33 lines
710 B
C#
33 lines
710 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200059A RID: 1434
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[Token(Token = "0x200059A")]
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public enum AAMode
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{
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// Token: 0x040037C2 RID: 14274
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[Token(Token = "0x40037C2")]
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FXAA2,
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// Token: 0x040037C3 RID: 14275
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[Token(Token = "0x40037C3")]
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FXAA3Console,
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// Token: 0x040037C4 RID: 14276
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[Token(Token = "0x40037C4")]
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FXAA1PresetA,
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// Token: 0x040037C5 RID: 14277
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[Token(Token = "0x40037C5")]
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FXAA1PresetB,
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// Token: 0x040037C6 RID: 14278
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[Token(Token = "0x40037C6")]
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NFAA,
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// Token: 0x040037C7 RID: 14279
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[Token(Token = "0x40037C7")]
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SSAA,
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// Token: 0x040037C8 RID: 14280
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[Token(Token = "0x40037C8")]
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DLAA
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}
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}
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