Files
NobetaSource/Cpp2IL/Assembly-CSharp/SparksExecutioner.cs
2023-09-06 22:09:22 +02:00

38 lines
1019 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200032A RID: 810
[Token(Token = "0x200032A")]
public class SparksExecutioner : MonoBehaviour
{
// Token: 0x06002064 RID: 8292 RVA: 0x0004DCA4 File Offset: 0x0004BEA4
[Token(Token = "0x6002064")]
[Address(RVA = "0x11CDC90", Offset = "0x11CC490", VA = "0x1811CDC90")]
private void Start()
{
float lifetime = this.Lifetime;
base.Invoke("Kill", lifetime);
}
// Token: 0x06002065 RID: 8293 RVA: 0x0004DCC4 File Offset: 0x0004BEC4
[Token(Token = "0x6002065")]
[Address(RVA = "0x11CDC30", Offset = "0x11CC430", VA = "0x1811CDC30")]
private void Kill()
{
UnityEngine.Object.Destroy(base.gameObject);
}
// Token: 0x06002066 RID: 8294 RVA: 0x0004DCDC File Offset: 0x0004BEDC
[Token(Token = "0x6002066")]
[Address(RVA = "0xCB58D0", Offset = "0xCB40D0", VA = "0x180CB58D0")]
public SparksExecutioner()
{
}
// Token: 0x040029C5 RID: 10693
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029C5")]
public float Lifetime = 1f;
}