269 lines
7.8 KiB
C#
269 lines
7.8 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnitySA.Utility;
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namespace UnitySA.Characters.FirstPerson
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{
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// Token: 0x020005DF RID: 1503
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[Token(Token = "0x20005DF")]
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[RequireComponent(typeof(AudioSource))]
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[RequireComponent(typeof(CharacterController))]
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public class FPCtrl : MonoBehaviour
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{
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// Token: 0x06002FA1 RID: 12193 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA1")]
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[Address(RVA = "0x4CB0D0", Offset = "0x4C98D0", VA = "0x1804CB0D0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA2 RID: 12194 RVA: 0x000654B4 File Offset: 0x000636B4
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[Token(Token = "0x6002FA2")]
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[Address(RVA = "0x4CB590", Offset = "0x4C9D90", VA = "0x1804CB590")]
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private void Update()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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if (!this.m_Jump)
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{
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bool buttonDown = Input.GetButtonDown("Jump");
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this.m_Jump = buttonDown;
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}
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int num = 0;
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if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
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{
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IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
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Coroutine coroutine = base.StartCoroutine(enumerator);
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this.m_MoveDir.y = (float)num;
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this.m_Jumping = num != 0;
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}
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if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
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{
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this.m_MoveDir.y = (float)num;
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}
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bool isGrounded = this.m_CharacterController.isGrounded;
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this.m_PreviouslyGrounded = isGrounded;
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}
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// Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA3")]
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[Address(RVA = "0x4CA5B0", Offset = "0x4C8DB0", VA = "0x1804CA5B0")]
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private void FixedUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA4")]
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[Address(RVA = "0x4CAF20", Offset = "0x4C9720", VA = "0x1804CAF20")]
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private void ProgressStepCycle(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA5")]
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[Address(RVA = "0x4CB320", Offset = "0x4C9B20", VA = "0x1804CB320")]
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private void UpdateCameraPosition(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA6")]
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[Address(RVA = "0x4CAB70", Offset = "0x4C9370", VA = "0x1804CAB70")]
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private void GetInput(out float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA7 RID: 12199 RVA: 0x00065590 File Offset: 0x00063790
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[Token(Token = "0x6002FA7")]
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[Address(RVA = "0x4CB070", Offset = "0x4C9870", VA = "0x1804CB070")]
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private void RotateView()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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}
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// Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA8")]
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[Address(RVA = "0x4CAD70", Offset = "0x4C9570", VA = "0x1804CAD70")]
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA9 RID: 12201 RVA: 0x000655C8 File Offset: 0x000637C8
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[Token(Token = "0x6002FA9")]
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[Address(RVA = "0x4CB6D0", Offset = "0x4C9ED0", VA = "0x1804CB6D0")]
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public FPCtrl()
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{
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CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
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this.m_HeadBob = curveCtrlBob;
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LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
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this.m_JumpBob = lerpCtrlBob;
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float z = Vector3.zero.z;
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this.m_MoveDir.z = z;
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base..ctor();
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}
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// Token: 0x040039E1 RID: 14817
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40039E1")]
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[SerializeField]
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private bool m_IsWalking;
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// Token: 0x040039E2 RID: 14818
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40039E2")]
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[SerializeField]
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private float m_WalkSpeed;
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// Token: 0x040039E3 RID: 14819
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40039E3")]
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[SerializeField]
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private float m_RunSpeed;
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// Token: 0x040039E4 RID: 14820
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40039E4")]
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[SerializeField]
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[Range(0f, 1f)]
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private float m_RunstepLenghten;
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// Token: 0x040039E5 RID: 14821
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40039E5")]
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[SerializeField]
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private float m_JumpSpeed;
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// Token: 0x040039E6 RID: 14822
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40039E6")]
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[SerializeField]
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private float m_StickToGroundForce;
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// Token: 0x040039E7 RID: 14823
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40039E7")]
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[SerializeField]
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private float m_GravityMultiplier;
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// Token: 0x040039E8 RID: 14824
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40039E8")]
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[SerializeField]
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private MLook m_MouseLook;
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// Token: 0x040039E9 RID: 14825
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40039E9")]
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[SerializeField]
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private bool m_UseFovKick;
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// Token: 0x040039EA RID: 14826
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40039EA")]
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[SerializeField]
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private FOVZoom m_FovKick = new FOVZoom
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{
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FOVIncrease = 3f,
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TimeToIncrease = 1f,
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TimeToDecrease = 1f
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};
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// Token: 0x040039EB RID: 14827
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40039EB")]
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[SerializeField]
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private bool m_UseHeadBob;
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// Token: 0x040039EC RID: 14828
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40039EC")]
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[SerializeField]
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private CurveCtrlBob m_HeadBob;
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// Token: 0x040039ED RID: 14829
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40039ED")]
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[SerializeField]
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private LerpCtrlBob m_JumpBob;
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// Token: 0x040039EE RID: 14830
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40039EE")]
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[SerializeField]
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private float m_StepInterval;
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// Token: 0x040039EF RID: 14831
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40039EF")]
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private Camera m_Camera;
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// Token: 0x040039F0 RID: 14832
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40039F0")]
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private bool m_Jump;
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// Token: 0x040039F1 RID: 14833
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x40039F1")]
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private float m_YRotation;
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// Token: 0x040039F2 RID: 14834
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40039F2")]
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private Vector2 m_Input;
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// Token: 0x040039F3 RID: 14835
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40039F3")]
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private Vector3 m_MoveDir;
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// Token: 0x040039F4 RID: 14836
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40039F4")]
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private CharacterController m_CharacterController;
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// Token: 0x040039F5 RID: 14837
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40039F5")]
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private CollisionFlags m_CollisionFlags;
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// Token: 0x040039F6 RID: 14838
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x40039F6")]
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private bool m_PreviouslyGrounded;
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// Token: 0x040039F7 RID: 14839
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40039F7")]
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private Vector3 m_OriginalCameraPosition;
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// Token: 0x040039F8 RID: 14840
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x40039F8")]
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private float m_StepCycle;
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// Token: 0x040039F9 RID: 14841
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40039F9")]
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private float m_NextStep;
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// Token: 0x040039FA RID: 14842
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x40039FA")]
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private bool m_Jumping;
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}
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}
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