Files
NobetaSource/Cpp2IL/Assembly-CSharp/ToggleName.cs
2023-09-06 22:09:22 +02:00

41 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000336 RID: 822
[Token(Token = "0x2000336")]
public class ToggleName : MonoBehaviour
{
// Token: 0x06002093 RID: 8339 RVA: 0x0004E01C File Offset: 0x0004C21C
[Token(Token = "0x6002093")]
[Address(RVA = "0x1328040", Offset = "0x1326840", VA = "0x181328040")]
private void Start()
{
int num = 0;
this.nameEffectText[num].SetActive(true);
num++;
}
// Token: 0x06002094 RID: 8340 RVA: 0x0004E048 File Offset: 0x0004C248
[Token(Token = "0x6002094")]
[Address(RVA = "0x13280A0", Offset = "0x13268A0", VA = "0x1813280A0")]
public void ToggleChanged(bool isHide)
{
int num = 0;
this.nameEffectText[num].SetActive(isHide);
num++;
}
// Token: 0x06002095 RID: 8341 RVA: 0x0004E074 File Offset: 0x0004C274
[Token(Token = "0x6002095")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public ToggleName()
{
}
// Token: 0x040029F5 RID: 10741
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029F5")]
public GameObject[] nameEffectText;
}