87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D4 RID: 468
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[Token(Token = "0x20001D4")]
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public class Stage06Alarm : SceneEvent
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{
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// Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138A")]
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[Address(RVA = "0xB14340", Offset = "0xB12B40", VA = "0x180B14340")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138B RID: 5003 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138B")]
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[Address(RVA = "0xB142E0", Offset = "0xB12AE0", VA = "0x180B142E0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138C RID: 5004 RVA: 0x0002D070 File Offset: 0x0002B270
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[Token(Token = "0x600138C")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public Stage06Alarm()
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{
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}
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// Token: 0x04001E6D RID: 7789
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E6D")]
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public Light[] AlarmLight;
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// Token: 0x04001E6E RID: 7790
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E6E")]
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public Color AlarmLightColor;
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// Token: 0x04001E6F RID: 7791
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001E6F")]
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public ParticleSystem PS_LightBlue;
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// Token: 0x04001E70 RID: 7792
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001E70")]
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public ParticleSystem PS_LightRed;
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// Token: 0x04001E71 RID: 7793
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001E71")]
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public Color AlarmAmbientLightColor;
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// Token: 0x04001E72 RID: 7794
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001E72")]
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private Color g_AlarmAmbientLightColor;
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// Token: 0x04001E73 RID: 7795
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001E73")]
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public Color AlarmFogColor;
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// Token: 0x04001E74 RID: 7796
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001E74")]
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private Color g_AlarmFogColor;
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// Token: 0x04001E75 RID: 7797
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001E75")]
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public float AlarmFogDensity;
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// Token: 0x04001E76 RID: 7798
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4001E76")]
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private float g_fAlarmFogDensity;
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// Token: 0x04001E77 RID: 7799
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001E77")]
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private float g_fTime;
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}
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