Files
NobetaSource/Cpp2IL/Assembly-CSharp/TreasureChestMonster01EffectPlay.cs
2023-09-06 22:09:22 +02:00

588 lines
17 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F3 RID: 243
[Token(Token = "0x20000F3")]
public class TreasureChestMonster01EffectPlay : MonoBehaviour
{
// Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D94")]
[Address(RVA = "0x7A4580", Offset = "0x7A2D80", VA = "0x1807A4580")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D95")]
[Address(RVA = "0x7A5600", Offset = "0x7A3E00", VA = "0x1807A5600")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D96")]
[Address(RVA = "0x7A4000", Offset = "0x7A2800", VA = "0x1807A4000")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D97 RID: 3479 RVA: 0x00020BDC File Offset: 0x0001EDDC
[Token(Token = "0x6000D97")]
[Address(RVA = "0x7A5470", Offset = "0x7A3C70", VA = "0x1807A5470")]
public void Remove()
{
int num = 0;
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num2 = 0;
boxCollider.enabled = num2 != 0;
BoxCollider[] bc2 = this.BC;
num++;
}
SphereCollider sc = this.SC;
int num3 = 0;
sc.enabled = num3 != 0;
CharacterController cc = this.CC;
int num4 = 0;
cc.enabled = num4 != 0;
SkinnedMeshRenderer mesh_Up = this.Mesh_Up;
int num5 = 0;
mesh_Up.enabled = num5 != 0;
SkinnedMeshRenderer mesh_Button = this.Mesh_Button;
int num6 = 0;
mesh_Button.enabled = num6 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num7 = 0;
mesh_Ghost.enabled = num7 != 0;
}
// Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D98")]
[Address(RVA = "0x7A4290", Offset = "0x7A2A90", VA = "0x1807A4290")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D99 RID: 3481 RVA: 0x00020C84 File Offset: 0x0001EE84
[Token(Token = "0x6000D99")]
[Address(RVA = "0x7A4220", Offset = "0x7A2A20", VA = "0x1807A4220")]
public void DamagedFly()
{
this.g_EffMagicLoop.Stop(3f);
this.g_EffAttack02.Stop(3f);
this.PS_MagicSmoke.Stop(true);
this.g_bSEAttack02 = false;
this.g_bSEMagic = false;
}
// Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9A")]
[Address(RVA = "0x7A4300", Offset = "0x7A2B00", VA = "0x1807A4300")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9B RID: 3483 RVA: 0x00020CD4 File Offset: 0x0001EED4
[Token(Token = "0x6000D9B")]
[Address(RVA = "0x7A4520", Offset = "0x7A2D20", VA = "0x1807A4520")]
public void Destory()
{
SphereCollider sc = this.SC;
int num = 0;
sc.enabled = num != 0;
CharacterController cc = this.CC;
int num2 = 0;
cc.enabled = num2 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num3 = 0;
mesh_Ghost.enabled = num3 != 0;
this.PS_DeathEffect.Play(true);
}
// Token: 0x06000D9C RID: 3484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9C")]
[Address(RVA = "0x7A4DC0", Offset = "0x7A35C0", VA = "0x1807A4DC0")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9D RID: 3485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9D")]
[Address(RVA = "0x7A4E80", Offset = "0x7A3680", VA = "0x1807A4E80")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D9E RID: 3486 RVA: 0x00020D28 File Offset: 0x0001EF28
[Token(Token = "0x6000D9E")]
[Address(RVA = "0x7A55C0", Offset = "0x7A3DC0", VA = "0x1807A55C0")]
public void StopEffAttack02()
{
this.g_bSEAttack02 = false;
this.g_EffAttack02.Stop(3f);
}
// Token: 0x06000D9F RID: 3487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D9F")]
[Address(RVA = "0x7A5110", Offset = "0x7A3910", VA = "0x1807A5110")]
public void PlayEffMagicLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA0 RID: 3488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA0")]
[Address(RVA = "0x7A5030", Offset = "0x7A3830", VA = "0x1807A5030")]
public void PlayEffMagicFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA1 RID: 3489 RVA: 0x00020D54 File Offset: 0x0001EF54
[Token(Token = "0x6000DA1")]
[Address(RVA = "0x7A51D0", Offset = "0x7A39D0", VA = "0x1807A51D0")]
public void PlayEffMagicSmoke()
{
this.PS_MagicSmoke.Play(true);
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEFootstep;
this.g_bSEMagic = false;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA2")]
[Address(RVA = "0x7A3DF0", Offset = "0x7A25F0", VA = "0x1807A3DF0")]
public void CallMonster()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA3")]
[Address(RVA = "0x7A4F70", Offset = "0x7A3770", VA = "0x1807A4F70")]
public void PlayEffGoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA4 RID: 3492 RVA: 0x00020DB8 File Offset: 0x0001EFB8
[Token(Token = "0x6000DA4")]
[Address(RVA = "0x7A4D70", Offset = "0x7A3570", VA = "0x1807A4D70")]
public void OpenBodyEffect()
{
this.PS_BodyEffect.Play(true);
this.PS_LightEffect.Stop(true);
this.g_bFeelPlayer = true;
}
// Token: 0x06000DA5 RID: 3493 RVA: 0x00020DEC File Offset: 0x0001EFEC
[Token(Token = "0x6000DA5")]
[Address(RVA = "0x7A3FB0", Offset = "0x7A27B0", VA = "0x1807A3FB0")]
public void CloseBodyEffect()
{
this.PS_BodyEffect.Stop(true);
this.PS_LightEffect.Play(true);
this.g_bFeelPlayer = false;
}
// Token: 0x06000DA6 RID: 3494 RVA: 0x00020E20 File Offset: 0x0001F020
[Token(Token = "0x6000DA6")]
[Address(RVA = "0x7A5560", Offset = "0x7A3D60", VA = "0x1807A5560")]
public void SetIsMove(bool bMove)
{
this.g_bSEMove = bMove;
}
// Token: 0x06000DA7 RID: 3495 RVA: 0x00020E34 File Offset: 0x0001F034
[Token(Token = "0x6000DA7")]
[Address(RVA = "0x7A52D0", Offset = "0x7A3AD0", VA = "0x1807A52D0")]
public void PlaySEFootstep()
{
this.g_SEFootstep.PlayRandom(1f, 1f);
}
// Token: 0x06000DA8 RID: 3496 RVA: 0x00020E5C File Offset: 0x0001F05C
[Token(Token = "0x6000DA8")]
[Address(RVA = "0x415B60", Offset = "0x414360", VA = "0x180415B60")]
public void PlaySEBite()
{
this.g_SEBite.PlayRandom(1f, 1f);
}
// Token: 0x06000DA9 RID: 3497 RVA: 0x00020E84 File Offset: 0x0001F084
[Token(Token = "0x6000DA9")]
[Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")]
public void PlaySEAttack02()
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06000DAA RID: 3498 RVA: 0x00020EC0 File Offset: 0x0001F0C0
[Token(Token = "0x6000DAA")]
[Address(RVA = "0x7A5440", Offset = "0x7A3C40", VA = "0x1807A5440")]
public void PlaySEOpen()
{
this.g_SEOpen.PlayRandom(1f, 1f);
}
// Token: 0x06000DAB RID: 3499 RVA: 0x00020EE8 File Offset: 0x0001F0E8
[Token(Token = "0x6000DAB")]
[Address(RVA = "0x7A5300", Offset = "0x7A3B00", VA = "0x1807A5300")]
public void PlaySEMagec()
{
this.g_bSEMagic = true;
this.g_SEMagic.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_SEMagic;
int num = 0;
this.g_fSEMagicVolume = (float)num;
int num2 = 0;
int num3 = 0;
soundEffect.Set((float)num3, (float)num2);
this.g_SEMagic.PlayRandom(1f, 1f);
this.g_SEMagic02.gameObject.SetActive(true);
this.g_SEMagic02.PlayRandom(1f, 1f);
}
// Token: 0x06000DAC RID: 3500 RVA: 0x00020F6C File Offset: 0x0001F16C
[Token(Token = "0x6000DAC")]
[Address(RVA = "0x7A53E0", Offset = "0x7A3BE0", VA = "0x1807A53E0")]
public void PlaySEMagicFire()
{
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
this.g_bSEMagic = false;
}
// Token: 0x06000DAD RID: 3501 RVA: 0x00020FAC File Offset: 0x0001F1AC
[Token(Token = "0x6000DAD")]
[Address(RVA = "0x7A5570", Offset = "0x7A3D70", VA = "0x1807A5570")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale);
}
// Token: 0x06000DAE RID: 3502 RVA: 0x00020FE0 File Offset: 0x0001F1E0
[Token(Token = "0x6000DAE")]
[Address(RVA = "0x7A5F10", Offset = "0x7A4710", VA = "0x1807A5F10")]
public TreasureChestMonster01EffectPlay()
{
}
// Token: 0x040017FE RID: 6142
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40017FE")]
public ParticleSystem PS_BodyEffect;
// Token: 0x040017FF RID: 6143
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40017FF")]
public ParticleSystem PS_DeathEffect;
// Token: 0x04001800 RID: 6144
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001800")]
public ParticleSystem PS_LightEffect;
// Token: 0x04001801 RID: 6145
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001801")]
public ParticleSystem PS_MagicSmoke;
// Token: 0x04001802 RID: 6146
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001802")]
public SkinnedMeshRenderer Mesh_Up;
// Token: 0x04001803 RID: 6147
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001803")]
public SkinnedMeshRenderer Mesh_Button;
// Token: 0x04001804 RID: 6148
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001804")]
public SkinnedMeshRenderer Mesh_Ghost;
// Token: 0x04001805 RID: 6149
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001805")]
public GameObject DamagedObject;
// Token: 0x04001806 RID: 6150
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001806")]
public BoxCollider[] BC;
// Token: 0x04001807 RID: 6151
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001807")]
public SphereCollider SC;
// Token: 0x04001808 RID: 6152
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001808")]
public CharacterController CC;
// Token: 0x04001809 RID: 6153
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001809")]
public Transform Pos_CallSoul;
// Token: 0x0400180A RID: 6154
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400180A")]
public GameObject EffDeathExplosion;
// Token: 0x0400180B RID: 6155
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400180B")]
public GameObject EffGoHome;
// Token: 0x0400180C RID: 6156
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400180C")]
public GameObject EffMagicLoop;
// Token: 0x0400180D RID: 6157
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400180D")]
public GameObject EffMagicFire;
// Token: 0x0400180E RID: 6158
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400180E")]
public GameObject EffAttack01;
// Token: 0x0400180F RID: 6159
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400180F")]
public GameObject EffAttack02;
// Token: 0x04001810 RID: 6160
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001810")]
public GameObject EffCallSoul;
// Token: 0x04001811 RID: 6161
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001811")]
private EffectPool g_EffEeathExplosion;
// Token: 0x04001812 RID: 6162
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001812")]
private EffectPool g_EffGoHome;
// Token: 0x04001813 RID: 6163
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001813")]
private EffectPool g_EffMagicLoop;
// Token: 0x04001814 RID: 6164
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001814")]
private EffectPool g_EffMagicFire;
// Token: 0x04001815 RID: 6165
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001815")]
private EffectPool g_EffAttack01;
// Token: 0x04001816 RID: 6166
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001816")]
private EffectPool g_EffAttack02;
// Token: 0x04001817 RID: 6167
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001817")]
private EffectPool g_EffCallSoul;
// Token: 0x04001818 RID: 6168
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001818")]
public GameObject SEFootstep;
// Token: 0x04001819 RID: 6169
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001819")]
public GameObject SEBite;
// Token: 0x0400181A RID: 6170
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400181A")]
public GameObject SEAttack02;
// Token: 0x0400181B RID: 6171
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400181B")]
public GameObject SEOpen;
// Token: 0x0400181C RID: 6172
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400181C")]
public GameObject SEMagic;
// Token: 0x0400181D RID: 6173
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400181D")]
public GameObject SEMagic02;
// Token: 0x0400181E RID: 6174
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400181E")]
public GameObject SEMagicFire;
// Token: 0x0400181F RID: 6175
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400181F")]
private SoundEffect g_SEFootstep;
// Token: 0x04001820 RID: 6176
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001820")]
private SoundEffect g_SEBite;
// Token: 0x04001821 RID: 6177
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001821")]
private SoundEffect g_SEAttack02;
// Token: 0x04001822 RID: 6178
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001822")]
private SoundEffect g_SEOpen;
// Token: 0x04001823 RID: 6179
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001823")]
private SoundEffect g_SEMagic;
// Token: 0x04001824 RID: 6180
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001824")]
private SoundEffect g_SEMagic02;
// Token: 0x04001825 RID: 6181
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001825")]
private SoundEffect g_SEMagicFire;
// Token: 0x04001826 RID: 6182
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001826")]
private bool g_bSEMove;
// Token: 0x04001827 RID: 6183
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x4001827")]
private float g_fSEMoveVolume;
// Token: 0x04001828 RID: 6184
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001828")]
private bool g_bSEMagic;
// Token: 0x04001829 RID: 6185
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x4001829")]
private float g_fSEMagicVolume;
// Token: 0x0400182A RID: 6186
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400182A")]
private float g_fSEMagicPitch;
// Token: 0x0400182B RID: 6187
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x400182B")]
private bool g_bSEAttack02;
// Token: 0x0400182C RID: 6188
[Token(Token = "0x400182C")]
private const float g_fSEAttac02Frequency = 0.1f;
// Token: 0x0400182D RID: 6189
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400182D")]
private float g_fSEAttac02FrequencyVal = 0.1f;
// Token: 0x0400182E RID: 6190
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400182E")]
public SceneEvent[] CallEnemy;
// Token: 0x0400182F RID: 6191
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400182F")]
private Material g_Mat;
// Token: 0x04001830 RID: 6192
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001830")]
private Color g_EyeColor;
// Token: 0x04001831 RID: 6193
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001831")]
private Color g_BodyColor;
// Token: 0x04001832 RID: 6194
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001832")]
private Color g_DefaultColor;
// Token: 0x04001833 RID: 6195
[Token(Token = "0x4001833")]
private const float g_fDamageTime = 5f;
// Token: 0x04001834 RID: 6196
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001834")]
private float g_fDamagedTimeVal;
// Token: 0x04001835 RID: 6197
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4001835")]
private float g_fDamageAlpha = 1f;
// Token: 0x04001836 RID: 6198
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001836")]
private bool g_bGoHome;
// Token: 0x04001837 RID: 6199
[Token(Token = "0x4001837")]
private const float g_fGoHomeHideTime = 0.5f;
// Token: 0x04001838 RID: 6200
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4001838")]
private float g_fGoHomeHideTimeVal;
// Token: 0x04001839 RID: 6201
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001839")]
private bool g_bFeelPlayer;
// Token: 0x0400183A RID: 6202
[FieldOffset(Offset = "0x1C9")]
[Token(Token = "0x400183A")]
private bool g_bDeath;
}