29 lines
834 B
C#
29 lines
834 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D6 RID: 470
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[Token(Token = "0x20001D6")]
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public class StopSceneParticleSystem : SceneEvent
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{
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// Token: 0x06001392 RID: 5010 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001392")]
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[Address(RVA = "0xB1CC80", Offset = "0xB1B480", VA = "0x180B1CC80", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001393 RID: 5011 RVA: 0x0002D154 File Offset: 0x0002B354
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[Token(Token = "0x6001393")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public StopSceneParticleSystem()
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{
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}
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// Token: 0x04001E82 RID: 7810
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E82")]
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public ParticleSystem[] ScenePS;
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}
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