139 lines
3.8 KiB
C#
139 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x0200057B RID: 1403
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[Token(Token = "0x200057B")]
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public class PostProcessingContext
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{
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// Token: 0x17000362 RID: 866
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// (get) Token: 0x06002E36 RID: 11830 RVA: 0x000626F4 File Offset: 0x000608F4
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// (set) Token: 0x06002E37 RID: 11831 RVA: 0x00062708 File Offset: 0x00060908
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[Token(Token = "0x17000362")]
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public bool interrupted
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{
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[Token(Token = "0x6002E36")]
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[Address(RVA = "0x477710", Offset = "0x475F10", VA = "0x180477710")]
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get;
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[Token(Token = "0x6002E37")]
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[Address(RVA = "0x4FCED0", Offset = "0x4FB6D0", VA = "0x1804FCED0")]
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private set;
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}
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// Token: 0x06002E38 RID: 11832 RVA: 0x0006271C File Offset: 0x0006091C
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[Token(Token = "0x6002E38")]
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[Address(RVA = "0x477920", Offset = "0x476120", VA = "0x180477920")]
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public void Interrupt()
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{
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this.<interrupted>k__BackingField = true;
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}
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// Token: 0x06002E39 RID: 11833 RVA: 0x00062730 File Offset: 0x00060930
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[Token(Token = "0x6002E39")]
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[Address(RVA = "0xCAFBF0", Offset = "0xCAE3F0", VA = "0x180CAFBF0")]
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public PostProcessingContext Reset()
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{
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int num = 0;
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this.profile = num;
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this.camera = num;
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this.materialFactory = num;
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this.renderTextureFactory = num;
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this.<interrupted>k__BackingField = num != 0;
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return this;
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}
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// Token: 0x17000363 RID: 867
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// (get) Token: 0x06002E3A RID: 11834 RVA: 0x00062764 File Offset: 0x00060964
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[Token(Token = "0x17000363")]
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public bool isGBufferAvailable
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{
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[Token(Token = "0x6002E3A")]
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[Address(RVA = "0xCAFC70", Offset = "0xCAE470", VA = "0x180CAFC70")]
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get
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{
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return this.camera.actualRenderingPath == RenderingPath.DeferredShading;
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}
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}
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// Token: 0x17000364 RID: 868
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// (get) Token: 0x06002E3B RID: 11835 RVA: 0x00062788 File Offset: 0x00060988
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[Token(Token = "0x17000364")]
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public bool isHdr
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{
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[Token(Token = "0x6002E3B")]
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[Address(RVA = "0xCAFCA0", Offset = "0xCAE4A0", VA = "0x180CAFCA0")]
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get
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{
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return this.camera.allowHDR;
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}
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}
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// Token: 0x17000365 RID: 869
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// (get) Token: 0x06002E3C RID: 11836 RVA: 0x000627A8 File Offset: 0x000609A8
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[Token(Token = "0x17000365")]
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public int width
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{
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[Token(Token = "0x6002E3C")]
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[Address(RVA = "0xCAFD00", Offset = "0xCAE500", VA = "0x180CAFD00")]
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get
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{
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return this.camera.pixelWidth;
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}
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}
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// Token: 0x17000366 RID: 870
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// (get) Token: 0x06002E3D RID: 11837 RVA: 0x000627C8 File Offset: 0x000609C8
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[Token(Token = "0x17000366")]
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public int height
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{
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[Token(Token = "0x6002E3D")]
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[Address(RVA = "0xCAFC50", Offset = "0xCAE450", VA = "0x180CAFC50")]
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get
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{
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return this.camera.pixelHeight;
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}
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}
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// Token: 0x17000367 RID: 871
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// (get) Token: 0x06002E3E RID: 11838 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000367")]
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public Rect viewport
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{
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[Token(Token = "0x6002E3E")]
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[Address(RVA = "0xCAFCC0", Offset = "0xCAE4C0", VA = "0x180CAFCC0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002E3F RID: 11839 RVA: 0x000627E8 File Offset: 0x000609E8
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[Token(Token = "0x6002E3F")]
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[Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")]
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public PostProcessingContext()
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{
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}
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// Token: 0x04003729 RID: 14121
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003729")]
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public PostProcessingProfile profile;
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// Token: 0x0400372A RID: 14122
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400372A")]
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public Camera camera;
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// Token: 0x0400372B RID: 14123
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400372B")]
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public MaterialFactory materialFactory;
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// Token: 0x0400372C RID: 14124
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400372C")]
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public RenderTextureFactory renderTextureFactory;
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}
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}
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