Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/BlurOptimized.cs
2023-09-06 22:09:22 +02:00

105 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AB RID: 1451
[Token(Token = "0x20005AB")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Blur/Blur (Optimized)")]
[RequireComponent(typeof(Camera))]
public class BlurOptimized : PostEffectsBase
{
// Token: 0x06002EEC RID: 12012 RVA: 0x00063DC0 File Offset: 0x00061FC0
[Token(Token = "0x6002EEC")]
[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.blurMaterial;
Shader shader = this.blurShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.blurMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EED RID: 12013 RVA: 0x00063E0C File Offset: 0x0006200C
[Token(Token = "0x6002EED")]
[Address(RVA = "0xE4EE90", Offset = "0xE4D690", VA = "0x180E4EE90")]
public void OnDisable()
{
if (this.blurMaterial)
{
UnityEngine.Object.DestroyImmediate(this.blurMaterial);
}
}
// Token: 0x06002EEE RID: 12014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EEE")]
[Address(RVA = "0xE4EF20", Offset = "0xE4D720", VA = "0x180E4EF20")]
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EEF RID: 12015 RVA: 0x00063E34 File Offset: 0x00062034
[Token(Token = "0x6002EEF")]
[Address(RVA = "0xE4F390", Offset = "0xE4DB90", VA = "0x180E4F390")]
public BlurOptimized()
{
}
// Token: 0x04003850 RID: 14416
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003850")]
[Attribute(Name = "RangeAttribute", RVA = "0xE24C0", Offset = "0xE18C0")]
public int downsample = (int)((ulong)1L);
// Token: 0x04003851 RID: 14417
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003851")]
[Range(0f, 10f)]
public float blurSize = 3f;
// Token: 0x04003852 RID: 14418
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003852")]
[Range(1f, 4f)]
public int blurIterations = (int)((ulong)2L);
// Token: 0x04003853 RID: 14419
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4003853")]
public BlurOptimized.BlurType blurType;
// Token: 0x04003854 RID: 14420
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003854")]
public Shader blurShader;
// Token: 0x04003855 RID: 14421
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003855")]
private Material blurMaterial;
// Token: 0x020005AC RID: 1452
[Token(Token = "0x20005AC")]
public enum BlurType
{
// Token: 0x04003857 RID: 14423
[Token(Token = "0x4003857")]
StandardGauss,
// Token: 0x04003858 RID: 14424
[Token(Token = "0x4003858")]
SgxGauss
}
}
}