82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000522 RID: 1314
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[Token(Token = "0x2000522")]
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public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
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{
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// Token: 0x17000324 RID: 804
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// (get) Token: 0x06002D58 RID: 11608 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000324")]
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public override bool active
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{
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[Token(Token = "0x6002D58")]
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[Address(RVA = "0x1498010", Offset = "0x1496810", VA = "0x181498010", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D59 RID: 11609 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D59")]
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[Address(RVA = "0x1497C60", Offset = "0x1496460", VA = "0x181497C60", Slot = "7")]
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public override void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D5A RID: 11610 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D5A")]
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[Address(RVA = "0x1497B20", Offset = "0x1496320", VA = "0x181497B20")]
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private void LoadNoiseTextures()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D5B RID: 11611 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D5B")]
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[Address(RVA = "0x1497C80", Offset = "0x1496480", VA = "0x181497C80", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D5C RID: 11612 RVA: 0x000618CC File Offset: 0x0005FACC
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[Token(Token = "0x6002D5C")]
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[Address(RVA = "0x1497FD0", Offset = "0x14967D0", VA = "0x181497FD0")]
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public DitheringComponent()
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{
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}
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// Token: 0x040035A3 RID: 13731
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40035A3")]
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private Texture2D[] noiseTextures;
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// Token: 0x040035A4 RID: 13732
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40035A4")]
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private int textureIndex;
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// Token: 0x040035A5 RID: 13733
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[Token(Token = "0x40035A5")]
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private const int k_TextureCount = 64;
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// Token: 0x02000523 RID: 1315
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[Token(Token = "0x2000523")]
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private static class Uniforms
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{
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// Token: 0x040035A6 RID: 13734
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[Token(Token = "0x40035A6")]
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internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
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// Token: 0x040035A7 RID: 13735
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[Token(Token = "0x40035A7")]
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internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
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}
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}
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}
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