Files
NobetaSource/Cpp2IL/Assembly-CSharp/TimeEffectType.cs
2023-09-06 22:09:22 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000219 RID: 537
[Token(Token = "0x2000219")]
[Flags]
public enum TimeEffectType
{
// Token: 0x0400201E RID: 8222
[Token(Token = "0x400201E")]
LittleWitch = 1,
// Token: 0x0400201F RID: 8223
[Token(Token = "0x400201F")]
LittleWitchEffect = 2,
// Token: 0x04002020 RID: 8224
[Token(Token = "0x4002020")]
PassiveEvent = 4,
// Token: 0x04002021 RID: 8225
[Token(Token = "0x4002021")]
EnemyAndNpc = 8,
// Token: 0x04002022 RID: 8226
[Token(Token = "0x4002022")]
StageEffect = 16,
// Token: 0x04002023 RID: 8227
[Token(Token = "0x4002023")]
AttackableObject = 32,
// Token: 0x04002024 RID: 8228
[Token(Token = "0x4002024")]
Physics = 64,
// Token: 0x04002025 RID: 8229
[Token(Token = "0x4002025")]
PlayerTimeScale = 7,
// Token: 0x04002026 RID: 8230
[Token(Token = "0x4002026")]
PlayerHitStop = 3,
// Token: 0x04002027 RID: 8231
[Token(Token = "0x4002027")]
StageTimeScale = 120,
// Token: 0x04002028 RID: 8232
[Token(Token = "0x4002028")]
StageHitStop = 8,
// Token: 0x04002029 RID: 8233
[Token(Token = "0x4002029")]
All = 127
}