Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_BoxCollider.cs
2023-09-06 22:09:22 +02:00

127 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E0 RID: 480
[Token(Token = "0x20001E0")]
public class Trap_BoxCollider : SceneEvent
{
// Token: 0x060013BC RID: 5052 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013BC")]
[Address(RVA = "0x132B0C0", Offset = "0x13298C0", VA = "0x18132B0C0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013BD RID: 5053 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013BD")]
[Address(RVA = "0x132B760", Offset = "0x1329F60", VA = "0x18132B760")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013BE RID: 5054 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013BE")]
[Address(RVA = "0x132B5E0", Offset = "0x1329DE0", VA = "0x18132B5E0", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013BF RID: 5055 RVA: 0x0002D604 File Offset: 0x0002B804
[Token(Token = "0x60013BF")]
[Address(RVA = "0x132B720", Offset = "0x1329F20", VA = "0x18132B720", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
EffectPool effectPool = this.g_Effect;
if (effectPool != 0)
{
effectPool.StopAll(3f);
return;
}
}
// Token: 0x060013C0 RID: 5056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013C0")]
[Address(RVA = "0x132A7E0", Offset = "0x1328FE0", VA = "0x18132A7E0", Slot = "13")]
protected virtual void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013C1 RID: 5057 RVA: 0x0002D630 File Offset: 0x0002B830
[Token(Token = "0x60013C1")]
[Address(RVA = "0x1323F20", Offset = "0x1322720", VA = "0x181323F20")]
public Trap_BoxCollider()
{
}
// Token: 0x04001EB0 RID: 7856
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001EB0")]
public GameObject TarpEffect;
// Token: 0x04001EB1 RID: 7857
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001EB1")]
public GameObject CollisionEffect;
// Token: 0x04001EB2 RID: 7858
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001EB2")]
protected EffectPool g_Effect;
// Token: 0x04001EB3 RID: 7859
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001EB3")]
protected EffectPool g_CollisionEffect;
// Token: 0x04001EB4 RID: 7860
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001EB4")]
public GameObject SECollisionObject;
// Token: 0x04001EB5 RID: 7861
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001EB5")]
public Light EffectLight;
// Token: 0x04001EB6 RID: 7862
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001EB6")]
private float g_fLightIntensity;
// Token: 0x04001EB7 RID: 7863
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001EB7")]
private float g_fLightRange;
// Token: 0x04001EB8 RID: 7864
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001EB8")]
public float fRange = 4f;
// Token: 0x04001EB9 RID: 7865
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001EB9")]
protected AttackData g_AttackData;
// Token: 0x04001EBA RID: 7866
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001EBA")]
public float g_fAttackRate = 0.3f;
// Token: 0x04001EBB RID: 7867
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001EBB")]
private float g_fAttackRateVal;
// Token: 0x04001EBC RID: 7868
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001EBC")]
protected SoundEffectPool g_SECollision;
}