Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnitySA/Characters/FirstPerson/FPCtrl.cs
2023-09-06 22:09:22 +02:00

269 lines
7.8 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
using UnitySA.Utility;
namespace UnitySA.Characters.FirstPerson
{
// Token: 0x020005DF RID: 1503
[Token(Token = "0x20005DF")]
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(CharacterController))]
public class FPCtrl : MonoBehaviour
{
// Token: 0x06002FA1 RID: 12193 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA1")]
[Address(RVA = "0x4CB0D0", Offset = "0x4C98D0", VA = "0x1804CB0D0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA2 RID: 12194 RVA: 0x000654B4 File Offset: 0x000636B4
[Token(Token = "0x6002FA2")]
[Address(RVA = "0x4CB590", Offset = "0x4C9D90", VA = "0x1804CB590")]
private void Update()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
if (!this.m_Jump)
{
bool buttonDown = Input.GetButtonDown("Jump");
this.m_Jump = buttonDown;
}
int num = 0;
if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
{
IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
Coroutine coroutine = base.StartCoroutine(enumerator);
this.m_MoveDir.y = (float)num;
this.m_Jumping = num != 0;
}
if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
{
this.m_MoveDir.y = (float)num;
}
bool isGrounded = this.m_CharacterController.isGrounded;
this.m_PreviouslyGrounded = isGrounded;
}
// Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA3")]
[Address(RVA = "0x4CA5B0", Offset = "0x4C8DB0", VA = "0x1804CA5B0")]
private void FixedUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA4")]
[Address(RVA = "0x4CAF20", Offset = "0x4C9720", VA = "0x1804CAF20")]
private void ProgressStepCycle(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA5")]
[Address(RVA = "0x4CB320", Offset = "0x4C9B20", VA = "0x1804CB320")]
private void UpdateCameraPosition(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA6")]
[Address(RVA = "0x4CAB70", Offset = "0x4C9370", VA = "0x1804CAB70")]
private void GetInput(out float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA7 RID: 12199 RVA: 0x00065590 File Offset: 0x00063790
[Token(Token = "0x6002FA7")]
[Address(RVA = "0x4CB070", Offset = "0x4C9870", VA = "0x1804CB070")]
private void RotateView()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
}
// Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FA8")]
[Address(RVA = "0x4CAD70", Offset = "0x4C9570", VA = "0x1804CAD70")]
private void OnControllerColliderHit(ControllerColliderHit hit)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FA9 RID: 12201 RVA: 0x000655C8 File Offset: 0x000637C8
[Token(Token = "0x6002FA9")]
[Address(RVA = "0x4CB6D0", Offset = "0x4C9ED0", VA = "0x1804CB6D0")]
public FPCtrl()
{
CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
this.m_HeadBob = curveCtrlBob;
LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
this.m_JumpBob = lerpCtrlBob;
float z = Vector3.zero.z;
this.m_MoveDir.z = z;
base..ctor();
}
// Token: 0x040039E1 RID: 14817
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039E1")]
[SerializeField]
private bool m_IsWalking;
// Token: 0x040039E2 RID: 14818
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40039E2")]
[SerializeField]
private float m_WalkSpeed;
// Token: 0x040039E3 RID: 14819
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039E3")]
[SerializeField]
private float m_RunSpeed;
// Token: 0x040039E4 RID: 14820
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40039E4")]
[SerializeField]
[Range(0f, 1f)]
private float m_RunstepLenghten;
// Token: 0x040039E5 RID: 14821
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039E5")]
[SerializeField]
private float m_JumpSpeed;
// Token: 0x040039E6 RID: 14822
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40039E6")]
[SerializeField]
private float m_StickToGroundForce;
// Token: 0x040039E7 RID: 14823
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40039E7")]
[SerializeField]
private float m_GravityMultiplier;
// Token: 0x040039E8 RID: 14824
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40039E8")]
[SerializeField]
private MLook m_MouseLook;
// Token: 0x040039E9 RID: 14825
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40039E9")]
[SerializeField]
private bool m_UseFovKick;
// Token: 0x040039EA RID: 14826
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40039EA")]
[SerializeField]
private FOVZoom m_FovKick = new FOVZoom
{
FOVIncrease = 3f,
TimeToIncrease = 1f,
TimeToDecrease = 1f
};
// Token: 0x040039EB RID: 14827
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40039EB")]
[SerializeField]
private bool m_UseHeadBob;
// Token: 0x040039EC RID: 14828
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40039EC")]
[SerializeField]
private CurveCtrlBob m_HeadBob;
// Token: 0x040039ED RID: 14829
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40039ED")]
[SerializeField]
private LerpCtrlBob m_JumpBob;
// Token: 0x040039EE RID: 14830
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40039EE")]
[SerializeField]
private float m_StepInterval;
// Token: 0x040039EF RID: 14831
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40039EF")]
private Camera m_Camera;
// Token: 0x040039F0 RID: 14832
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40039F0")]
private bool m_Jump;
// Token: 0x040039F1 RID: 14833
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40039F1")]
private float m_YRotation;
// Token: 0x040039F2 RID: 14834
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40039F2")]
private Vector2 m_Input;
// Token: 0x040039F3 RID: 14835
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40039F3")]
private Vector3 m_MoveDir;
// Token: 0x040039F4 RID: 14836
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40039F4")]
private CharacterController m_CharacterController;
// Token: 0x040039F5 RID: 14837
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40039F5")]
private CollisionFlags m_CollisionFlags;
// Token: 0x040039F6 RID: 14838
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40039F6")]
private bool m_PreviouslyGrounded;
// Token: 0x040039F7 RID: 14839
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40039F7")]
private Vector3 m_OriginalCameraPosition;
// Token: 0x040039F8 RID: 14840
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x40039F8")]
private float m_StepCycle;
// Token: 0x040039F9 RID: 14841
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40039F9")]
private float m_NextStep;
// Token: 0x040039FA RID: 14842
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x40039FA")]
private bool m_Jumping;
}
}