Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/AmbientOcclusionComponent.cs
2023-09-06 22:09:22 +02:00

172 lines
5.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000513 RID: 1299
[Token(Token = "0x2000513")]
public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer<AmbientOcclusionModel>
{
// Token: 0x17000319 RID: 793
// (get) Token: 0x06002D0F RID: 11535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000319")]
private AmbientOcclusionComponent.OcclusionSource occlusionSource
{
[Token(Token = "0x6002D0F")]
[Address(RVA = "0xB5AD80", Offset = "0xB59580", VA = "0x180B5AD80")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700031A RID: 794
// (get) Token: 0x06002D10 RID: 11536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700031A")]
private bool ambientOnlySupported
{
[Token(Token = "0x6002D10")]
[Address(RVA = "0xB5ACE0", Offset = "0xB594E0", VA = "0x180B5ACE0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700031B RID: 795
// (get) Token: 0x06002D11 RID: 11537 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700031B")]
public override bool active
{
[Token(Token = "0x6002D11")]
[Address(RVA = "0xB5AC70", Offset = "0xB59470", VA = "0x180B5AC70", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D12 RID: 11538 RVA: 0x00061408 File Offset: 0x0005F608
[Token(Token = "0x6002D12")]
[Address(RVA = "0xB59F80", Offset = "0xB58780", VA = "0x180B59F80", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource;
if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer)
{
}
return DepthTextureMode.Depth;
}
// Token: 0x06002D13 RID: 11539 RVA: 0x00061428 File Offset: 0x0005F628
[Token(Token = "0x6002D13")]
[Address(RVA = "0xB59FC0", Offset = "0xB587C0", VA = "0x180B59FC0", Slot = "11")]
public override string GetName()
{
return "Ambient Occlusion";
}
// Token: 0x06002D14 RID: 11540 RVA: 0x0006143C File Offset: 0x0005F63C
[Token(Token = "0x6002D14")]
[Address(RVA = "0xB59F20", Offset = "0xB58720", VA = "0x180B59F20", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion))
{
return CameraEvent.BeforeReflections;
}
return CameraEvent.BeforeImageEffectsOpaque;
}
// Token: 0x06002D15 RID: 11541 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D15")]
[Address(RVA = "0xB59FF0", Offset = "0xB587F0", VA = "0x180B59FF0", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D16 RID: 11542 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D16")]
[Address(RVA = "0xB5AB70", Offset = "0xB59370", VA = "0x180B5AB70")]
public AmbientOcclusionComponent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04003549 RID: 13641
[Token(Token = "0x4003549")]
private const string k_BlitShaderString = "Hidden/Post FX/Blit";
// Token: 0x0400354A RID: 13642
[Token(Token = "0x400354A")]
private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion";
// Token: 0x0400354B RID: 13643
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400354B")]
private readonly RenderTargetIdentifier[] m_MRT;
// Token: 0x02000514 RID: 1300
[Token(Token = "0x2000514")]
private static class Uniforms
{
// Token: 0x0400354C RID: 13644
[Token(Token = "0x400354C")]
internal static readonly int _Intensity = Shader.PropertyToID("_Intensity");
// Token: 0x0400354D RID: 13645
[Token(Token = "0x400354D")]
internal static readonly int _Radius = Shader.PropertyToID("_Radius");
// Token: 0x0400354E RID: 13646
[Token(Token = "0x400354E")]
internal static readonly int _FogParams = Shader.PropertyToID("_FogParams");
// Token: 0x0400354F RID: 13647
[Token(Token = "0x400354F")]
internal static readonly int _Downsample = Shader.PropertyToID("_Downsample");
// Token: 0x04003550 RID: 13648
[Token(Token = "0x4003550")]
internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount");
// Token: 0x04003551 RID: 13649
[Token(Token = "0x4003551")]
internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1");
// Token: 0x04003552 RID: 13650
[Token(Token = "0x4003552")]
internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2");
// Token: 0x04003553 RID: 13651
[Token(Token = "0x4003553")]
internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture");
// Token: 0x04003554 RID: 13652
[Token(Token = "0x4003554")]
internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
// Token: 0x04003555 RID: 13653
[Token(Token = "0x4003555")]
internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
}
// Token: 0x02000515 RID: 1301
[Token(Token = "0x2000515")]
private enum OcclusionSource
{
// Token: 0x04003557 RID: 13655
[Token(Token = "0x4003557")]
DepthTexture,
// Token: 0x04003558 RID: 13656
[Token(Token = "0x4003558")]
DepthNormalsTexture,
// Token: 0x04003559 RID: 13657
[Token(Token = "0x4003559")]
GBuffer
}
}
}