Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_FallRock_Act07.cs
2023-09-06 22:09:22 +02:00

144 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E2 RID: 482
[Token(Token = "0x20001E2")]
public class Trap_FallRock_Act07 : SceneEvent
{
// Token: 0x060013C4 RID: 5060 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013C4")]
[Address(RVA = "0x132C450", Offset = "0x132AC50", VA = "0x18132C450", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013C5 RID: 5061 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013C5")]
[Address(RVA = "0x132C770", Offset = "0x132AF70", VA = "0x18132C770")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013C6 RID: 5062 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013C6")]
[Address(RVA = "0x132BA90", Offset = "0x132A290", VA = "0x18132BA90")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013C7 RID: 5063 RVA: 0x0002D6B0 File Offset: 0x0002B8B0
[Token(Token = "0x60013C7")]
[Address(RVA = "0x132C740", Offset = "0x132AF40", VA = "0x18132C740", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
int num = 0;
this.g_fFrequencyVal = (float)num;
this.g_fAttackVal = (float)num;
}
// Token: 0x060013C8 RID: 5064 RVA: 0x0002D6D4 File Offset: 0x0002B8D4
[Token(Token = "0x60013C8")]
[Address(RVA = "0x132CAF0", Offset = "0x132B2F0", VA = "0x18132CAF0")]
public Trap_FallRock_Act07()
{
}
// Token: 0x04001EBD RID: 7869
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001EBD")]
public AttackData AD;
// Token: 0x04001EBE RID: 7870
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001EBE")]
public GameObject Eff_FallRockReady;
// Token: 0x04001EBF RID: 7871
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001EBF")]
public GameObject Eff_FallRock;
// Token: 0x04001EC0 RID: 7872
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001EC0")]
public GameObject Eff_Hit;
// Token: 0x04001EC1 RID: 7873
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001EC1")]
public GameObject SE_FallRockCollision;
// Token: 0x04001EC2 RID: 7874
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001EC2")]
public Transform ColliderHeightPoint;
// Token: 0x04001EC3 RID: 7875
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001EC3")]
private EffectPool g_EffFallRockReady;
// Token: 0x04001EC4 RID: 7876
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001EC4")]
private EffectPool g_EffFallRock;
// Token: 0x04001EC5 RID: 7877
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001EC5")]
private EffectPool g_EffHit;
// Token: 0x04001EC6 RID: 7878
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001EC6")]
private SoundEffect g_SEFallRockCollision;
// Token: 0x04001EC7 RID: 7879
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001EC7")]
public float Frequency = 30f;
// Token: 0x04001EC8 RID: 7880
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001EC8")]
private float g_fFrequencyVal;
// Token: 0x04001EC9 RID: 7881
[Token(Token = "0x4001EC9")]
private const float g_fAttackReady = 2.7f;
// Token: 0x04001ECA RID: 7882
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001ECA")]
private float g_fAttackReadyVal;
// Token: 0x04001ECB RID: 7883
[Token(Token = "0x4001ECB")]
private const float g_fAttack = 1.2f;
// Token: 0x04001ECC RID: 7884
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001ECC")]
private float g_fAttackVal;
// Token: 0x04001ECD RID: 7885
[Token(Token = "0x4001ECD")]
private const float g_fAttackTime = 1.5f;
// Token: 0x04001ECE RID: 7886
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001ECE")]
private float g_fAttackTimeVal;
// Token: 0x04001ECF RID: 7887
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001ECF")]
private List<Transform> g_TargetList;
}