588 lines
17 KiB
C#
588 lines
17 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F3 RID: 243
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[Token(Token = "0x20000F3")]
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public class TreasureChestMonster01EffectPlay : MonoBehaviour
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{
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// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D94")]
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[Address(RVA = "0x7A4580", Offset = "0x7A2D80", VA = "0x1807A4580")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D95")]
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[Address(RVA = "0x7A5600", Offset = "0x7A3E00", VA = "0x1807A5600")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D96")]
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[Address(RVA = "0x7A4000", Offset = "0x7A2800", VA = "0x1807A4000")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D97 RID: 3479 RVA: 0x00020BDC File Offset: 0x0001EDDC
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[Token(Token = "0x6000D97")]
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[Address(RVA = "0x7A5470", Offset = "0x7A3C70", VA = "0x1807A5470")]
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public void Remove()
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{
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int num = 0;
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BoxCollider[] bc = this.BC;
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if (num < bc.Length)
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{
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BoxCollider boxCollider = bc[num];
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int num2 = 0;
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boxCollider.enabled = num2 != 0;
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BoxCollider[] bc2 = this.BC;
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num++;
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}
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SphereCollider sc = this.SC;
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int num3 = 0;
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sc.enabled = num3 != 0;
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CharacterController cc = this.CC;
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int num4 = 0;
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cc.enabled = num4 != 0;
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SkinnedMeshRenderer mesh_Up = this.Mesh_Up;
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int num5 = 0;
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mesh_Up.enabled = num5 != 0;
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SkinnedMeshRenderer mesh_Button = this.Mesh_Button;
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int num6 = 0;
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mesh_Button.enabled = num6 != 0;
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SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
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int num7 = 0;
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mesh_Ghost.enabled = num7 != 0;
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}
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// Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D98")]
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[Address(RVA = "0x7A4290", Offset = "0x7A2A90", VA = "0x1807A4290")]
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public void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D99 RID: 3481 RVA: 0x00020C84 File Offset: 0x0001EE84
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[Token(Token = "0x6000D99")]
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[Address(RVA = "0x7A4220", Offset = "0x7A2A20", VA = "0x1807A4220")]
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public void DamagedFly()
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{
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this.g_EffMagicLoop.Stop(3f);
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this.g_EffAttack02.Stop(3f);
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this.PS_MagicSmoke.Stop(true);
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this.g_bSEAttack02 = false;
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this.g_bSEMagic = false;
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}
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// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D9A")]
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[Address(RVA = "0x7A4300", Offset = "0x7A2B00", VA = "0x1807A4300")]
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public void Death()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D9B RID: 3483 RVA: 0x00020CD4 File Offset: 0x0001EED4
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[Token(Token = "0x6000D9B")]
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[Address(RVA = "0x7A4520", Offset = "0x7A2D20", VA = "0x1807A4520")]
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public void Destory()
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{
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SphereCollider sc = this.SC;
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int num = 0;
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sc.enabled = num != 0;
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CharacterController cc = this.CC;
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int num2 = 0;
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cc.enabled = num2 != 0;
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SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
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int num3 = 0;
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mesh_Ghost.enabled = num3 != 0;
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this.PS_DeathEffect.Play(true);
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}
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// Token: 0x06000D9C RID: 3484 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D9C")]
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[Address(RVA = "0x7A4DC0", Offset = "0x7A35C0", VA = "0x1807A4DC0")]
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public void PlayEffAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D9D RID: 3485 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D9D")]
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[Address(RVA = "0x7A4E80", Offset = "0x7A3680", VA = "0x1807A4E80")]
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public void PlayEffAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D9E RID: 3486 RVA: 0x00020D28 File Offset: 0x0001EF28
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[Token(Token = "0x6000D9E")]
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[Address(RVA = "0x7A55C0", Offset = "0x7A3DC0", VA = "0x1807A55C0")]
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public void StopEffAttack02()
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{
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this.g_bSEAttack02 = false;
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this.g_EffAttack02.Stop(3f);
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}
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// Token: 0x06000D9F RID: 3487 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D9F")]
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[Address(RVA = "0x7A5110", Offset = "0x7A3910", VA = "0x1807A5110")]
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public void PlayEffMagicLoop()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DA0 RID: 3488 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DA0")]
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[Address(RVA = "0x7A5030", Offset = "0x7A3830", VA = "0x1807A5030")]
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public void PlayEffMagicFire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DA1 RID: 3489 RVA: 0x00020D54 File Offset: 0x0001EF54
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[Token(Token = "0x6000DA1")]
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[Address(RVA = "0x7A51D0", Offset = "0x7A39D0", VA = "0x1807A51D0")]
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public void PlayEffMagicSmoke()
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{
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this.PS_MagicSmoke.Play(true);
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this.g_SEMagicFire.gameObject.SetActive(true);
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this.g_SEMagicFire.PlayRandom(1f, 1f);
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SoundEffect soundEffect = this.g_SEFootstep;
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this.g_bSEMagic = false;
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soundEffect.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DA2")]
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[Address(RVA = "0x7A3DF0", Offset = "0x7A25F0", VA = "0x1807A3DF0")]
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public void CallMonster()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000DA3")]
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[Address(RVA = "0x7A4F70", Offset = "0x7A3770", VA = "0x1807A4F70")]
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public void PlayEffGoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000DA4 RID: 3492 RVA: 0x00020DB8 File Offset: 0x0001EFB8
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[Token(Token = "0x6000DA4")]
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[Address(RVA = "0x7A4D70", Offset = "0x7A3570", VA = "0x1807A4D70")]
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public void OpenBodyEffect()
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{
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this.PS_BodyEffect.Play(true);
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this.PS_LightEffect.Stop(true);
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this.g_bFeelPlayer = true;
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}
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// Token: 0x06000DA5 RID: 3493 RVA: 0x00020DEC File Offset: 0x0001EFEC
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[Token(Token = "0x6000DA5")]
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[Address(RVA = "0x7A3FB0", Offset = "0x7A27B0", VA = "0x1807A3FB0")]
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public void CloseBodyEffect()
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{
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this.PS_BodyEffect.Stop(true);
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this.PS_LightEffect.Play(true);
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this.g_bFeelPlayer = false;
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}
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// Token: 0x06000DA6 RID: 3494 RVA: 0x00020E20 File Offset: 0x0001F020
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[Token(Token = "0x6000DA6")]
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[Address(RVA = "0x7A5560", Offset = "0x7A3D60", VA = "0x1807A5560")]
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public void SetIsMove(bool bMove)
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{
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this.g_bSEMove = bMove;
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}
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// Token: 0x06000DA7 RID: 3495 RVA: 0x00020E34 File Offset: 0x0001F034
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[Token(Token = "0x6000DA7")]
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[Address(RVA = "0x7A52D0", Offset = "0x7A3AD0", VA = "0x1807A52D0")]
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public void PlaySEFootstep()
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{
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this.g_SEFootstep.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA8 RID: 3496 RVA: 0x00020E5C File Offset: 0x0001F05C
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[Token(Token = "0x6000DA8")]
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[Address(RVA = "0x415B60", Offset = "0x414360", VA = "0x180415B60")]
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public void PlaySEBite()
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{
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this.g_SEBite.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DA9 RID: 3497 RVA: 0x00020E84 File Offset: 0x0001F084
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[Token(Token = "0x6000DA9")]
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[Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")]
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public void PlaySEAttack02()
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{
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this.g_SEAttack02.gameObject.SetActive(true);
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this.g_SEAttack02.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DAA RID: 3498 RVA: 0x00020EC0 File Offset: 0x0001F0C0
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[Token(Token = "0x6000DAA")]
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[Address(RVA = "0x7A5440", Offset = "0x7A3C40", VA = "0x1807A5440")]
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public void PlaySEOpen()
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{
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this.g_SEOpen.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DAB RID: 3499 RVA: 0x00020EE8 File Offset: 0x0001F0E8
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[Token(Token = "0x6000DAB")]
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[Address(RVA = "0x7A5300", Offset = "0x7A3B00", VA = "0x1807A5300")]
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public void PlaySEMagec()
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{
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this.g_bSEMagic = true;
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this.g_SEMagic.gameObject.SetActive(true);
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SoundEffect soundEffect = this.g_SEMagic;
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int num = 0;
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this.g_fSEMagicVolume = (float)num;
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int num2 = 0;
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int num3 = 0;
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soundEffect.Set((float)num3, (float)num2);
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this.g_SEMagic.PlayRandom(1f, 1f);
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this.g_SEMagic02.gameObject.SetActive(true);
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this.g_SEMagic02.PlayRandom(1f, 1f);
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}
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// Token: 0x06000DAC RID: 3500 RVA: 0x00020F6C File Offset: 0x0001F16C
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[Token(Token = "0x6000DAC")]
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[Address(RVA = "0x7A53E0", Offset = "0x7A3BE0", VA = "0x1807A53E0")]
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public void PlaySEMagicFire()
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{
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this.g_SEMagicFire.gameObject.SetActive(true);
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this.g_SEMagicFire.PlayRandom(1f, 1f);
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this.g_bSEMagic = false;
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}
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// Token: 0x06000DAD RID: 3501 RVA: 0x00020FAC File Offset: 0x0001F1AC
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[Token(Token = "0x6000DAD")]
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[Address(RVA = "0x7A5570", Offset = "0x7A3D70", VA = "0x1807A5570")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale);
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Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
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Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale);
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}
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// Token: 0x06000DAE RID: 3502 RVA: 0x00020FE0 File Offset: 0x0001F1E0
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[Token(Token = "0x6000DAE")]
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[Address(RVA = "0x7A5F10", Offset = "0x7A4710", VA = "0x1807A5F10")]
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public TreasureChestMonster01EffectPlay()
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{
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}
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// Token: 0x040017FE RID: 6142
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40017FE")]
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public ParticleSystem PS_BodyEffect;
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// Token: 0x040017FF RID: 6143
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40017FF")]
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public ParticleSystem PS_DeathEffect;
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// Token: 0x04001800 RID: 6144
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001800")]
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public ParticleSystem PS_LightEffect;
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// Token: 0x04001801 RID: 6145
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001801")]
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public ParticleSystem PS_MagicSmoke;
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// Token: 0x04001802 RID: 6146
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001802")]
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public SkinnedMeshRenderer Mesh_Up;
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// Token: 0x04001803 RID: 6147
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001803")]
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public SkinnedMeshRenderer Mesh_Button;
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// Token: 0x04001804 RID: 6148
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001804")]
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public SkinnedMeshRenderer Mesh_Ghost;
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// Token: 0x04001805 RID: 6149
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001805")]
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public GameObject DamagedObject;
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// Token: 0x04001806 RID: 6150
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001806")]
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public BoxCollider[] BC;
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// Token: 0x04001807 RID: 6151
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001807")]
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public SphereCollider SC;
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// Token: 0x04001808 RID: 6152
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001808")]
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public CharacterController CC;
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// Token: 0x04001809 RID: 6153
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001809")]
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public Transform Pos_CallSoul;
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// Token: 0x0400180A RID: 6154
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400180A")]
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public GameObject EffDeathExplosion;
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// Token: 0x0400180B RID: 6155
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400180B")]
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public GameObject EffGoHome;
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// Token: 0x0400180C RID: 6156
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400180C")]
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public GameObject EffMagicLoop;
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// Token: 0x0400180D RID: 6157
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400180D")]
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public GameObject EffMagicFire;
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// Token: 0x0400180E RID: 6158
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400180E")]
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public GameObject EffAttack01;
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// Token: 0x0400180F RID: 6159
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400180F")]
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public GameObject EffAttack02;
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// Token: 0x04001810 RID: 6160
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001810")]
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public GameObject EffCallSoul;
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// Token: 0x04001811 RID: 6161
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001811")]
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private EffectPool g_EffEeathExplosion;
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// Token: 0x04001812 RID: 6162
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001812")]
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private EffectPool g_EffGoHome;
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// Token: 0x04001813 RID: 6163
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001813")]
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private EffectPool g_EffMagicLoop;
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// Token: 0x04001814 RID: 6164
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001814")]
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private EffectPool g_EffMagicFire;
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// Token: 0x04001815 RID: 6165
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001815")]
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private EffectPool g_EffAttack01;
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// Token: 0x04001816 RID: 6166
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001816")]
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private EffectPool g_EffAttack02;
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// Token: 0x04001817 RID: 6167
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001817")]
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private EffectPool g_EffCallSoul;
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// Token: 0x04001818 RID: 6168
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4001818")]
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public GameObject SEFootstep;
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// Token: 0x04001819 RID: 6169
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4001819")]
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public GameObject SEBite;
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// Token: 0x0400181A RID: 6170
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400181A")]
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public GameObject SEAttack02;
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// Token: 0x0400181B RID: 6171
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x400181B")]
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public GameObject SEOpen;
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// Token: 0x0400181C RID: 6172
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400181C")]
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public GameObject SEMagic;
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// Token: 0x0400181D RID: 6173
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x400181D")]
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public GameObject SEMagic02;
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// Token: 0x0400181E RID: 6174
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x400181E")]
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public GameObject SEMagicFire;
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// Token: 0x0400181F RID: 6175
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x400181F")]
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private SoundEffect g_SEFootstep;
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// Token: 0x04001820 RID: 6176
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001820")]
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private SoundEffect g_SEBite;
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// Token: 0x04001821 RID: 6177
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001821")]
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private SoundEffect g_SEAttack02;
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// Token: 0x04001822 RID: 6178
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001822")]
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private SoundEffect g_SEOpen;
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// Token: 0x04001823 RID: 6179
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001823")]
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private SoundEffect g_SEMagic;
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// Token: 0x04001824 RID: 6180
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001824")]
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private SoundEffect g_SEMagic02;
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// Token: 0x04001825 RID: 6181
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4001825")]
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private SoundEffect g_SEMagicFire;
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// Token: 0x04001826 RID: 6182
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001826")]
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private bool g_bSEMove;
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// Token: 0x04001827 RID: 6183
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[FieldOffset(Offset = "0x15C")]
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[Token(Token = "0x4001827")]
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private float g_fSEMoveVolume;
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// Token: 0x04001828 RID: 6184
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x4001828")]
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private bool g_bSEMagic;
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// Token: 0x04001829 RID: 6185
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[FieldOffset(Offset = "0x164")]
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[Token(Token = "0x4001829")]
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private float g_fSEMagicVolume;
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// Token: 0x0400182A RID: 6186
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x400182A")]
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private float g_fSEMagicPitch;
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// Token: 0x0400182B RID: 6187
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[FieldOffset(Offset = "0x16C")]
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[Token(Token = "0x400182B")]
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private bool g_bSEAttack02;
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// Token: 0x0400182C RID: 6188
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[Token(Token = "0x400182C")]
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private const float g_fSEAttac02Frequency = 0.1f;
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// Token: 0x0400182D RID: 6189
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400182D")]
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private float g_fSEAttac02FrequencyVal = 0.1f;
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// Token: 0x0400182E RID: 6190
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x400182E")]
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public SceneEvent[] CallEnemy;
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// Token: 0x0400182F RID: 6191
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x400182F")]
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private Material g_Mat;
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// Token: 0x04001830 RID: 6192
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x4001830")]
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private Color g_EyeColor;
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// Token: 0x04001831 RID: 6193
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4001831")]
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private Color g_BodyColor;
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// Token: 0x04001832 RID: 6194
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4001832")]
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private Color g_DefaultColor;
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// Token: 0x04001833 RID: 6195
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[Token(Token = "0x4001833")]
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private const float g_fDamageTime = 5f;
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// Token: 0x04001834 RID: 6196
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4001834")]
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private float g_fDamagedTimeVal;
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// Token: 0x04001835 RID: 6197
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[FieldOffset(Offset = "0x1BC")]
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[Token(Token = "0x4001835")]
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private float g_fDamageAlpha = 1f;
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// Token: 0x04001836 RID: 6198
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4001836")]
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private bool g_bGoHome;
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// Token: 0x04001837 RID: 6199
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[Token(Token = "0x4001837")]
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private const float g_fGoHomeHideTime = 0.5f;
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// Token: 0x04001838 RID: 6200
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[FieldOffset(Offset = "0x1C4")]
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[Token(Token = "0x4001838")]
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private float g_fGoHomeHideTimeVal;
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// Token: 0x04001839 RID: 6201
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4001839")]
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private bool g_bFeelPlayer;
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// Token: 0x0400183A RID: 6202
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[FieldOffset(Offset = "0x1C9")]
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[Token(Token = "0x400183A")]
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private bool g_bDeath;
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}
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