
// Token: 0x04001677 RID: 5751
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001677")]
private SoundEffect g_SEYellAttack;
// Token: 0x04001678 RID: 5752
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001678")]
private SoundEffect g_SEOneselfFloorFire;
// Token: 0x04001679 RID: 5753
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001679")]
private SoundEffect g_SEDeath;
// Token: 0x0400167A RID: 5754
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400167A")]
private SoundEffect g_SESwing;
// Token: 0x0400167B RID: 5755
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x400167B")]
private SoundEffect g_SEImpact;
// Token: 0x0400167C RID: 5756
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x400167C")]
private SoundEffect g_SEChain;
// Token: 0x0400167D RID: 5757
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x400167D")]
private SoundEffect g_SECharge;
// Token: 0x0400167E RID: 5758
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x400167E")]
private SoundEffect g_SEAttack03StartUp;
// Token: 0x0400167F RID: 5759
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x400167F")]
public GameObject SEP_FloorFireCollision;
// Token: 0x04001680 RID: 5760
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4001680")]
public GameObject SEP_Attack03Explosion;
// Token: 0x04001681 RID: 5761
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4001681")]
public GameObject SEP_Attack03ExplosionReady;
// Token: 0x04001682 RID: 5762
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4001682")]
private SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x04001683 RID: 5763
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4001683")]
private SoundEffectPool g_SEPAttack03Explosion;
// Token: 0x04001684 RID: 5764
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4001684")]
private SoundEffectPool g_SEPAttack03ExplosionReady;
// Token: 0x04001685 RID: 5765
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4001685")]
public AttackData AD_FloorFire;
// Token: 0x04001686 RID: 5766
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4001686")]
public AttackData AD_Attack06Dash;
// Token: 0x04001687 RID: 5767
[Token(Token = "0x4001687")]
private const int g_iFloorFireNum = 30;
// Token: 0x04001688 RID: 5768
[Token(Token = "0x4001688")]
private const float g_fFloorFireTime = 30f;
// Token: 0x04001689 RID: 5769
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4001689")]
private bool[] g_bFloorFireCollider;
// Token: 0x0400168A RID: 5770
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x400168A")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x0400168B RID: 5771
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x400168B")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x0400168C RID: 5772
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x400168C")]
private float[] g_fFloorFireColliderTime;
// Token: 0x0400168D RID: 5773
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x400168D")]
private int g_iFloorFireColliderCal;
// Token: 0x0400168E RID: 5774
[Token(Token = "0x400168E")]
private const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x0400168F RID: 5775
[FieldOffset(Offset = "0x37C")]
[Token(Token = "0x400168F")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x04001690 RID: 5776
[Token(Token = "0x4001690")]
private const int g_iFloorFireBigNum = 3;
// Token: 0x04001691 RID: 5777
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4001691")]
private bool[] g_bFloorFireBigCollider;
// Token: 0x04001692 RID: 5778
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4001692")]
private Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x04001693 RID: 5779
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4001693")]
private float[] g_fFloorFireBigColliderTime;
// Token: 0x04001694 RID: 5780
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4001694")]
private int g_iFloorFireBigColliderCal;
// Token: 0x04001695 RID: 5781
[FieldOffset(Offset = "0x39C")]
[Token(Token = "0x4001695")]
private bool g_bFloorExpReady;
// Token: 0x04001696 RID: 5782
[Token(Token = "0x4001696")]
private const int g_iFloorExpNum = 6;
// Token: 0x04001697 RID: 5783
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4001697")]
private int g_iFloorExpReadyCal;
// Token: 0x04001698 RID: 5784
[Token(Token = "0x4001698")]
private const float g_fFloorExpReadyFrequency = 0.75f;
// Token: 0x04001699 RID: 5785
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x4001699")]
private float g_fFloorExpReadyFrequencyVal;
// Token: 0x0400169A RID: 5786
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x400169A")]
private bool[] g_bFloorExp;
// Token: 0x0400169B RID: 5787
[Token(Token = "0x400169B")]
private const float g_fFloorExpTime = 1.15f;
// Token: 0x0400169C RID: 5788
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x400169C")]
private float[] g_fFloorExpTimeVal;
// Token: 0x0400169D RID: 5789
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x400169D")]
private Vector3[] g_v3FloorExpPos;
// Token: 0x0400169E RID: 5790
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x400169E")]
private bool g_bAttack06Dash;
// Token: 0x0400169F RID: 5791
[Token(Token = "0x400169F")]
private const float g_fAttack06DashInterval = 0.2f;
// Token: 0x040016A0 RID: 5792
[FieldOffset(Offset = "0x3C4")]
[Token(Token = "0x40016A0")]
private float g_fAttack06DashIntervalVal;
// Token: 0x040016A1 RID: 5793
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x40016A1")]
private bool g_bDebut;
// Token: 0x040016A2 RID: 5794
[FieldOffset(Offset = "0x3C9")]
[Token(Token = "0x40016A2")]
private bool g_bDeathBefore;
}