Files
NobetaSource/Cpp2IL/Assembly-CSharp/TargetLine.cs
2023-09-06 22:09:22 +02:00

231 lines
13 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F0 RID: 240
[Token(Token = "0x20000F0")]
public class TargetLine : MonoBehaviour
{
// Token: 0x1700003D RID: 61
// (get) Token: 0x06000D7E RID: 3454 RVA: 0x00020B18 File Offset: 0x0001ED18
[Token(Token = "0x1700003D")]
private GameSave GameSave
{
[Token(Token = "0x6000D7E")]
[Address(RVA = "0x13214D0", Offset = "0x131FCD0", VA = "0x1813214D0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000D7F RID: 3455 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D7F")]
[Address(RVA = "0x1320250", Offset = "0x131EA50", VA = "0x181320250", Slot = "4")]
public virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D80 RID: 3456 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D80")]
[Address(RVA = "0x13204E0", Offset = "0x131ECE0", VA = "0x1813204E0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D81 RID: 3457 RVA: 0x00020B2C File Offset: 0x0001ED2C
[Token(Token = "0x6000D81")]
[Address(RVA = "0x5D2AB0", Offset = "0x5D12B0", VA = "0x1805D2AB0")]
public void SetCollisionEffect(EffectPool Effect)
{
/*
An exception occurred when decompiling this method (06000D81)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetLine::SetCollisionEffect(EffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:EffectPool(TargetLine::g_CollisionPool, ldloc:TargetLine(this), ldloc:EffectPool(Effect)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000D82 RID: 3458 RVA: 0x00020B40 File Offset: 0x0001ED40
[Token(Token = "0x6000D82")]
[Address(RVA = "0x558E70", Offset = "0x557670", VA = "0x180558E70")]
public void SetCollisionEnemyEffect(EffectPool Effect)
{
/*
An exception occurred when decompiling this method (06000D82)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetLine::SetCollisionEnemyEffect(EffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:EffectPool(TargetLine::g_CollisionPoolEnemy, ldloc:TargetLine(this), ldloc:EffectPool(Effect)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000D83 RID: 3459 RVA: 0x00020B54 File Offset: 0x0001ED54
[Token(Token = "0x6000D83")]
[Address(RVA = "0x5683B0", Offset = "0x566BB0", VA = "0x1805683B0")]
public void SetSECollision(SoundEffectPool SEP)
{
/*
An exception occurred when decompiling this method (06000D83)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetLine::SetSECollision(SoundEffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:SoundEffectPool(TargetLine::g_SECollision, ldloc:TargetLine(this), ldloc:SoundEffectPool(SEP)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000D84 RID: 3460 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D84")]
[Address(RVA = "0x5683A0", Offset = "0x566BA0", VA = "0x1805683A0")]
public void SetSECollisionEnemy(SoundEffectPool SEP)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D85 RID: 3461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D85")]
[Address(RVA = "0x1320160", Offset = "0x131E960", VA = "0x181320160")]
public void SetTarget(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D86 RID: 3462 RVA: 0x00020B68 File Offset: 0x0001ED68
[Token(Token = "0x6000D86")]
[Address(RVA = "0xFCD3E0", Offset = "0xFCBBE0", VA = "0x180FCD3E0")]
public void SetLife(float fLife)
{
this.g_fLife = fLife;
}
// Token: 0x06000D87 RID: 3463 RVA: 0x00020B7C File Offset: 0x0001ED7C
[Token(Token = "0x6000D87")]
[Address(RVA = "0x1320120", Offset = "0x131E920", VA = "0x181320120")]
public void SetRandomSpeed(float fSpeed)
{
float num = fSpeed * 0.5f;
float num2 = UnityEngine.Random.Range(num, num);
this.g_fRandomSpeed = num2;
}
// Token: 0x06000D88 RID: 3464 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D88")]
[Address(RVA = "0x1321450", Offset = "0x131FC50", VA = "0x181321450")]
public TargetLine()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040017D8 RID: 6104
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40017D8")]
private ParticleSystem g_PS;
// Token: 0x040017D9 RID: 6105
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40017D9")]
private AttackData g_AData;
// Token: 0x040017DA RID: 6106
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40017DA")]
private Vector3 g_Direction;
// Token: 0x040017DB RID: 6107
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40017DB")]
private Vector3 g_PrePosition;
// Token: 0x040017DC RID: 6108
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40017DC")]
private bool g_bCollision;
// Token: 0x040017DD RID: 6109
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x40017DD")]
private bool g_bPlayerDodge;
// Token: 0x040017DE RID: 6110
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40017DE")]
public float g_fSpeed;
// Token: 0x040017DF RID: 6111
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40017DF")]
public Vector3 g_v3Size;
// Token: 0x040017E0 RID: 6112
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40017E0")]
public float g_fSoundRadius;
// Token: 0x040017E1 RID: 6113
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40017E1")]
public string g_OwnTag;
// Token: 0x040017E2 RID: 6114
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40017E2")]
private float g_fLife;
// Token: 0x040017E3 RID: 6115
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40017E3")]
private EffectPool g_CollisionPool;
// Token: 0x040017E4 RID: 6116
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40017E4")]
private EffectPool g_CollisionPoolEnemy;
// Token: 0x040017E5 RID: 6117
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40017E5")]
private SoundEffectPool g_SECollision;
// Token: 0x040017E6 RID: 6118
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40017E6")]
private SoundEffectPool g_SECollisionEnemy;
// Token: 0x040017E7 RID: 6119
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40017E7")]
protected LayerMask g_Mask;
// Token: 0x040017E8 RID: 6120
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40017E8")]
private float g_fRandomSpeed;
}