Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl03EffectPlay.cs
2023-09-06 22:09:22 +02:00

910 lines
26 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000EC RID: 236
[Token(Token = "0x20000EC")]
public class SpecterArmorGirl03EffectPlay : MonoBehaviour
{
// Token: 0x06000D14 RID: 3348 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D14")]
[Address(RVA = "0xB09FD0", Offset = "0xB087D0", VA = "0x180B09FD0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D15 RID: 3349 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D15")]
[Address(RVA = "0xB0CA30", Offset = "0xB0B230", VA = "0x180B0CA30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D16 RID: 3350 RVA: 0x0001FCB8 File Offset: 0x0001DEB8
[Token(Token = "0x6000D16")]
[Address(RVA = "0xB09E40", Offset = "0xB08640", VA = "0x180B09E40")]
public void Damaged()
{
Material[] matModel = this.MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < matModel.Length)
{
Material material = matModel[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] matModel2 = this.MatModel;
num++;
}
}
// Token: 0x06000D17 RID: 3351 RVA: 0x0001FD0C File Offset: 0x0001DF0C
[Token(Token = "0x6000D17")]
[Address(RVA = "0xB09EF0", Offset = "0xB086F0", VA = "0x180B09EF0")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
}
// Token: 0x06000D18 RID: 3352 RVA: 0x0001FD40 File Offset: 0x0001DF40
[Token(Token = "0x6000D18")]
[Address(RVA = "0xB09F40", Offset = "0xB08740", VA = "0x180B09F40")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000D19 RID: 3353 RVA: 0x0001FD88 File Offset: 0x0001DF88
[Token(Token = "0x6000D19")]
[Address(RVA = "0xB09A60", Offset = "0xB08260", VA = "0x180B09A60")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
int num = 0;
ps_DeathEffect.Stop(num != 0);
ParticleSystem ps_Dodge = this.PS_Dodge;
int num2 = 0;
ps_Dodge.Stop(num2 != 0);
Material[] matModel = this.MatModel;
int num3 = 0;
this.g_fMatShadowPos = (float)num3;
if (num3 < matModel.Length)
{
Material material = matModel[num3];
float num4 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num4);
Material[] matModel2 = this.MatModel;
num3++;
}
Material matBody = this.MatBody;
Color color = this.g_BodyColor;
matBody.SetColor("_Color", color);
Material matBody2 = this.MatBody;
Color color2 = this.g_DefaultColor;
matBody2.SetColor("_DefaultColor", color2);
Material matBody3 = this.MatBody;
Color color3 = this.g_EyeColor;
matBody3.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num3 < smr.Length)
{
smr[num3].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num3++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000D1A RID: 3354 RVA: 0x0001FEC4 File Offset: 0x0001E0C4
[Token(Token = "0x6000D1A")]
[Address(RVA = "0xB0C530", Offset = "0xB0AD30", VA = "0x180B0C530")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_DeathEffect.Stop(true);
ParticleSystem ps_Dodge = this.PS_Dodge;
int num = 0;
ps_Dodge.Stop(num != 0);
int num2 = 0;
this.ModelEnable(num2 != 0);
int num3 = 0;
this.ColliderEnable(num3 != 0);
}
// Token: 0x06000D1B RID: 3355 RVA: 0x0001FF24 File Offset: 0x0001E124
[Token(Token = "0x6000D1B")]
[Address(RVA = "0xB09FB0", Offset = "0xB087B0", VA = "0x180B09FB0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000D1C RID: 3356 RVA: 0x0001FF38 File Offset: 0x0001E138
[Token(Token = "0x6000D1C")]
[Address(RVA = "0xB09FC0", Offset = "0xB087C0", VA = "0x180B09FC0")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000D1D RID: 3357 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D1D")]
[Address(RVA = "0xB0B8C0", Offset = "0xB0A0C0", VA = "0x180B0B8C0")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D1E RID: 3358 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D1E")]
[Address(RVA = "0xB0B9B0", Offset = "0xB0A1B0", VA = "0x180B0B9B0")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D1F RID: 3359 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D1F")]
[Address(RVA = "0xB0B500", Offset = "0xB09D00", VA = "0x180B0B500")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D20")]
[Address(RVA = "0xB0B5F0", Offset = "0xB09DF0", VA = "0x180B0B5F0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D21 RID: 3361 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D21")]
[Address(RVA = "0xB0B6E0", Offset = "0xB09EE0", VA = "0x180B0B6E0")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D22 RID: 3362 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D22")]
[Address(RVA = "0xB0B7D0", Offset = "0xB09FD0", VA = "0x180B0B7D0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D23 RID: 3363 RVA: 0x0001FF4C File Offset: 0x0001E14C
[Token(Token = "0x6000D23")]
[Address(RVA = "0xB0C260", Offset = "0xB0AA60", VA = "0x180B0C260")]
public void PlayPSDodge()
{
this.PS_Dodge.Play(true);
this.g_SEDodge.PlayRandom(1f, 1f);
}
// Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D24")]
[Address(RVA = "0xB0B200", Offset = "0xB09A00", VA = "0x180B0B200")]
public void PlayEffDamageFlySmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D25")]
[Address(RVA = "0xB0B380", Offset = "0xB09B80", VA = "0x180B0B380")]
public void PlayEffDeathFootSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D26 RID: 3366 RVA: 0x0001FF80 File Offset: 0x0001E180
[Token(Token = "0x6000D26")]
[Address(RVA = "0xB0C2B0", Offset = "0xB0AAB0", VA = "0x180B0C2B0")]
public void PlayPSWeapon01()
{
this.PS_Weapon01.Play(true);
SoundEffect soundEffect = this.g_SESword;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000D27 RID: 3367 RVA: 0x0001FFBC File Offset: 0x0001E1BC
[Token(Token = "0x6000D27")]
[Address(RVA = "0xB0C310", Offset = "0xB0AB10", VA = "0x180B0C310")]
public void PlayPSWeapon02()
{
this.PS_Weapon02.Play(true);
this.g_SESword.Play(1, 1f, 1f);
}
// Token: 0x06000D28 RID: 3368 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D28")]
[Address(RVA = "0xB0C370", Offset = "0xB0AB70", VA = "0x180B0C370")]
public void PlayPSWeapon03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D29 RID: 3369 RVA: 0x0001FFF4 File Offset: 0x0001E1F4
[Token(Token = "0x6000D29")]
[Address(RVA = "0xB0C8D0", Offset = "0xB0B0D0", VA = "0x180B0C8D0")]
public void StopPSWeapon03()
{
this.PS_Weapon03.Stop(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
Material matOriginal = this.MatOriginal;
skinnedMeshRenderer.SetMaterial(matOriginal);
}
// Token: 0x06000D2A RID: 3370 RVA: 0x00020028 File Offset: 0x0001E228
[Token(Token = "0x6000D2A")]
[Address(RVA = "0xB0C470", Offset = "0xB0AC70", VA = "0x180B0C470")]
public void PlayPSWeapon04()
{
this.PS_Weapon04.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000D2B RID: 3371 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2B")]
[Address(RVA = "0xB0C910", Offset = "0xB0B110", VA = "0x180B0C910")]
public void StopPSWeapon04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2C")]
[Address(RVA = "0xB0AFC0", Offset = "0xB097C0", VA = "0x180B0AFC0")]
public void PlayEffAttack01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2D")]
[Address(RVA = "0xB0B080", Offset = "0xB09880", VA = "0x180B0B080")]
public void PlayEffAttack01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2E RID: 3374 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2E")]
[Address(RVA = "0xB0B140", Offset = "0xB09940", VA = "0x180B0B140")]
public void PlayEffAttack01_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2F RID: 3375 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2F")]
[Address(RVA = "0xB0BAA0", Offset = "0xB0A2A0", VA = "0x180B0BAA0")]
public void PlayEffSkill01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D30 RID: 3376 RVA: 0x0002005C File Offset: 0x0001E25C
[Token(Token = "0x6000D30")]
[Address(RVA = "0xB0C860", Offset = "0xB0B060", VA = "0x180B0C860")]
public void StopEffSkill01()
{
this.g_EffSkill01.StopAll(3f);
}
// Token: 0x06000D31 RID: 3377 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D31")]
[Address(RVA = "0xB0BC20", Offset = "0xB0A420", VA = "0x180B0BC20")]
public void PlayEffSkill02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D32 RID: 3378 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D32")]
[Address(RVA = "0xB0BE10", Offset = "0xB0A610", VA = "0x180B0BE10")]
public void PlayEffSkill02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D33 RID: 3379 RVA: 0x00020080 File Offset: 0x0001E280
[Token(Token = "0x6000D33")]
[Address(RVA = "0xB0C890", Offset = "0xB0B090", VA = "0x180B0C890")]
public void StopEffSkill02_02()
{
this.g_EffSkill02_02.StopAll(3f);
this.g_bSuck = false;
}
// Token: 0x06000D34 RID: 3380 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D34")]
[Address(RVA = "0xB0BED0", Offset = "0xB0A6D0", VA = "0x180B0BED0")]
public void PlayEffSkill02_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D35 RID: 3381 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D35")]
[Address(RVA = "0xB0C060", Offset = "0xB0A860", VA = "0x180B0C060")]
public void PlayEffSkill03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D36 RID: 3382 RVA: 0x000200AC File Offset: 0x0001E2AC
[Token(Token = "0x6000D36")]
[Address(RVA = "0xB09CB0", Offset = "0xB084B0", VA = "0x180B09CB0")]
public void DamageFly()
{
this.g_EffSkill01.StopAll(3f);
this.PS_Weapon03.Stop(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
Material matOriginal = this.MatOriginal;
skinnedMeshRenderer.SetMaterial(matOriginal);
this.PS_Weapon04.Stop(true);
this.g_EffSkill02_02.StopAll(3f);
EffectPool effectPool = this.g_EffSkill03;
this.g_bSuck = false;
effectPool.StopAll(3f);
GameObject gameObject = this.g_EffSkill03.GetGameObject();
int num = 0;
if (gameObject != num)
{
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().StopEffect();
}
this.g_bSuck = false;
}
// Token: 0x06000D37 RID: 3383 RVA: 0x0002015C File Offset: 0x0001E35C
[Token(Token = "0x6000D37")]
[Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")]
public void PlaySESwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D38 RID: 3384 RVA: 0x00020184 File Offset: 0x0001E384
[Token(Token = "0x6000D38")]
[Address(RVA = "0xB0C4C0", Offset = "0xB0ACC0", VA = "0x180B0C4C0")]
public void PlaySEBigSwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D39 RID: 3385 RVA: 0x000201AC File Offset: 0x0001E3AC
[Token(Token = "0x6000D39")]
[Address(RVA = "0xB0C4F0", Offset = "0xB0ACF0", VA = "0x180B0C4F0")]
public void PlaySEDeadSword()
{
this.g_SESword.Play(2, 1f, 1f);
}
// Token: 0x06000D3A RID: 3386 RVA: 0x000201D8 File Offset: 0x0001E3D8
[Token(Token = "0x6000D3A")]
[Address(RVA = "0xB0AF20", Offset = "0xB09720", VA = "0x180B0AF20")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000D3B RID: 3387 RVA: 0x00020218 File Offset: 0x0001E418
[Token(Token = "0x6000D3B")]
[Address(RVA = "0xB098B0", Offset = "0xB080B0", VA = "0x180B098B0")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000D3C RID: 3388 RVA: 0x000202C0 File Offset: 0x0001E4C0
[Token(Token = "0x6000D3C")]
[Address(RVA = "0xB0C5C0", Offset = "0xB0ADC0", VA = "0x180B0C5C0")]
public void SetCCCLie(int i = 0)
{
this.g_CCC.SetLie(i);
}
// Token: 0x06000D3D RID: 3389 RVA: 0x000202E0 File Offset: 0x0001E4E0
[Token(Token = "0x6000D3D")]
[Address(RVA = "0xB0C5F0", Offset = "0xB0ADF0", VA = "0x180B0C5F0")]
public void SetCCCOriginal()
{
this.g_CCC.SetOriginal();
}
// Token: 0x06000D3E RID: 3390 RVA: 0x00020300 File Offset: 0x0001E500
[Token(Token = "0x6000D3E")]
[Address(RVA = "0xB0C620", Offset = "0xB0AE20", VA = "0x180B0C620")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale);
this.g_EffSkill03.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffSkill03.GetGameObject();
int num = 0;
if (gameObject != num)
{
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill02_01.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
this.g_EffSkill02_01.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000D3F RID: 3391 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D3F")]
[Address(RVA = "0xB0D1F0", Offset = "0xB0B9F0", VA = "0x180B0D1F0")]
public SpecterArmorGirl03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040016FB RID: 5883
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40016FB")]
private MoveController g_Move;
// Token: 0x040016FC RID: 5884
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40016FC")]
private WizardGirlManage g_WGM;
// Token: 0x040016FD RID: 5885
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40016FD")]
private Material g_matFire;
// Token: 0x040016FE RID: 5886
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40016FE")]
private float g_fFireMatAlpha;
// Token: 0x040016FF RID: 5887
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40016FF")]
private float g_fMatShadowPos;
// Token: 0x04001700 RID: 5888
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001700")]
private Material[] MatModel;
// Token: 0x04001701 RID: 5889
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001701")]
private Color g_colDamaged;
// Token: 0x04001702 RID: 5890
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001702")]
public Material MatOriginal;
// Token: 0x04001703 RID: 5891
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001703")]
public Material MatChange;
// Token: 0x04001704 RID: 5892
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001704")]
private SkinnedMeshRenderer g_WeaponMeah;
// Token: 0x04001705 RID: 5893
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001705")]
private Material MatBody;
// Token: 0x04001706 RID: 5894
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001706")]
private Color g_EyeColor;
// Token: 0x04001707 RID: 5895
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001707")]
private Color g_BodyColor;
// Token: 0x04001708 RID: 5896
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001708")]
private Color g_DefaultColor;
// Token: 0x04001709 RID: 5897
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001709")]
public ParticleSystem PS_Eye;
// Token: 0x0400170A RID: 5898
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400170A")]
public ParticleSystem PS_BodyLight;
// Token: 0x0400170B RID: 5899
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400170B")]
public ParticleSystem PS_DeathEffect;
// Token: 0x0400170C RID: 5900
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400170C")]
public ParticleSystem PS_Dodge;
// Token: 0x0400170D RID: 5901
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400170D")]
public ParticleSystem PS_Weapon01;
// Token: 0x0400170E RID: 5902
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400170E")]
public ParticleSystem PS_Weapon02;
// Token: 0x0400170F RID: 5903
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400170F")]
public ParticleSystem PS_Weapon03;
// Token: 0x04001710 RID: 5904
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001710")]
public ParticleSystem PS_Weapon04;
// Token: 0x04001711 RID: 5905
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001711")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001712 RID: 5906
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001712")]
private CCController g_CCC;
// Token: 0x04001713 RID: 5907
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001713")]
public SphereCollider[] SC;
// Token: 0x04001714 RID: 5908
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001714")]
public CapsuleCollider[] CC;
// Token: 0x04001715 RID: 5909
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001715")]
public BoxCollider[] BC;
// Token: 0x04001716 RID: 5910
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001716")]
public Transform PosFootL;
// Token: 0x04001717 RID: 5911
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001717")]
public Transform PosFootR;
// Token: 0x04001718 RID: 5912
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001718")]
private float g_fMoveSpeed;
// Token: 0x04001719 RID: 5913
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x4001719")]
private float g_fRotateSpeed;
// Token: 0x0400171A RID: 5914
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400171A")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x0400171B RID: 5915
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400171B")]
public GameObject Eff_FootSmokeRun;
// Token: 0x0400171C RID: 5916
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400171C")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x0400171D RID: 5917
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400171D")]
public GameObject Eff_Attack01_01;
// Token: 0x0400171E RID: 5918
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400171E")]
public GameObject Eff_Attack01_02;
// Token: 0x0400171F RID: 5919
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400171F")]
public GameObject Eff_Attack01_03;
// Token: 0x04001720 RID: 5920
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001720")]
public GameObject Eff_Skill01;
// Token: 0x04001721 RID: 5921
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001721")]
public GameObject Eff_Skill02_01;
// Token: 0x04001722 RID: 5922
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001722")]
public GameObject Eff_Skill02_02;
// Token: 0x04001723 RID: 5923
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001723")]
public GameObject Eff_Skill02_03;
// Token: 0x04001724 RID: 5924
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001724")]
public GameObject Eff_Skill03;
// Token: 0x04001725 RID: 5925
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001725")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x04001726 RID: 5926
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001726")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x04001727 RID: 5927
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001727")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x04001728 RID: 5928
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001728")]
private EffectPool g_EffAttack01_01;
// Token: 0x04001729 RID: 5929
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001729")]
private EffectPool g_EffAttack01_02;
// Token: 0x0400172A RID: 5930
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400172A")]
private EffectPool g_EffAttack01_03;
// Token: 0x0400172B RID: 5931
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400172B")]
private EffectPool g_EffSkill01;
// Token: 0x0400172C RID: 5932
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400172C")]
private EffectPool g_EffSkill02_01;
// Token: 0x0400172D RID: 5933
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400172D")]
private EffectPool g_EffSkill02_02;
// Token: 0x0400172E RID: 5934
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400172E")]
private EffectPool g_EffSkill02_03;
// Token: 0x0400172F RID: 5935
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400172F")]
private EffectPool g_EffSkill03;
// Token: 0x04001730 RID: 5936
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001730")]
public GameObject SE_FootStep;
// Token: 0x04001731 RID: 5937
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001731")]
public GameObject SE_Dodge;
// Token: 0x04001732 RID: 5938
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001732")]
public GameObject SE_DamageFly;
// Token: 0x04001733 RID: 5939
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001733")]
public GameObject SE_Destory;
// Token: 0x04001734 RID: 5940
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001734")]
public GameObject SE_Swing;
// Token: 0x04001735 RID: 5941
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4001735")]
public GameObject SE_BigSwing;
// Token: 0x04001736 RID: 5942
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001736")]
public GameObject SE_Charge;
// Token: 0x04001737 RID: 5943
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4001737")]
public GameObject SE_WeaponLight;
// Token: 0x04001738 RID: 5944
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001738")]
public GameObject SE_Skill01;
// Token: 0x04001739 RID: 5945
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4001739")]
public GameObject SE_Skill02;
// Token: 0x0400173A RID: 5946
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400173A")]
public GameObject SE_Skill03;
// Token: 0x0400173B RID: 5947
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400173B")]
public GameObject SE_Sword;
// Token: 0x0400173C RID: 5948
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400173C")]
private SoundEffect g_SEFootStep;
// Token: 0x0400173D RID: 5949
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400173D")]
private SoundEffect g_SEDodge;
// Token: 0x0400173E RID: 5950
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400173E")]
private SoundEffect g_SEDamageFly;
// Token: 0x0400173F RID: 5951
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x400173F")]
private SoundEffect g_SEDestory;
// Token: 0x04001740 RID: 5952
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001740")]
private SoundEffect g_SESwing;
// Token: 0x04001741 RID: 5953
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001741")]
private SoundEffect g_SEBigSwing;
// Token: 0x04001742 RID: 5954
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001742")]
private SoundEffect g_SECharge;
// Token: 0x04001743 RID: 5955
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001743")]
private SoundEffect g_SEWeaponLight;
// Token: 0x04001744 RID: 5956
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001744")]
private SoundEffect g_SESkill01;
// Token: 0x04001745 RID: 5957
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001745")]
private SoundEffect g_SESkill02;
// Token: 0x04001746 RID: 5958
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001746")]
private SoundEffect g_SESkill03;
// Token: 0x04001747 RID: 5959
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4001747")]
private SoundEffect g_SESword;
// Token: 0x04001748 RID: 5960
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001748")]
private bool g_bSuck;
// Token: 0x04001749 RID: 5961
[FieldOffset(Offset = "0x294")]
[Token(Token = "0x4001749")]
private float g_fSuckVal;
// Token: 0x0400174A RID: 5962
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400174A")]
private bool g_bDeath;
}