64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000539 RID: 1337
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[Token(Token = "0x2000539")]
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public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
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{
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// Token: 0x17000330 RID: 816
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// (get) Token: 0x06002DAD RID: 11693 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000330")]
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public override bool active
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{
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[Token(Token = "0x6002DAD")]
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[Address(RVA = "0x945AE0", Offset = "0x9442E0", VA = "0x180945AE0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002DAE RID: 11694 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002DAE")]
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[Address(RVA = "0x9457B0", Offset = "0x943FB0", VA = "0x1809457B0", Slot = "10")]
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public override void Prepare(Material uberMaterial)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002DAF RID: 11695 RVA: 0x000622E0 File Offset: 0x000604E0
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[Token(Token = "0x6002DAF")]
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[Address(RVA = "0x945AA0", Offset = "0x9442A0", VA = "0x180945AA0")]
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public VignetteComponent()
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{
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}
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// Token: 0x0200053A RID: 1338
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[Token(Token = "0x200053A")]
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private static class Uniforms
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{
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// Token: 0x04003637 RID: 13879
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[Token(Token = "0x4003637")]
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internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
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// Token: 0x04003638 RID: 13880
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[Token(Token = "0x4003638")]
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internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
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// Token: 0x04003639 RID: 13881
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[Token(Token = "0x4003639")]
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internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
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// Token: 0x0400363A RID: 13882
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[Token(Token = "0x400363A")]
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internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
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// Token: 0x0400363B RID: 13883
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[Token(Token = "0x400363B")]
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internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
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}
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}
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}
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