60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000537 RID: 1335
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[Token(Token = "0x2000537")]
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public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
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{
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// Token: 0x1700032F RID: 815
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// (get) Token: 0x06002DA8 RID: 11688 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700032F")]
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public override bool active
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{
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[Token(Token = "0x6002DA8")]
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[Address(RVA = "0x96D2B0", Offset = "0x96BAB0", VA = "0x18096D2B0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002DA9 RID: 11689 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DA9")]
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[Address(RVA = "0x96D0B0", Offset = "0x96B8B0", VA = "0x18096D0B0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DAA RID: 11690 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DAA")]
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[Address(RVA = "0x96CF30", Offset = "0x96B730", VA = "0x18096CF30")]
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public void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DAB RID: 11691 RVA: 0x000622A0 File Offset: 0x000604A0
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[Token(Token = "0x6002DAB")]
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[Address(RVA = "0x96D270", Offset = "0x96BA70", VA = "0x18096D270")]
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public UserLutComponent()
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{
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}
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// Token: 0x02000538 RID: 1336
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[Token(Token = "0x2000538")]
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private static class Uniforms
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{
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// Token: 0x04003635 RID: 13877
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[Token(Token = "0x4003635")]
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internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
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// Token: 0x04003636 RID: 13878
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[Token(Token = "0x4003636")]
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internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
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}
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}
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}
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