Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/UserLutComponent.cs
2023-09-06 22:09:22 +02:00

60 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000537 RID: 1335
[Token(Token = "0x2000537")]
public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
{
// Token: 0x1700032F RID: 815
// (get) Token: 0x06002DA8 RID: 11688 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x1700032F")]
public override bool active
{
[Token(Token = "0x6002DA8")]
[Address(RVA = "0x96D2B0", Offset = "0x96BAB0", VA = "0x18096D2B0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002DA9 RID: 11689 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002DA9")]
[Address(RVA = "0x96D0B0", Offset = "0x96B8B0", VA = "0x18096D0B0", Slot = "10")]
public override void Prepare(Material uberMaterial)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002DAA RID: 11690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002DAA")]
[Address(RVA = "0x96CF30", Offset = "0x96B730", VA = "0x18096CF30")]
public void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002DAB RID: 11691 RVA: 0x000622A0 File Offset: 0x000604A0
[Token(Token = "0x6002DAB")]
[Address(RVA = "0x96D270", Offset = "0x96BA70", VA = "0x18096D270")]
public UserLutComponent()
{
}
// Token: 0x02000538 RID: 1336
[Token(Token = "0x2000538")]
private static class Uniforms
{
// Token: 0x04003635 RID: 13877
[Token(Token = "0x4003635")]
internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
// Token: 0x04003636 RID: 13878
[Token(Token = "0x4003636")]
internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
}
}
}