133 lines
3.8 KiB
C#
133 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E4 RID: 484
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[Token(Token = "0x20001E4")]
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public class Trap_Lightning : SceneEvent
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{
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// Token: 0x060013CE RID: 5070 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013CE")]
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[Address(RVA = "0x132DC20", Offset = "0x132C420", VA = "0x18132DC20", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013CF RID: 5071 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013CF")]
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[Address(RVA = "0x132E4C0", Offset = "0x132CCC0", VA = "0x18132E4C0")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013D0 RID: 5072 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013D0")]
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[Address(RVA = "0x132E390", Offset = "0x132CB90", VA = "0x18132E390", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013D1 RID: 5073 RVA: 0x0002D708 File Offset: 0x0002B908
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[Token(Token = "0x60013D1")]
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[Address(RVA = "0x132E470", Offset = "0x132CC70", VA = "0x18132E470", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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this.g_LightningLoop.StopAll(3f);
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this.g_LightningCharge.StopAll(3f);
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}
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// Token: 0x060013D2 RID: 5074 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013D2")]
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[Address(RVA = "0x132D270", Offset = "0x132BA70", VA = "0x18132D270")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013D3 RID: 5075 RVA: 0x0002D744 File Offset: 0x0002B944
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[Token(Token = "0x60013D3")]
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[Address(RVA = "0x132E750", Offset = "0x132CF50", VA = "0x18132E750")]
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public Trap_Lightning()
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{
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}
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// Token: 0x04001ED8 RID: 7896
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001ED8")]
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public GameObject EffectLightningLoop;
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// Token: 0x04001ED9 RID: 7897
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001ED9")]
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public GameObject EffectLightningCharge;
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// Token: 0x04001EDA RID: 7898
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EDA")]
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public GameObject EffectLightningAttack;
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// Token: 0x04001EDB RID: 7899
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EDB")]
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public GameObject EffectLightningCollision;
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// Token: 0x04001EDC RID: 7900
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001EDC")]
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public Light FashLight;
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// Token: 0x04001EDD RID: 7901
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EDD")]
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private EffectPool g_LightningLoop;
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// Token: 0x04001EDE RID: 7902
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EDE")]
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private EffectPool g_LightningCharge;
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// Token: 0x04001EDF RID: 7903
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EDF")]
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private EffectPool g_LightningAttack;
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// Token: 0x04001EE0 RID: 7904
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EE0")]
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private EffectPool g_Collision;
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// Token: 0x04001EE1 RID: 7905
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EE1")]
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public float Frequency = 10f;
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// Token: 0x04001EE2 RID: 7906
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001EE2")]
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private float g_fFrequency;
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// Token: 0x04001EE3 RID: 7907
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001EE3")]
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private AttackData g_AD;
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// Token: 0x04001EE4 RID: 7908
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001EE4")]
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private bool g_bAttack;
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// Token: 0x04001EE5 RID: 7909
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4001EE5")]
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private float g_fAttackTime = 4f;
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// Token: 0x04001EE6 RID: 7910
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001EE6")]
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private float g_fCloseTime;
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}
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