Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/ContrastEnhance.cs
2023-09-06 22:09:22 +02:00

91 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B3 RID: 1459
[Token(Token = "0x20005B3")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
[RequireComponent(typeof(Camera))]
public class ContrastEnhance : PostEffectsBase
{
// Token: 0x06002F0D RID: 12045 RVA: 0x00064168 File Offset: 0x00062368
[Token(Token = "0x6002F0D")]
[Address(RVA = "0x10954F0", Offset = "0x1093CF0", VA = "0x1810954F0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.contrastCompositeMaterial;
Shader shader = this.contrastCompositeShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.contrastCompositeMaterial = material2;
Material material3 = this.separableBlurMaterial;
Shader shader2 = this.separableBlurShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.separableBlurMaterial = material4;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F0E RID: 12046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F0E")]
[Address(RVA = "0x1095570", Offset = "0x1093D70", VA = "0x181095570")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F0F RID: 12047 RVA: 0x000641D8 File Offset: 0x000623D8
[Token(Token = "0x6002F0F")]
[Address(RVA = "0x1095950", Offset = "0x1094150", VA = "0x181095950")]
public ContrastEnhance()
{
}
// Token: 0x0400389F RID: 14495
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400389F")]
[Range(0f, 1f)]
public float intensity = 0.5f;
// Token: 0x040038A0 RID: 14496
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038A0")]
[Range(0f, 0.999f)]
public float threshold;
// Token: 0x040038A1 RID: 14497
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038A1")]
private Material separableBlurMaterial;
// Token: 0x040038A2 RID: 14498
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038A2")]
private Material contrastCompositeMaterial;
// Token: 0x040038A3 RID: 14499
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40038A3")]
[Range(0f, 1f)]
public float blurSpread = 1f;
// Token: 0x040038A4 RID: 14500
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40038A4")]
public Shader separableBlurShader;
// Token: 0x040038A5 RID: 14501
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40038A5")]
public Shader contrastCompositeShader;
}
}