Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_Lightning.cs
2023-09-06 22:09:22 +02:00

133 lines
3.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E4 RID: 484
[Token(Token = "0x20001E4")]
public class Trap_Lightning : SceneEvent
{
// Token: 0x060013CE RID: 5070 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013CE")]
[Address(RVA = "0x132DC20", Offset = "0x132C420", VA = "0x18132DC20", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013CF RID: 5071 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013CF")]
[Address(RVA = "0x132E4C0", Offset = "0x132CCC0", VA = "0x18132E4C0")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013D0 RID: 5072 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013D0")]
[Address(RVA = "0x132E390", Offset = "0x132CB90", VA = "0x18132E390", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013D1 RID: 5073 RVA: 0x0002D708 File Offset: 0x0002B908
[Token(Token = "0x60013D1")]
[Address(RVA = "0x132E470", Offset = "0x132CC70", VA = "0x18132E470", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
this.g_LightningLoop.StopAll(3f);
this.g_LightningCharge.StopAll(3f);
}
// Token: 0x060013D2 RID: 5074 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013D2")]
[Address(RVA = "0x132D270", Offset = "0x132BA70", VA = "0x18132D270")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013D3 RID: 5075 RVA: 0x0002D744 File Offset: 0x0002B944
[Token(Token = "0x60013D3")]
[Address(RVA = "0x132E750", Offset = "0x132CF50", VA = "0x18132E750")]
public Trap_Lightning()
{
}
// Token: 0x04001ED8 RID: 7896
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001ED8")]
public GameObject EffectLightningLoop;
// Token: 0x04001ED9 RID: 7897
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001ED9")]
public GameObject EffectLightningCharge;
// Token: 0x04001EDA RID: 7898
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001EDA")]
public GameObject EffectLightningAttack;
// Token: 0x04001EDB RID: 7899
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001EDB")]
public GameObject EffectLightningCollision;
// Token: 0x04001EDC RID: 7900
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001EDC")]
public Light FashLight;
// Token: 0x04001EDD RID: 7901
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001EDD")]
private EffectPool g_LightningLoop;
// Token: 0x04001EDE RID: 7902
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001EDE")]
private EffectPool g_LightningCharge;
// Token: 0x04001EDF RID: 7903
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001EDF")]
private EffectPool g_LightningAttack;
// Token: 0x04001EE0 RID: 7904
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001EE0")]
private EffectPool g_Collision;
// Token: 0x04001EE1 RID: 7905
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001EE1")]
public float Frequency = 10f;
// Token: 0x04001EE2 RID: 7906
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001EE2")]
private float g_fFrequency;
// Token: 0x04001EE3 RID: 7907
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001EE3")]
private AttackData g_AD;
// Token: 0x04001EE4 RID: 7908
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001EE4")]
private bool g_bAttack;
// Token: 0x04001EE5 RID: 7909
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001EE5")]
private float g_fAttackTime = 4f;
// Token: 0x04001EE6 RID: 7910
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001EE6")]
private float g_fCloseTime;
}