Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl02EffectPlay.cs
2023-09-06 22:09:22 +02:00

889 lines
26 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000EB RID: 235
[Token(Token = "0x20000EB")]
public class SpecterArmorGirl02EffectPlay : MonoBehaviour
{
// Token: 0x06000CE9 RID: 3305 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE9")]
[Address(RVA = "0x11CFBB0", Offset = "0x11CE3B0", VA = "0x1811CFBB0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CEA RID: 3306 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CEA")]
[Address(RVA = "0x11D27B0", Offset = "0x11D0FB0", VA = "0x1811D27B0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CEB RID: 3307 RVA: 0x0001F824 File Offset: 0x0001DA24
[Token(Token = "0x6000CEB")]
[Address(RVA = "0x11CFA20", Offset = "0x11CE220", VA = "0x1811CFA20")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000CEC RID: 3308 RVA: 0x0001F878 File Offset: 0x0001DA78
[Token(Token = "0x6000CEC")]
[Address(RVA = "0x11CF9C0", Offset = "0x11CE1C0", VA = "0x1811CF9C0")]
public void DamageFly()
{
this.PS_Arrow.Stop(true);
this.PS_Charge.Stop(true);
this.g_SECharge.Stop();
}
// Token: 0x06000CED RID: 3309 RVA: 0x0001F8B0 File Offset: 0x0001DAB0
[Token(Token = "0x6000CED")]
[Address(RVA = "0x11CFAD0", Offset = "0x11CE2D0", VA = "0x1811CFAD0")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Weapon.Stop(true);
}
// Token: 0x06000CEE RID: 3310 RVA: 0x0001F8F0 File Offset: 0x0001DAF0
[Token(Token = "0x6000CEE")]
[Address(RVA = "0x11CFB30", Offset = "0x11CE330", VA = "0x1811CFB30")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SE_Destroy.PlayRandom(1f, 1f);
}
// Token: 0x06000CEF RID: 3311 RVA: 0x0001F938 File Offset: 0x0001DB38
[Token(Token = "0x6000CEF")]
[Address(RVA = "0x11CF760", Offset = "0x11CDF60", VA = "0x1811CF760")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Weapon.Play(true);
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000CF0 RID: 3312 RVA: 0x0001FA64 File Offset: 0x0001DC64
[Token(Token = "0x6000CF0")]
[Address(RVA = "0x11D2630", Offset = "0x11D0E30", VA = "0x1811D2630")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Charge.Stop(true);
this.PS_Arrow.Stop(true);
this.PS_Weapon.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000CF1 RID: 3313 RVA: 0x0001FAE4 File Offset: 0x0001DCE4
[Token(Token = "0x6000CF1")]
[Address(RVA = "0x11CF370", Offset = "0x11CDB70", VA = "0x1811CF370")]
public void AniPlayPSArrow()
{
this.PS_Arrow.Play(true);
this.g_SEBow.PlayRandom(1f, 1f);
}
// Token: 0x06000CF2 RID: 3314 RVA: 0x0001FB18 File Offset: 0x0001DD18
[Token(Token = "0x6000CF2")]
[Address(RVA = "0x11CF3C0", Offset = "0x11CDBC0", VA = "0x1811CF3C0")]
public void AniPlayPSCharge()
{
this.PS_Charge.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CF3 RID: 3315 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF3")]
[Address(RVA = "0x11D1330", Offset = "0x11CFB30", VA = "0x1811D1330")]
public void PlayEffArrow01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF4 RID: 3316 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF4")]
[Address(RVA = "0x11D2220", Offset = "0x11D0A20", VA = "0x1811D2220")]
public void PlayEffJumpArrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF5 RID: 3317 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF5")]
[Address(RVA = "0x11D15A0", Offset = "0x11CFDA0", VA = "0x1811D15A0")]
public void PlayEffAttackKick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF6 RID: 3318 RVA: 0x0001FB4C File Offset: 0x0001DD4C
[Token(Token = "0x6000CF6")]
[Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")]
public void PlaySEAttackKick()
{
this.g_SEKick.PlayRandom(1f, 1f);
}
// Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF7")]
[Address(RVA = "0x11D0D90", Offset = "0x11CF590", VA = "0x1811D0D90")]
public void PlayArrow02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF8")]
[Address(RVA = "0x11D1180", Offset = "0x11CF980", VA = "0x1811D1180")]
public void PlayArrow03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF9 RID: 3321 RVA: 0x0001FB74 File Offset: 0x0001DD74
[Token(Token = "0x6000CF9")]
[Address(RVA = "0x11D0CF0", Offset = "0x11CF4F0", VA = "0x1811D0CF0")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000CFA RID: 3322 RVA: 0x0001FBB4 File Offset: 0x0001DDB4
[Token(Token = "0x6000CFA")]
[Address(RVA = "0x11CF640", Offset = "0x11CDE40", VA = "0x1811CF640")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000CFB RID: 3323 RVA: 0x0001FC2C File Offset: 0x0001DE2C
[Token(Token = "0x6000CFB")]
[Address(RVA = "0x11CFBA0", Offset = "0x11CE3A0", VA = "0x1811CFBA0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000CFC RID: 3324 RVA: 0x0001FC40 File Offset: 0x0001DE40
[Token(Token = "0x6000CFC")]
[Address(RVA = "0x62A800", Offset = "0x629000", VA = "0x18062A800")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFD")]
[Address(RVA = "0x11D1AE0", Offset = "0x11D02E0", VA = "0x1811D1AE0")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFE")]
[Address(RVA = "0x11D1BB0", Offset = "0x11D03B0", VA = "0x1811D1BB0")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFF")]
[Address(RVA = "0x11D2040", Offset = "0x11D0840", VA = "0x1811D2040")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D00")]
[Address(RVA = "0x11D2130", Offset = "0x11D0930", VA = "0x1811D2130")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D01")]
[Address(RVA = "0x11D1C80", Offset = "0x11D0480", VA = "0x1811D1C80")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D02")]
[Address(RVA = "0x11D1D70", Offset = "0x11D0570", VA = "0x1811D1D70")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D03")]
[Address(RVA = "0x11D1E60", Offset = "0x11D0660", VA = "0x1811D1E60")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D04")]
[Address(RVA = "0x11D1F50", Offset = "0x11D0750", VA = "0x1811D1F50")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D05")]
[Address(RVA = "0x11D17E0", Offset = "0x11CFFE0", VA = "0x1811D17E0")]
public void PlayEffDamageFlySmokeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D06")]
[Address(RVA = "0x11D1660", Offset = "0x11CFE60", VA = "0x1811D1660")]
public void PlayEffDamageFlySmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D07")]
[Address(RVA = "0x11D1960", Offset = "0x11D0160", VA = "0x1811D1960")]
public void PlayEffDeadSmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D08")]
[Address(RVA = "0x11CEDE0", Offset = "0x11CD5E0", VA = "0x1811CEDE0")]
public void AniAttackJump01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D09")]
[Address(RVA = "0x11CF060", Offset = "0x11CD860", VA = "0x1811CF060")]
public void AniAttackJump02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0A RID: 3338 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0A")]
[Address(RVA = "0x11CE710", Offset = "0x11CCF10", VA = "0x1811CE710")]
public void AniAttackDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0B")]
[Address(RVA = "0x11CE970", Offset = "0x11CD170", VA = "0x1811CE970")]
public void AniAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0C RID: 3340 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0C")]
[Address(RVA = "0x11CEBD0", Offset = "0x11CD3D0", VA = "0x1811CEBD0")]
public void AniAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0D RID: 3341 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0D")]
[Address(RVA = "0x11CF410", Offset = "0x11CDC10", VA = "0x1811CF410")]
public void AniSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0E RID: 3342 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0E")]
[Address(RVA = "0x11CF2B0", Offset = "0x11CDAB0", VA = "0x1811CF2B0")]
public void AniDamageFlyFStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0F RID: 3343 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0F")]
[Address(RVA = "0x11CF1A0", Offset = "0x11CD9A0", VA = "0x1811CF1A0")]
public void AniDamageFlyBStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D10 RID: 3344 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D10")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void SetCCCLie(int i = 0)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D11 RID: 3345 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D11")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
public void SetCCCOriginal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D12 RID: 3346 RVA: 0x0001FC54 File Offset: 0x0001DE54
[Token(Token = "0x6000D12")]
[Address(RVA = "0x11D2710", Offset = "0x11D0F10", VA = "0x1811D2710")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
}
// Token: 0x06000D13 RID: 3347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D13")]
[Address(RVA = "0xB0D1F0", Offset = "0xB0B9F0", VA = "0x180B0D1F0")]
public SpecterArmorGirl02EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040016A3 RID: 5795
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40016A3")]
private MoveController g_Move;
// Token: 0x040016A4 RID: 5796
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40016A4")]
private WizardGirlManage g_WGM;
// Token: 0x040016A5 RID: 5797
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40016A5")]
private Material g_matFire;
// Token: 0x040016A6 RID: 5798
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40016A6")]
private float g_fFireMatAlpha;
// Token: 0x040016A7 RID: 5799
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40016A7")]
private float g_fMatShadowPos;
// Token: 0x040016A8 RID: 5800
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40016A8")]
private Material[] g_MatModel;
// Token: 0x040016A9 RID: 5801
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40016A9")]
private Color g_colDamaged;
// Token: 0x040016AA RID: 5802
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40016AA")]
private Material g_MatBody;
// Token: 0x040016AB RID: 5803
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40016AB")]
private Color g_EyeColor;
// Token: 0x040016AC RID: 5804
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40016AC")]
private Color g_BodyColor;
// Token: 0x040016AD RID: 5805
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40016AD")]
private Color g_DefaultColor;
// Token: 0x040016AE RID: 5806
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40016AE")]
public ParticleSystem PS_Eye;
// Token: 0x040016AF RID: 5807
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40016AF")]
public ParticleSystem PS_BodyLight;
// Token: 0x040016B0 RID: 5808
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40016B0")]
public ParticleSystem PS_Weapon;
// Token: 0x040016B1 RID: 5809
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40016B1")]
public ParticleSystem PS_DeathEffect;
// Token: 0x040016B2 RID: 5810
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40016B2")]
public ParticleSystem PS_Dodge;
// Token: 0x040016B3 RID: 5811
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40016B3")]
public ParticleSystem PS_Arrow;
// Token: 0x040016B4 RID: 5812
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40016B4")]
public ParticleSystem PS_Charge;
// Token: 0x040016B5 RID: 5813
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40016B5")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x040016B6 RID: 5814
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40016B6")]
private CCController g_CCC;
// Token: 0x040016B7 RID: 5815
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40016B7")]
public SphereCollider[] SC;
// Token: 0x040016B8 RID: 5816
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40016B8")]
public CapsuleCollider[] CC;
// Token: 0x040016B9 RID: 5817
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40016B9")]
public Transform PosFootL;
// Token: 0x040016BA RID: 5818
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40016BA")]
public Transform PosFootR;
// Token: 0x040016BB RID: 5819
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40016BB")]
public Transform PosDamageFlyB;
// Token: 0x040016BC RID: 5820
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40016BC")]
public Transform PosDamageFlyF;
// Token: 0x040016BD RID: 5821
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40016BD")]
public Transform PosShot;
// Token: 0x040016BE RID: 5822
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40016BE")]
private float g_fMoveSpeed;
// Token: 0x040016BF RID: 5823
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x40016BF")]
private float g_fRotateSpeed;
// Token: 0x040016C0 RID: 5824
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40016C0")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x040016C1 RID: 5825
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40016C1")]
public GameObject Eff_FootSmokeRun;
// Token: 0x040016C2 RID: 5826
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40016C2")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x040016C3 RID: 5827
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40016C3")]
public GameObject Eff_Arrow01;
// Token: 0x040016C4 RID: 5828
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40016C4")]
public GameObject Eff_Arrrow01Shot;
// Token: 0x040016C5 RID: 5829
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40016C5")]
public GameObject Eff_Arrow01Collision;
// Token: 0x040016C6 RID: 5830
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40016C6")]
public GameObject Eff_Arrow01WallCollision;
// Token: 0x040016C7 RID: 5831
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40016C7")]
public GameObject Eff_Arrow02;
// Token: 0x040016C8 RID: 5832
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40016C8")]
public GameObject Eff_Arrrow02Shot;
// Token: 0x040016C9 RID: 5833
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40016C9")]
public GameObject Eff_Arrow02Collision;
// Token: 0x040016CA RID: 5834
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40016CA")]
public GameObject Eff_Arrow02WallCollision;
// Token: 0x040016CB RID: 5835
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40016CB")]
public GameObject Eff_Arrow03;
// Token: 0x040016CC RID: 5836
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40016CC")]
public GameObject Eff_Arrow03Shot;
// Token: 0x040016CD RID: 5837
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40016CD")]
public GameObject Eff_AttackKick;
// Token: 0x040016CE RID: 5838
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40016CE")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x040016CF RID: 5839
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40016CF")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x040016D0 RID: 5840
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40016D0")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x040016D1 RID: 5841
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40016D1")]
private EffectPool g_EffArrow01;
// Token: 0x040016D2 RID: 5842
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40016D2")]
private EffectPool g_EffArrow01Shot;
// Token: 0x040016D3 RID: 5843
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40016D3")]
private EffectPool g_EffArrow01Collision;
// Token: 0x040016D4 RID: 5844
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40016D4")]
private EffectPool g_EffArrow01WallCollision;
// Token: 0x040016D5 RID: 5845
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40016D5")]
private EffectPool g_EffArrow02;
// Token: 0x040016D6 RID: 5846
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40016D6")]
private EffectPool g_EffArrow02Shot;
// Token: 0x040016D7 RID: 5847
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40016D7")]
private EffectPool g_EffArrow02Collision;
// Token: 0x040016D8 RID: 5848
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40016D8")]
private EffectPool g_EffArrow02WallCollision;
// Token: 0x040016D9 RID: 5849
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40016D9")]
private EffectPool g_EffArrow03;
// Token: 0x040016DA RID: 5850
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40016DA")]
private EffectPool g_EffArrow03Shot;
// Token: 0x040016DB RID: 5851
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40016DB")]
private EffectPool g_EffAttackKick;
// Token: 0x040016DC RID: 5852
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40016DC")]
public GameObject SE_FootStep;
// Token: 0x040016DD RID: 5853
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40016DD")]
public GameObject SE_Dodge;
// Token: 0x040016DE RID: 5854
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40016DE")]
public GameObject SE_DamageFly;
// Token: 0x040016DF RID: 5855
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40016DF")]
public GameObject SE_Destroy;
// Token: 0x040016E0 RID: 5856
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40016E0")]
public GameObject SE_Kick;
// Token: 0x040016E1 RID: 5857
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40016E1")]
public GameObject SE_Charge;
// Token: 0x040016E2 RID: 5858
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40016E2")]
public GameObject SE_ArrowShot;
// Token: 0x040016E3 RID: 5859
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40016E3")]
public GameObject SE_SkillShot;
// Token: 0x040016E4 RID: 5860
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40016E4")]
public GameObject SE_Bow;
// Token: 0x040016E5 RID: 5861
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40016E5")]
private SoundEffect g_SEFootStep;
// Token: 0x040016E6 RID: 5862
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40016E6")]
private SoundEffect g_SEDodge;
// Token: 0x040016E7 RID: 5863
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40016E7")]
private SoundEffect g_SEDamageFly;
// Token: 0x040016E8 RID: 5864
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40016E8")]
private SoundEffect g_SE_Destroy;
// Token: 0x040016E9 RID: 5865
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40016E9")]
private SoundEffect g_SEKick;
// Token: 0x040016EA RID: 5866
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40016EA")]
private SoundEffect g_SECharge;
// Token: 0x040016EB RID: 5867
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40016EB")]
private SoundEffect g_SEArrowShot;
// Token: 0x040016EC RID: 5868
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40016EC")]
private SoundEffect g_SESkillShot;
// Token: 0x040016ED RID: 5869
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40016ED")]
private SoundEffect g_SEBow;
// Token: 0x040016EE RID: 5870
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40016EE")]
public GameObject SE_Arrow01Collision;
// Token: 0x040016EF RID: 5871
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40016EF")]
public GameObject SE_Arrow01WallCollision;
// Token: 0x040016F0 RID: 5872
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40016F0")]
private SoundEffectPool g_SEArrow01Collision;
// Token: 0x040016F1 RID: 5873
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40016F1")]
private SoundEffectPool g_SEArrow01WallCollision;
// Token: 0x040016F2 RID: 5874
[Token(Token = "0x40016F2")]
private const float g_fArrowSpeed = 60f;
// Token: 0x040016F3 RID: 5875
[Token(Token = "0x40016F3")]
private const float g_fArrow03Speed = 45f;
// Token: 0x040016F4 RID: 5876
[Token(Token = "0x40016F4")]
private const float g_fArrow03Reciprocal = 1.8f;
// Token: 0x040016F5 RID: 5877
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40016F5")]
private float g_fArrow03ReciprocalVal;
// Token: 0x040016F6 RID: 5878
[Token(Token = "0x40016F6")]
private const int g_iArrow03Total = 9;
// Token: 0x040016F7 RID: 5879
[FieldOffset(Offset = "0x2A4")]
[Token(Token = "0x40016F7")]
private int g_iArrow03Val;
// Token: 0x040016F8 RID: 5880
[Token(Token = "0x40016F8")]
private const float g_fArrow03Interval = 0.12f;
// Token: 0x040016F9 RID: 5881
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40016F9")]
private float g_fArrow03IntervalVal;
// Token: 0x040016FA RID: 5882
[FieldOffset(Offset = "0x2AC")]
[Token(Token = "0x40016FA")]
private bool g_bDeath;
}