105 lines
2.9 KiB
C#
105 lines
2.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005AB RID: 1451
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[Token(Token = "0x20005AB")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
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[RequireComponent(typeof(Camera))]
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public class BlurOptimized : PostEffectsBase
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{
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// Token: 0x06002EEC RID: 12012 RVA: 0x00063DC0 File Offset: 0x00061FC0
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[Token(Token = "0x6002EEC")]
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[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.blurMaterial;
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Shader shader = this.blurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.blurMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002EED RID: 12013 RVA: 0x00063E0C File Offset: 0x0006200C
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[Token(Token = "0x6002EED")]
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[Address(RVA = "0xE4EE90", Offset = "0xE4D690", VA = "0x180E4EE90")]
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public void OnDisable()
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{
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if (this.blurMaterial)
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{
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UnityEngine.Object.DestroyImmediate(this.blurMaterial);
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}
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}
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// Token: 0x06002EEE RID: 12014 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EEE")]
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[Address(RVA = "0xE4EF20", Offset = "0xE4D720", VA = "0x180E4EF20")]
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EEF RID: 12015 RVA: 0x00063E34 File Offset: 0x00062034
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[Token(Token = "0x6002EEF")]
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[Address(RVA = "0xE4F390", Offset = "0xE4DB90", VA = "0x180E4F390")]
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public BlurOptimized()
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{
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}
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// Token: 0x04003850 RID: 14416
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003850")]
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[Attribute(Name = "RangeAttribute", RVA = "0xE24C0", Offset = "0xE18C0")]
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public int downsample = (int)((ulong)1L);
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// Token: 0x04003851 RID: 14417
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003851")]
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[Range(0f, 10f)]
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public float blurSize = 3f;
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// Token: 0x04003852 RID: 14418
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003852")]
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[Range(1f, 4f)]
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public int blurIterations = (int)((ulong)2L);
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// Token: 0x04003853 RID: 14419
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003853")]
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public BlurOptimized.BlurType blurType;
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// Token: 0x04003854 RID: 14420
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003854")]
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public Shader blurShader;
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// Token: 0x04003855 RID: 14421
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003855")]
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private Material blurMaterial;
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// Token: 0x020005AC RID: 1452
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[Token(Token = "0x20005AC")]
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public enum BlurType
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{
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// Token: 0x04003857 RID: 14423
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[Token(Token = "0x4003857")]
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StandardGauss,
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// Token: 0x04003858 RID: 14424
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[Token(Token = "0x4003858")]
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SgxGauss
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}
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}
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}
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