Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIElementSprite.cs
2023-09-06 22:09:22 +02:00

116 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002B4 RID: 692
[Token(Token = "0x20002B4")]
public class UIElementSprite : MonoBehaviour
{
// Token: 0x06001A0D RID: 6669 RVA: 0x0003EDBC File Offset: 0x0003CFBC
[Token(Token = "0x6001A0D")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public UIElementSprite()
{
}
// Token: 0x040023CC RID: 9164
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40023CC")]
public Sprite ElementSmall_Null;
// Token: 0x040023CD RID: 9165
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40023CD")]
public Sprite ElementSmall_Ice;
// Token: 0x040023CE RID: 9166
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40023CE")]
public Sprite ElementSmall_Fire;
// Token: 0x040023CF RID: 9167
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40023CF")]
public Sprite ElementSmall_Lightning;
// Token: 0x040023D0 RID: 9168
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40023D0")]
public Sprite ChargeBur_Null;
// Token: 0x040023D1 RID: 9169
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40023D1")]
public Sprite ChargeBur_Ice;
// Token: 0x040023D2 RID: 9170
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40023D2")]
public Sprite ChargeBur_Fire;
// Token: 0x040023D3 RID: 9171
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40023D3")]
public Sprite ChargeBur_Lightning;
// Token: 0x040023D4 RID: 9172
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40023D4")]
public Sprite ChargeBurBG_Null;
// Token: 0x040023D5 RID: 9173
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40023D5")]
public Sprite ChargeBurBG_Ice;
// Token: 0x040023D6 RID: 9174
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40023D6")]
public Sprite ChargeBurBG_Fire;
// Token: 0x040023D7 RID: 9175
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40023D7")]
public Sprite ChargeBurBG_Lightning;
// Token: 0x040023D8 RID: 9176
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40023D8")]
public Sprite Aim_Null;
// Token: 0x040023D9 RID: 9177
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40023D9")]
public Sprite Aim_Ice;
// Token: 0x040023DA RID: 9178
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40023DA")]
public Sprite Aim_Fire;
// Token: 0x040023DB RID: 9179
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40023DB")]
public Sprite Aim_Lightning;
// Token: 0x040023DC RID: 9180
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40023DC")]
public Sprite ElementBGSmoke_Null;
// Token: 0x040023DD RID: 9181
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40023DD")]
public Sprite ElementBGSmoke_Ice;
// Token: 0x040023DE RID: 9182
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40023DE")]
public Sprite ElementBGSmoke_Fire;
// Token: 0x040023DF RID: 9183
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40023DF")]
public Sprite ElementBGSmoke_Lightning;
}