Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIEnemyHp.cs
2023-09-06 22:09:22 +02:00

253 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using DG.Tweening;
using MarsSDK;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002B9 RID: 697
[Token(Token = "0x20002B9")]
public class UIEnemyHp : MonoBehaviour
{
// Token: 0x17000118 RID: 280
// (get) Token: 0x06001A21 RID: 6689 RVA: 0x0003EF70 File Offset: 0x0003D170
[Token(Token = "0x17000118")]
public GameObject EnemyHpTemplate
{
[Token(Token = "0x6001A21")]
[Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")]
get
{
return this.enemyHpPrefab;
}
}
// Token: 0x17000119 RID: 281
// (get) Token: 0x06001A22 RID: 6690 RVA: 0x0003EF84 File Offset: 0x0003D184
[Token(Token = "0x17000119")]
public UICombatDialogue CombatDialogue
{
[Token(Token = "0x6001A22")]
[Address(RVA = "0x34A400", Offset = "0x348C00", VA = "0x18034A400")]
get
{
return this.combatDialogue;
}
}
// Token: 0x06001A23 RID: 6691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A23")]
[Address(RVA = "0x7ADC60", Offset = "0x7AC460", VA = "0x1807ADC60")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A24 RID: 6692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A24")]
[Address(RVA = "0x7AD860", Offset = "0x7AC060", VA = "0x1807AD860")]
public void AddEnemyHPBar(EnemiesManager.EnemyData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A25 RID: 6693 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A25")]
[Address(RVA = "0x7AE0C0", Offset = "0x7AC8C0", VA = "0x1807AE0C0")]
public void SetBossHP(CharacterBaseData bossData, Func<string> bossNameHandler)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A26 RID: 6694 RVA: 0x0003EF98 File Offset: 0x0003D198
[Token(Token = "0x6001A26")]
[Address(RVA = "0x7AD950", Offset = "0x7AC150", VA = "0x1807AD950")]
public void Dispose()
{
CoroutineHandle[] array = new CoroutineHandle[2];
int length = array.Length;
CoroutineHandle coroutineHandle = this.enemyHPCoroutine;
array[0] = coroutineHandle;
CoroutineHandle coroutineHandle2 = this.bossHPCoroutine;
array[0] = coroutineHandle2;
int num = Timing.KillCoroutines(array);
UICombatDialogue uicombatDialogue = this.combatDialogue;
Tween bossProcessor = uicombatDialogue.bossProcessor;
if (bossProcessor != 0)
{
int num2 = 0;
bossProcessor.Kill(num2 != 0);
}
Tween partnerProcessor = uicombatDialogue.partnerProcessor;
if (partnerProcessor != 0)
{
int num3 = 0;
partnerProcessor.Kill(num3 != 0);
}
}
// Token: 0x06001A27 RID: 6695 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A27")]
[Address(RVA = "0x7ADA40", Offset = "0x7AC240", VA = "0x1807ADA40")]
private UIEnemyHPUpdater GenerateUpdater()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A28 RID: 6696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A28")]
[Address(RVA = "0x7ADFB0", Offset = "0x7AC7B0", VA = "0x1807ADFB0")]
private void ReturnUpdater(UIEnemyHPUpdater source)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A29 RID: 6697 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A29")]
[Address(RVA = "0x7AE340", Offset = "0x7ACB40", VA = "0x1807AE340")]
private IEnumerator<float> UpdateEnemyHPBars()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A2A RID: 6698 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A2A")]
[Address(RVA = "0x7AE240", Offset = "0x7ACA40", VA = "0x1807AE240")]
private IEnumerator<float> UpdateBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A2B RID: 6699 RVA: 0x0003F01C File Offset: 0x0003D21C
[Token(Token = "0x6001A2B")]
[Address(RVA = "0x7AE2B0", Offset = "0x7ACAB0", VA = "0x1807AE2B0")]
private void UpdateBossNameLabel()
{
Func<string> func = this.bossNameHandler;
Text text = this.bossNameLabel;
if (func == 0 || func() == 0)
{
}
bool flag = ((ICanvasElement)text).IsDestroyed();
}
// Token: 0x06001A2C RID: 6700 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A2C")]
[Address(RVA = "0x7ADBF0", Offset = "0x7AC3F0", VA = "0x1807ADBF0")]
private IEnumerator<float> HideBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A2D RID: 6701 RVA: 0x0003F054 File Offset: 0x0003D254
[Token(Token = "0x6001A2D")]
[Address(RVA = "0x7ADF50", Offset = "0x7AC750", VA = "0x1807ADF50")]
public void Localize(LocalizationData data)
{
this.needUpdateBossName = true;
GameFontPack fontPack = data.fontPack;
Text text = this.bossNameLabel;
Font regular = fontPack.regular;
text.font = regular;
UICombatDialogue uicombatDialogue = this.combatDialogue;
GameFontPack fontPack2 = data.fontPack;
uicombatDialogue.Localize(fontPack2);
}
// Token: 0x06001A2E RID: 6702 RVA: 0x0003F0A4 File Offset: 0x0003D2A4
[Token(Token = "0x6001A2E")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public UIEnemyHp()
{
}
// Token: 0x04002404 RID: 9220
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002404")]
[SerializeField]
private GameObject enemyHpPrefab;
// Token: 0x04002405 RID: 9221
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002405")]
[SerializeField]
private RectTransform bossHpRoot;
// Token: 0x04002406 RID: 9222
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002406")]
[SerializeField]
private CanvasGroup bossHpCanvasGroup;
// Token: 0x04002407 RID: 9223
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002407")]
[SerializeField]
private Image bossHpImage;
// Token: 0x04002408 RID: 9224
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002408")]
[SerializeField]
private Image bossHpUnderImage;
// Token: 0x04002409 RID: 9225
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002409")]
[SerializeField]
private Text bossNameLabel;
// Token: 0x0400240A RID: 9226
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400240A")]
[SerializeField]
private UICombatDialogue combatDialogue;
// Token: 0x0400240B RID: 9227
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400240B")]
private ObjectPool<UIEnemyHPUpdater> hpUpdaterPool;
// Token: 0x0400240C RID: 9228
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400240C")]
private Action<UIEnemyHPUpdater> hpUpdaterProcessor;
// Token: 0x0400240D RID: 9229
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400240D")]
private float bossHpScale;
// Token: 0x0400240E RID: 9230
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400240E")]
private float bossHpFrameScale;
// Token: 0x0400240F RID: 9231
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400240F")]
private CharacterBaseData bossData;
// Token: 0x04002410 RID: 9232
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002410")]
private Func<string> bossNameHandler;
// Token: 0x04002411 RID: 9233
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002411")]
private CoroutineHandle enemyHPCoroutine;
// Token: 0x04002412 RID: 9234
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002412")]
private CoroutineHandle bossHPCoroutine;
// Token: 0x04002413 RID: 9235
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002413")]
private bool needUpdateBossName;
}