Files
NobetaSource/Cpp2IL/Assembly-CSharp/StopSceneParticleSystem.cs
2023-09-06 22:09:22 +02:00

29 lines
834 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001D6 RID: 470
[Token(Token = "0x20001D6")]
public class StopSceneParticleSystem : SceneEvent
{
// Token: 0x06001392 RID: 5010 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001392")]
[Address(RVA = "0xB1CC80", Offset = "0xB1B480", VA = "0x180B1CC80", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001393 RID: 5011 RVA: 0x0002D154 File Offset: 0x0002B354
[Token(Token = "0x6001393")]
[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
public StopSceneParticleSystem()
{
}
// Token: 0x04001E82 RID: 7810
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E82")]
public ParticleSystem[] ScenePS;
}