91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005B3 RID: 1459
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[Token(Token = "0x20005B3")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
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[RequireComponent(typeof(Camera))]
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public class ContrastEnhance : PostEffectsBase
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{
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// Token: 0x06002F0D RID: 12045 RVA: 0x00064168 File Offset: 0x00062368
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[Token(Token = "0x6002F0D")]
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[Address(RVA = "0x10954F0", Offset = "0x1093CF0", VA = "0x1810954F0", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.contrastCompositeMaterial;
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Shader shader = this.contrastCompositeShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.contrastCompositeMaterial = material2;
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Material material3 = this.separableBlurMaterial;
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Shader shader2 = this.separableBlurShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.separableBlurMaterial = material4;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F0E RID: 12046 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F0E")]
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[Address(RVA = "0x1095570", Offset = "0x1093D70", VA = "0x181095570")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F0F RID: 12047 RVA: 0x000641D8 File Offset: 0x000623D8
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[Token(Token = "0x6002F0F")]
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[Address(RVA = "0x1095950", Offset = "0x1094150", VA = "0x181095950")]
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public ContrastEnhance()
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{
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}
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// Token: 0x0400389F RID: 14495
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400389F")]
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[Range(0f, 1f)]
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public float intensity = 0.5f;
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// Token: 0x040038A0 RID: 14496
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40038A0")]
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[Range(0f, 0.999f)]
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public float threshold;
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// Token: 0x040038A1 RID: 14497
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40038A1")]
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private Material separableBlurMaterial;
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// Token: 0x040038A2 RID: 14498
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038A2")]
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private Material contrastCompositeMaterial;
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// Token: 0x040038A3 RID: 14499
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40038A3")]
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[Range(0f, 1f)]
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public float blurSpread = 1f;
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// Token: 0x040038A4 RID: 14500
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40038A4")]
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public Shader separableBlurShader;
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// Token: 0x040038A5 RID: 14501
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40038A5")]
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public Shader contrastCompositeShader;
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}
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}
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