158 lines
5.3 KiB
C#
158 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000561 RID: 1377
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[Token(Token = "0x2000561")]
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[Serializable]
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public class EyeAdaptationModel : PostProcessingModel
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{
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// Token: 0x17000352 RID: 850
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// (get) Token: 0x06002DF1 RID: 11761 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x06002DF2 RID: 11762 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000352")]
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public EyeAdaptationModel.Settings settings
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{
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[Token(Token = "0x6002DF1")]
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[Address(RVA = "0xA9A0A0", Offset = "0xA988A0", VA = "0x180A9A0A0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x6002DF2")]
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[Address(RVA = "0xA9A0D0", Offset = "0xA988D0", VA = "0x180A9A0D0")]
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set
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002DF3 RID: 11763 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DF3")]
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[Address(RVA = "0xA9A010", Offset = "0xA98810", VA = "0x180A9A010", Slot = "4")]
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public override void Reset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DF4 RID: 11764 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DF4")]
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[Address(RVA = "0xA9A050", Offset = "0xA98850", VA = "0x180A9A050")]
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public EyeAdaptationModel()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040036C9 RID: 14025
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40036C9")]
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[SerializeField]
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private EyeAdaptationModel.Settings m_Settings;
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// Token: 0x02000562 RID: 1378
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[Token(Token = "0x2000562")]
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public enum EyeAdaptationType
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{
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// Token: 0x040036CB RID: 14027
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[Token(Token = "0x40036CB")]
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Progressive,
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// Token: 0x040036CC RID: 14028
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[Token(Token = "0x40036CC")]
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Fixed
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}
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// Token: 0x02000563 RID: 1379
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[Token(Token = "0x2000563")]
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[Serializable]
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public struct Settings
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{
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// Token: 0x17000353 RID: 851
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// (get) Token: 0x06002DF5 RID: 11765 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000353")]
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public static EyeAdaptationModel.Settings defaultSettings
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{
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[Token(Token = "0x6002DF5")]
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[Address(RVA = "0x6702A0", Offset = "0x66EAA0", VA = "0x1806702A0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x040036CD RID: 14029
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40036CD")]
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[Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
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[Range(1f, 99f)]
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public float lowPercent;
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// Token: 0x040036CE RID: 14030
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40036CE")]
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[Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")]
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[Range(1f, 99f)]
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public float highPercent;
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// Token: 0x040036CF RID: 14031
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40036CF")]
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[Tooltip("Minimum average luminance to consider for auto exposure (in EV).")]
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public float minLuminance;
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// Token: 0x040036D0 RID: 14032
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40036D0")]
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[Tooltip("Maximum average luminance to consider for auto exposure (in EV).")]
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public float maxLuminance;
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// Token: 0x040036D1 RID: 14033
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40036D1")]
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[Min(0f)]
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[Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")]
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public float keyValue;
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// Token: 0x040036D2 RID: 14034
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40036D2")]
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[Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")]
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public bool dynamicKeyValue;
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// Token: 0x040036D3 RID: 14035
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40036D3")]
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[Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")]
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public EyeAdaptationModel.EyeAdaptationType adaptationType;
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// Token: 0x040036D4 RID: 14036
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40036D4")]
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[Min(0f)]
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[Tooltip("Adaptation speed from a dark to a light environment.")]
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public float speedUp;
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// Token: 0x040036D5 RID: 14037
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40036D5")]
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[Tooltip("Adaptation speed from a light to a dark environment.")]
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[Min(0f)]
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public float speedDown;
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// Token: 0x040036D6 RID: 14038
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40036D6")]
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[Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
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[Range(-16f, -1f)]
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public int logMin;
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// Token: 0x040036D7 RID: 14039
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40036D7")]
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[Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")]
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[Range(1f, 16f)]
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public int logMax;
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}
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}
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}
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