Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/AAMode.cs
2023-09-06 22:09:22 +02:00

33 lines
710 B
C#

using System;
using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200059A RID: 1434
[Token(Token = "0x200059A")]
public enum AAMode
{
// Token: 0x040037C2 RID: 14274
[Token(Token = "0x40037C2")]
FXAA2,
// Token: 0x040037C3 RID: 14275
[Token(Token = "0x40037C3")]
FXAA3Console,
// Token: 0x040037C4 RID: 14276
[Token(Token = "0x40037C4")]
FXAA1PresetA,
// Token: 0x040037C5 RID: 14277
[Token(Token = "0x40037C5")]
FXAA1PresetB,
// Token: 0x040037C6 RID: 14278
[Token(Token = "0x40037C6")]
NFAA,
// Token: 0x040037C7 RID: 14279
[Token(Token = "0x40037C7")]
SSAA,
// Token: 0x040037C8 RID: 14280
[Token(Token = "0x40037C8")]
DLAA
}
}