Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/GraphicsUtils.cs
2023-09-06 22:09:22 +02:00

125 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x0200057F RID: 1407
[Token(Token = "0x200057F")]
public static class GraphicsUtils
{
// Token: 0x17000369 RID: 873
// (get) Token: 0x06002E49 RID: 11849 RVA: 0x0006297C File Offset: 0x00060B7C
[Token(Token = "0x17000369")]
public static bool isLinearColorSpace
{
[Token(Token = "0x6002E49")]
[Address(RVA = "0x11D6410", Offset = "0x11D4C10", VA = "0x1811D6410")]
get
{
return QualitySettings.activeColorSpace == ColorSpace.Linear;
}
}
// Token: 0x1700036A RID: 874
// (get) Token: 0x06002E4A RID: 11850 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700036A")]
public static bool supportsDX11
{
[Token(Token = "0x6002E4A")]
[Address(RVA = "0x11D67D0", Offset = "0x11D4FD0", VA = "0x1811D67D0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700036B RID: 875
// (get) Token: 0x06002E4B RID: 11851 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700036B")]
public static Texture2D whiteTexture
{
[Token(Token = "0x6002E4B")]
[Address(RVA = "0x11D6800", Offset = "0x11D5000", VA = "0x1811D6800")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x1700036C RID: 876
// (get) Token: 0x06002E4C RID: 11852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700036C")]
public static Mesh quad
{
[Token(Token = "0x6002E4C")]
[Address(RVA = "0x11D6430", Offset = "0x11D4C30", VA = "0x1811D6430")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002E4D RID: 11853 RVA: 0x00062994 File Offset: 0x00060B94
[Token(Token = "0x6002E4D")]
[Address(RVA = "0x11D60A0", Offset = "0x11D48A0", VA = "0x1811D60A0")]
public static void Blit(Material material, int pass)
{
GL.PushMatrix();
GL.LoadOrtho();
bool flag = material.SetPass(pass);
GL.Begin(5);
int num = 0;
GL.TexCoord2((float)0, (float)num);
int num2 = 0;
GL.Vertex3((float)0, (float)num2, 0.1f);
int num3 = 0;
GL.TexCoord2(1f, (float)num3);
int num4 = 0;
GL.Vertex3(1f, (float)num4, 0.1f);
GL.TexCoord2((float)0, 1f);
GL.Vertex3((float)0, 1f, 0.1f);
GL.TexCoord2(1f, 1f);
GL.Vertex3(1f, 1f, 0.1f);
GL.End();
GL.PopMatrix();
}
// Token: 0x06002E4E RID: 11854 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002E4E")]
[Address(RVA = "0x11D61A0", Offset = "0x11D49A0", VA = "0x1811D61A0")]
public static void ClearAndBlit(Texture source, RenderTexture destination, Material material, int pass, bool clearColor = true, bool clearDepth = false)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002E4F RID: 11855 RVA: 0x00062A50 File Offset: 0x00060C50
[Token(Token = "0x6002E4F")]
[Address(RVA = "0x11D6340", Offset = "0x11D4B40", VA = "0x1811D6340")]
public static void Destroy(Object obj)
{
int num = 0;
if (obj != num)
{
Object.Destroy(obj);
return;
}
}
// Token: 0x06002E50 RID: 11856 RVA: 0x00062A70 File Offset: 0x00060C70
[Token(Token = "0x6002E50")]
[Address(RVA = "0x11D63D0", Offset = "0x11D4BD0", VA = "0x1811D63D0")]
public static void Dispose()
{
GraphicsUtils.Destroy(GraphicsUtils.s_Quad);
}
// Token: 0x04003743 RID: 14147
[Token(Token = "0x4003743")]
private static Texture2D s_WhiteTexture;
// Token: 0x04003744 RID: 14148
[Token(Token = "0x4003744")]
private static Mesh s_Quad;
}
}