93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000526 RID: 1318
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[Token(Token = "0x2000526")]
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public sealed class FogComponent : PostProcessingComponentCommandBuffer<FogModel>
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{
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// Token: 0x17000326 RID: 806
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// (get) Token: 0x06002D67 RID: 11623 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000326")]
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public override bool active
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{
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[Token(Token = "0x6002D67")]
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[Address(RVA = "0x4D3B50", Offset = "0x4D2350", VA = "0x1804D3B50", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D68 RID: 11624 RVA: 0x00061A44 File Offset: 0x0005FC44
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[Token(Token = "0x6002D68")]
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[Address(RVA = "0x4D3660", Offset = "0x4D1E60", VA = "0x1804D3660", Slot = "11")]
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public override string GetName()
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{
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return "Fog";
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}
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// Token: 0x06002D69 RID: 11625 RVA: 0x00061A58 File Offset: 0x0005FC58
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[Token(Token = "0x6002D69")]
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[Address(RVA = "0x47E540", Offset = "0x47CD40", VA = "0x18047E540", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth;
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}
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// Token: 0x06002D6A RID: 11626 RVA: 0x00061A68 File Offset: 0x0005FC68
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[Token(Token = "0x6002D6A")]
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[Address(RVA = "0x4D3650", Offset = "0x4D1E50", VA = "0x1804D3650", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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return CameraEvent.AfterImageEffectsOpaque;
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}
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// Token: 0x06002D6B RID: 11627 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D6B")]
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[Address(RVA = "0x4D3690", Offset = "0x4D1E90", VA = "0x1804D3690", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D6C RID: 11628 RVA: 0x00061A78 File Offset: 0x0005FC78
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[Token(Token = "0x6002D6C")]
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[Address(RVA = "0x4D3B10", Offset = "0x4D2310", VA = "0x1804D3B10")]
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public FogComponent()
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{
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}
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// Token: 0x040035B9 RID: 13753
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[Token(Token = "0x40035B9")]
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private const string k_ShaderString = "Hidden/Post FX/Fog";
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// Token: 0x02000527 RID: 1319
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[Token(Token = "0x2000527")]
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private static class Uniforms
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{
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// Token: 0x040035BA RID: 13754
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[Token(Token = "0x40035BA")]
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internal static readonly int _FogColor = Shader.PropertyToID("_FogColor");
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// Token: 0x040035BB RID: 13755
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[Token(Token = "0x40035BB")]
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internal static readonly int _Density = Shader.PropertyToID("_Density");
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// Token: 0x040035BC RID: 13756
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[Token(Token = "0x40035BC")]
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internal static readonly int _Start = Shader.PropertyToID("_Start");
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// Token: 0x040035BD RID: 13757
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[Token(Token = "0x40035BD")]
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internal static readonly int _End = Shader.PropertyToID("_End");
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// Token: 0x040035BE RID: 13758
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[Token(Token = "0x40035BE")]
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internal static readonly int _TempRT = Shader.PropertyToID("_TempRT");
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}
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}
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}
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