Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/ChromaticAberrationComponent.cs
2023-09-06 22:09:22 +02:00

65 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200051C RID: 1308
[Token(Token = "0x200051C")]
public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture<ChromaticAberrationModel>
{
// Token: 0x17000321 RID: 801
// (get) Token: 0x06002D31 RID: 11569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000321")]
public override bool active
{
[Token(Token = "0x6002D31")]
[Address(RVA = "0x108D310", Offset = "0x108BB10", VA = "0x18108D310", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D32 RID: 11570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D32")]
[Address(RVA = "0x108CF30", Offset = "0x108B730", VA = "0x18108CF30", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D33 RID: 11571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D33")]
[Address(RVA = "0x108CF60", Offset = "0x108B760", VA = "0x18108CF60", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D34 RID: 11572 RVA: 0x00061740 File Offset: 0x0005F940
[Token(Token = "0x6002D34")]
[Address(RVA = "0x108D2D0", Offset = "0x108BAD0", VA = "0x18108D2D0")]
public ChromaticAberrationComponent()
{
}
// Token: 0x04003579 RID: 13689
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003579")]
private Texture2D m_SpectrumLut;
// Token: 0x0200051D RID: 1309
[Token(Token = "0x200051D")]
private static class Uniforms
{
// Token: 0x0400357A RID: 13690
[Token(Token = "0x400357A")]
internal static readonly int _ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount");
// Token: 0x0400357B RID: 13691
[Token(Token = "0x400357B")]
internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum");
}
}
}