127 lines
3.6 KiB
C#
127 lines
3.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E0 RID: 480
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[Token(Token = "0x20001E0")]
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public class Trap_BoxCollider : SceneEvent
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{
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// Token: 0x060013BC RID: 5052 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013BC")]
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[Address(RVA = "0x132B0C0", Offset = "0x13298C0", VA = "0x18132B0C0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013BD RID: 5053 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013BD")]
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[Address(RVA = "0x132B760", Offset = "0x1329F60", VA = "0x18132B760")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013BE RID: 5054 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013BE")]
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[Address(RVA = "0x132B5E0", Offset = "0x1329DE0", VA = "0x18132B5E0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013BF RID: 5055 RVA: 0x0002D604 File Offset: 0x0002B804
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[Token(Token = "0x60013BF")]
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[Address(RVA = "0x132B720", Offset = "0x1329F20", VA = "0x18132B720", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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EffectPool effectPool = this.g_Effect;
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if (effectPool != 0)
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{
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effectPool.StopAll(3f);
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return;
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}
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}
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// Token: 0x060013C0 RID: 5056 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C0")]
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[Address(RVA = "0x132A7E0", Offset = "0x1328FE0", VA = "0x18132A7E0", Slot = "13")]
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protected virtual void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C1 RID: 5057 RVA: 0x0002D630 File Offset: 0x0002B830
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[Token(Token = "0x60013C1")]
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[Address(RVA = "0x1323F20", Offset = "0x1322720", VA = "0x181323F20")]
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public Trap_BoxCollider()
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{
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}
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// Token: 0x04001EB0 RID: 7856
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EB0")]
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public GameObject TarpEffect;
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// Token: 0x04001EB1 RID: 7857
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EB1")]
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public GameObject CollisionEffect;
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// Token: 0x04001EB2 RID: 7858
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EB2")]
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protected EffectPool g_Effect;
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// Token: 0x04001EB3 RID: 7859
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EB3")]
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protected EffectPool g_CollisionEffect;
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// Token: 0x04001EB4 RID: 7860
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001EB4")]
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public GameObject SECollisionObject;
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// Token: 0x04001EB5 RID: 7861
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EB5")]
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public Light EffectLight;
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// Token: 0x04001EB6 RID: 7862
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EB6")]
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private float g_fLightIntensity;
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// Token: 0x04001EB7 RID: 7863
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001EB7")]
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private float g_fLightRange;
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// Token: 0x04001EB8 RID: 7864
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EB8")]
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public float fRange = 4f;
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// Token: 0x04001EB9 RID: 7865
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EB9")]
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protected AttackData g_AttackData;
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// Token: 0x04001EBA RID: 7866
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EBA")]
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public float g_fAttackRate = 0.3f;
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// Token: 0x04001EBB RID: 7867
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001EBB")]
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private float g_fAttackRateVal;
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// Token: 0x04001EBC RID: 7868
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001EBC")]
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protected SoundEffectPool g_SECollision;
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}
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