144 lines
4.0 KiB
C#
144 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E2 RID: 482
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[Token(Token = "0x20001E2")]
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public class Trap_FallRock_Act07 : SceneEvent
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{
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// Token: 0x060013C4 RID: 5060 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C4")]
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[Address(RVA = "0x132C450", Offset = "0x132AC50", VA = "0x18132C450", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C5 RID: 5061 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C5")]
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[Address(RVA = "0x132C770", Offset = "0x132AF70", VA = "0x18132C770")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C6 RID: 5062 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C6")]
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[Address(RVA = "0x132BA90", Offset = "0x132A290", VA = "0x18132BA90")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C7 RID: 5063 RVA: 0x0002D6B0 File Offset: 0x0002B8B0
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[Token(Token = "0x60013C7")]
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[Address(RVA = "0x132C740", Offset = "0x132AF40", VA = "0x18132C740", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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int num = 0;
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this.g_fFrequencyVal = (float)num;
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this.g_fAttackVal = (float)num;
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}
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// Token: 0x060013C8 RID: 5064 RVA: 0x0002D6D4 File Offset: 0x0002B8D4
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[Token(Token = "0x60013C8")]
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[Address(RVA = "0x132CAF0", Offset = "0x132B2F0", VA = "0x18132CAF0")]
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public Trap_FallRock_Act07()
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{
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}
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// Token: 0x04001EBD RID: 7869
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EBD")]
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public AttackData AD;
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// Token: 0x04001EBE RID: 7870
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EBE")]
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public GameObject Eff_FallRockReady;
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// Token: 0x04001EBF RID: 7871
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EBF")]
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public GameObject Eff_FallRock;
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// Token: 0x04001EC0 RID: 7872
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EC0")]
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public GameObject Eff_Hit;
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// Token: 0x04001EC1 RID: 7873
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001EC1")]
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public GameObject SE_FallRockCollision;
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// Token: 0x04001EC2 RID: 7874
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EC2")]
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public Transform ColliderHeightPoint;
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// Token: 0x04001EC3 RID: 7875
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EC3")]
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private EffectPool g_EffFallRockReady;
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// Token: 0x04001EC4 RID: 7876
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EC4")]
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private EffectPool g_EffFallRock;
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// Token: 0x04001EC5 RID: 7877
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EC5")]
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private EffectPool g_EffHit;
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// Token: 0x04001EC6 RID: 7878
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EC6")]
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private SoundEffect g_SEFallRockCollision;
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// Token: 0x04001EC7 RID: 7879
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001EC7")]
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public float Frequency = 30f;
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// Token: 0x04001EC8 RID: 7880
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4001EC8")]
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private float g_fFrequencyVal;
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// Token: 0x04001EC9 RID: 7881
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[Token(Token = "0x4001EC9")]
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private const float g_fAttackReady = 2.7f;
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// Token: 0x04001ECA RID: 7882
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001ECA")]
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private float g_fAttackReadyVal;
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// Token: 0x04001ECB RID: 7883
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[Token(Token = "0x4001ECB")]
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private const float g_fAttack = 1.2f;
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// Token: 0x04001ECC RID: 7884
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4001ECC")]
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private float g_fAttackVal;
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// Token: 0x04001ECD RID: 7885
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[Token(Token = "0x4001ECD")]
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private const float g_fAttackTime = 1.5f;
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// Token: 0x04001ECE RID: 7886
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001ECE")]
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private float g_fAttackTimeVal;
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// Token: 0x04001ECF RID: 7887
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001ECF")]
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private List<Transform> g_TargetList;
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}
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