Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISettingsScreen.cs
2023-09-06 22:09:22 +02:00

332 lines
13 KiB
C#

using System;
using Cpp2IlInjected;
using Newtonsoft.Json.Converters;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000252 RID: 594
[Token(Token = "0x2000252")]
public class UISettingsScreen : UIValueBindingBase
{
// Token: 0x060016B8 RID: 5816 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016B8")]
[Address(RVA = "0xDE23E0", Offset = "0xDE0BE0", VA = "0x180DE23E0", Slot = "11")]
public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016B9 RID: 5817 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016B9")]
[Address(RVA = "0xDE18F0", Offset = "0xDE00F0", VA = "0x180DE18F0")]
private UIValueBindingHandler[] GetActiveHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016BA RID: 5818 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016BA")]
[Address(RVA = "0xDE2260", Offset = "0xDE0A60", VA = "0x180DE2260")]
private string[] GetResolutionContents()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016BB RID: 5819 RVA: 0x0003665C File Offset: 0x0003485C
[Token(Token = "0x60016BB")]
[Address(RVA = "0xDE3B80", Offset = "0xDE2380", VA = "0x180DE3B80")]
private void OnFullScreenValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.fullScreen = flag;
Game.UpdateResolutionSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016BC RID: 5820 RVA: 0x000366A0 File Offset: 0x000348A0
[Token(Token = "0x60016BC")]
[Address(RVA = "0xDE3CA0", Offset = "0xDE24A0", VA = "0x180DE3CA0")]
private void OnResolutionValueChanged(int value)
{
Game.Config.screenSettings.resolutionSet = value;
Game.UpdateResolutionSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016BD RID: 5821 RVA: 0x000366DC File Offset: 0x000348DC
[Token(Token = "0x60016BD")]
[Address(RVA = "0xDE3D30", Offset = "0xDE2530", VA = "0x180DE3D30")]
private void OnVSyncValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.vSync = flag;
Game.UpdateVSyncSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
this.UpdateFpsHandlerLockState();
}
// Token: 0x060016BE RID: 5822 RVA: 0x00036728 File Offset: 0x00034928
[Token(Token = "0x60016BE")]
[Address(RVA = "0xDE3AF0", Offset = "0xDE22F0", VA = "0x180DE3AF0")]
private void OnFpsValueChanged(int value)
{
Game.Config.screenSettings.fps = (FPSLimitation)value;
Game.UpdateFPSSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016BF RID: 5823 RVA: 0x00036764 File Offset: 0x00034964
[Token(Token = "0x60016BF")]
[Address(RVA = "0xDE3C10", Offset = "0xDE2410", VA = "0x180DE3C10")]
private void OnQualityValueChanged(int value)
{
Game.Config.screenSettings.qualitySet = value;
Game.UpdateQualitySettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016C0 RID: 5824 RVA: 0x000367A0 File Offset: 0x000349A0
[Token(Token = "0x60016C0")]
[Address(RVA = "0xDE3A70", Offset = "0xDE2270", VA = "0x180DE3A70")]
private void OnDofValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.depthOfField = flag;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016C1 RID: 5825 RVA: 0x000367DC File Offset: 0x000349DC
[Token(Token = "0x60016C1")]
[Address(RVA = "0xDE3970", Offset = "0xDE2170", VA = "0x180DE3970")]
private void OnBloomValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.bloomEffect = flag;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016C2 RID: 5826 RVA: 0x00036818 File Offset: 0x00034A18
[Token(Token = "0x60016C2")]
[Address(RVA = "0xDE39F0", Offset = "0xDE21F0", VA = "0x180DE39F0")]
private void OnBrightnessValueChanged(int value)
{
Game.Config.screenSettings.brightnessSet = value;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060016C3 RID: 5827 RVA: 0x0003684C File Offset: 0x00034A4C
[Token(Token = "0x60016C3")]
[Address(RVA = "0xDE32F0", Offset = "0xDE1AF0", VA = "0x180DE32F0", Slot = "20")]
public override void Localize(LocalizationData data)
{
string text = data.systemText.GetText(91);
this.titleText = text;
UIValueBindingHandler[] topHandlers = this.topHandlers;
GameTextData systemText = data.systemText;
UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
string text2 = systemText.GetText(104);
uivalueBindingHandler.UpdateLabelText(text2);
UIValueBindingHandler[] topHandlers2 = this.topHandlers;
GameTextData systemText2 = data.systemText;
UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
string text3 = systemText2.GetText(105);
uivalueBindingHandler2.UpdateLabelText(text3);
UIValueBindingHandler[] topHandlers3 = this.topHandlers;
GameTextData systemText3 = data.systemText;
UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
string text4 = systemText3.GetText(108);
uivalueBindingHandler3.UpdateLabelText(text4);
UIValueBindingHandler[] topHandlers4 = this.topHandlers;
GameTextData systemText4 = data.systemText;
UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
string text5 = systemText4.GetText(120);
uivalueBindingHandler4.UpdateLabelText(text5);
UIValueBindingHandler[] topHandlers5 = this.topHandlers;
GameTextData systemText5 = data.systemText;
UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
string text6 = systemText5.GetText(106);
uivalueBindingHandler5.UpdateLabelText(text6);
UIValueBindingHandler[] topHandlers6 = this.topHandlers;
GameTextData systemText6 = data.systemText;
UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
string text7 = systemText6.GetText(107);
uivalueBindingHandler6.UpdateLabelText(text7);
UIValueBindingHandler[] topHandlers7 = this.topHandlers;
GameTextData systemText7 = data.systemText;
UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6];
string text8 = systemText7.GetText(103);
uivalueBindingHandler7.UpdateLabelText(text8);
UIValueBindingHandler[] topHandlers8 = this.topHandlers;
GameTextData systemText8 = data.systemText;
UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7];
string text9 = systemText8.GetText(96);
uivalueBindingHandler8.UpdateLabelText(text9);
UIValueBindingHandler[] topHandlers9 = this.topHandlers;
GameTextData systemText9 = data.systemText;
UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[0];
string[] switchText = base.GetSwitchText(systemText9);
uivalueBindingHandler9.UpdateValueText(switchText);
UIValueBindingHandler[] topHandlers10 = this.topHandlers;
GameTextData systemText10 = data.systemText;
UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[2];
string[] switchText2 = base.GetSwitchText(systemText10);
uivalueBindingHandler10.UpdateValueText(switchText2);
UIValueBindingHandler[] topHandlers11 = this.topHandlers;
GameTextData systemText11 = data.systemText;
UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[3];
string[] fpsText = base.GetFpsText(systemText11);
uivalueBindingHandler11.UpdateValueText(fpsText);
UIValueBindingHandler[] topHandlers12 = this.topHandlers;
GameTextData systemText12 = data.systemText;
UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3];
string text10 = systemText12.GetText(331);
uivalueBindingHandler12.UpdateLockText(text10);
UIValueBindingHandler[] topHandlers13 = this.topHandlers;
GameTextData systemText13 = data.systemText;
UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4];
string[] qualityText = base.GetQualityText(systemText13);
uivalueBindingHandler13.UpdateValueText(qualityText);
UIValueBindingHandler[] topHandlers14 = this.topHandlers;
GameTextData systemText14 = data.systemText;
UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[5];
string[] switchText3 = base.GetSwitchText(systemText14);
uivalueBindingHandler14.UpdateValueText(switchText3);
UIValueBindingHandler[] topHandlers15 = this.topHandlers;
GameTextData systemText15 = data.systemText;
UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[6];
string[] switchText4 = base.GetSwitchText(systemText15);
uivalueBindingHandler15.UpdateValueText(switchText4);
GameTextData systemText16 = data.systemText;
UILabelHandler resetHandler = this.resetHandler;
string text11 = systemText16.GetText(15);
resetHandler.SetLabel(text11);
GameTextData systemText17 = data.systemText;
UILabelHandler backHandler = this.backHandler;
string text12 = systemText17.GetText(12);
backHandler.SetLabel(text12);
UIValueBindingHandler[] topHandlers16 = this.topHandlers;
int num = 0;
int length = topHandlers16.Length;
if (num < length)
{
UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num];
GameFontPack fontPack = data.fontPack;
uivalueBindingHandler16.UpdateFont(fontPack);
num++;
}
GameFontPack fontPack2 = data.fontPack;
UILabelHandler resetHandler2 = this.resetHandler;
Font medium = fontPack2.medium;
resetHandler2.SetFont(medium);
GameFontPack fontPack3 = data.fontPack;
UILabelHandler backHandler2 = this.backHandler;
Font medium2 = fontPack3.medium;
backHandler2.SetFont(medium2);
}
// Token: 0x060016C4 RID: 5828 RVA: 0x00036BE8 File Offset: 0x00034DE8
[Token(Token = "0x60016C4")]
[Address(RVA = "0xDE1D50", Offset = "0xDE0550", VA = "0x180DE1D50", Slot = "23")]
protected override ValueType[] GetConfigValues()
{
ValueType[] array;
int brightnessSet;
for (;;)
{
array = new ValueType[8];
bool fullScreen = Game.Config.screenSettings.fullScreen;
if (!fullScreen || fullScreen)
{
array[0] = fullScreen;
int resolutionSet = Game.Config.screenSettings.resolutionSet;
if (resolutionSet == 0 || resolutionSet != 0)
{
array[1] = resolutionSet;
bool vSync = Game.Config.screenSettings.vSync;
if (!vSync || vSync)
{
array[2] = vSync;
FPSLimitation fps = Game.Config.screenSettings.fps;
if (fps == FPSLimitation.FPS30 || fps != FPSLimitation.FPS30)
{
array[3] = fps;
int qualitySet = Game.Config.screenSettings.qualitySet;
if (qualitySet == 0 || qualitySet != 0)
{
array[4] = qualitySet;
bool flag = Game.Config.screenSettings.depthOfField;
if (!flag || flag)
{
array[5] = flag;
bool bloomEffect = Game.Config.screenSettings.bloomEffect;
flag = bloomEffect;
if (!bloomEffect || bloomEffect)
{
array[6] = flag;
brightnessSet = Game.Config.screenSettings.brightnessSet;
if (brightnessSet == 0 || brightnessSet != 0)
{
break;
}
}
}
}
}
}
}
}
}
array[7] = brightnessSet;
return array;
}
// Token: 0x060016C5 RID: 5829 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60016C5")]
[Address(RVA = "0xDE3FF0", Offset = "0xDE27F0", VA = "0x180DE3FF0", Slot = "24")]
protected override void UpdateTopHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060016C6 RID: 5830 RVA: 0x00036D48 File Offset: 0x00034F48
[Token(Token = "0x60016C6")]
[Address(RVA = "0xDE3E70", Offset = "0xDE2670", VA = "0x180DE3E70")]
private void UpdateFpsHandlerLockState()
{
ScreenSettings screenSettings = Game.Config.screenSettings;
UIValueBindingHandler[] topHandlers = this.topHandlers;
if (!screenSettings.vSync)
{
topHandlers[3].UnLock();
return;
}
UIValueBindingHandler uivalueBindingHandler = topHandlers[3];
string text = Game.<UISystemText>k__BackingField.GetText(331);
uivalueBindingHandler.Lock(text);
}
// Token: 0x060016C7 RID: 5831 RVA: 0x00036DA8 File Offset: 0x00034FA8
[Token(Token = "0x60016C7")]
[Address(RVA = "0xDE3DE0", Offset = "0xDE25E0", VA = "0x180DE3DE0", Slot = "25")]
protected override void SetDefault()
{
Game.UpdateVSyncSettings(Game.Config.screenSettings.SetDefault());
Game.EmitScreenSettingChangedEvent();
string system = ((IXmlDocumentType)this).System;
}
// Token: 0x060016C8 RID: 5832 RVA: 0x00036DE0 File Offset: 0x00034FE0
[Token(Token = "0x60016C8")]
[Address(RVA = "0x3CB890", Offset = "0x3CA090", VA = "0x1803CB890")]
public UISettingsScreen()
{
}
}