29 lines
798 B
C#
29 lines
798 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000337 RID: 823
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[Token(Token = "0x2000337")]
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public class SelfDestruct : MonoBehaviour
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{
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// Token: 0x06002096 RID: 8342 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002096")]
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[Address(RVA = "0x11C3E20", Offset = "0x11C2620", VA = "0x1811C3E20")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002097 RID: 8343 RVA: 0x0004E088 File Offset: 0x0004C288
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[Token(Token = "0x6002097")]
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[Address(RVA = "0x11C3EB0", Offset = "0x11C26B0", VA = "0x1811C3EB0")]
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public SelfDestruct()
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{
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}
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// Token: 0x040029F6 RID: 10742
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029F6")]
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public float selfdestruct_in = 4f;
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}
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