Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/DitheringComponent.cs
2023-09-06 22:09:22 +02:00

82 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000522 RID: 1314
[Token(Token = "0x2000522")]
public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
{
// Token: 0x17000324 RID: 804
// (get) Token: 0x06002D58 RID: 11608 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000324")]
public override bool active
{
[Token(Token = "0x6002D58")]
[Address(RVA = "0x1498010", Offset = "0x1496810", VA = "0x181498010", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D59 RID: 11609 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D59")]
[Address(RVA = "0x1497C60", Offset = "0x1496460", VA = "0x181497C60", Slot = "7")]
public override void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D5A RID: 11610 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D5A")]
[Address(RVA = "0x1497B20", Offset = "0x1496320", VA = "0x181497B20")]
private void LoadNoiseTextures()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D5B RID: 11611 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D5B")]
[Address(RVA = "0x1497C80", Offset = "0x1496480", VA = "0x181497C80", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D5C RID: 11612 RVA: 0x000618CC File Offset: 0x0005FACC
[Token(Token = "0x6002D5C")]
[Address(RVA = "0x1497FD0", Offset = "0x14967D0", VA = "0x181497FD0")]
public DitheringComponent()
{
}
// Token: 0x040035A3 RID: 13731
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40035A3")]
private Texture2D[] noiseTextures;
// Token: 0x040035A4 RID: 13732
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40035A4")]
private int textureIndex;
// Token: 0x040035A5 RID: 13733
[Token(Token = "0x40035A5")]
private const int k_TextureCount = 64;
// Token: 0x02000523 RID: 1315
[Token(Token = "0x2000523")]
private static class Uniforms
{
// Token: 0x040035A6 RID: 13734
[Token(Token = "0x40035A6")]
internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
// Token: 0x040035A7 RID: 13735
[Token(Token = "0x40035A7")]
internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
}
}
}