Files
NobetaSource/Cpp2IL/Assembly-CSharp/StageEnvironmentSet.cs
2023-09-06 22:09:22 +02:00

119 lines
3.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001D5 RID: 469
[Token(Token = "0x20001D5")]
public class StageEnvironmentSet : SceneEvent
{
// Token: 0x0600138D RID: 5005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600138D")]
[Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600138E RID: 5006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600138E")]
[Address(RVA = "0xB14760", Offset = "0xB12F60", VA = "0x180B14760")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600138F RID: 5007 RVA: 0x0002D084 File Offset: 0x0002B284
[Token(Token = "0x600138F")]
[Address(RVA = "0xB14660", Offset = "0xB12E60", VA = "0x180B14660", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
RenderSettings.skybox = this.SkyBox;
Material skybox = RenderSettings.skybox;
this.g_matSkyBox = skybox;
RenderSettings.ambientLight = this.AmbientLightColor;
RenderSettings.fogColor = this.FogColor;
RenderSettings.fogDensity = this.FogDensity;
int num = 0;
if ((this.DirectionLightEnable ? 1 : 0) == num)
{
Light sun = RenderSettings.sun;
int num2 = 0;
sun.enabled = num2 != 0;
return;
}
RenderSettings.sun.enabled = true;
Light sun2 = RenderSettings.sun;
Color directionalLightColor = this.DirectionalLightColor;
sun2.color = directionalLightColor;
Light sun3 = RenderSettings.sun;
float directionalLightIntensity = this.DirectionalLightIntensity;
sun3.intensity = directionalLightIntensity;
}
// Token: 0x06001390 RID: 5008 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001390")]
[Address(RVA = "0xB145F0", Offset = "0xB12DF0", VA = "0x180B145F0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001391 RID: 5009 RVA: 0x0002D138 File Offset: 0x0002B338
[Token(Token = "0x6001391")]
[Address(RVA = "0xB14820", Offset = "0xB13020", VA = "0x180B14820")]
public StageEnvironmentSet()
{
}
// Token: 0x04001E78 RID: 7800
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E78")]
public Material SkyBox;
// Token: 0x04001E79 RID: 7801
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E79")]
public float SkyBoxRotationSpeed;
// Token: 0x04001E7A RID: 7802
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001E7A")]
public Color AmbientLightColor;
// Token: 0x04001E7B RID: 7803
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001E7B")]
private float g_fSkyBoxRotationSpeedVal;
// Token: 0x04001E7C RID: 7804
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E7C")]
public Color FogColor;
// Token: 0x04001E7D RID: 7805
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E7D")]
public float FogDensity;
// Token: 0x04001E7E RID: 7806
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001E7E")]
public bool DirectionLightEnable = true;
// Token: 0x04001E7F RID: 7807
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E7F")]
public Color DirectionalLightColor;
// Token: 0x04001E80 RID: 7808
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E80")]
public float DirectionalLightIntensity;
// Token: 0x04001E81 RID: 7809
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E81")]
private Material g_matSkyBox;
}