Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/ScreenOverlay.cs
2023-09-06 22:09:22 +02:00

95 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005CB RID: 1483
[Token(Token = "0x20005CB")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
public class ScreenOverlay : PostEffectsBase
{
// Token: 0x06002F77 RID: 12151 RVA: 0x00064ED0 File Offset: 0x000630D0
[Token(Token = "0x6002F77")]
[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.overlayMaterial;
Shader shader = this.overlayShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.overlayMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F78")]
[Address(RVA = "0x47C190", Offset = "0x47A990", VA = "0x18047C190")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F79 RID: 12153 RVA: 0x00064F1C File Offset: 0x0006311C
[Token(Token = "0x6002F79")]
[Address(RVA = "0x47C340", Offset = "0x47AB40", VA = "0x18047C340")]
public ScreenOverlay()
{
}
// Token: 0x04003965 RID: 14693
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003965")]
public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
// Token: 0x04003966 RID: 14694
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003966")]
public float intensity = 1f;
// Token: 0x04003967 RID: 14695
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003967")]
public Texture2D texture;
// Token: 0x04003968 RID: 14696
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003968")]
public Shader overlayShader;
// Token: 0x04003969 RID: 14697
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003969")]
private Material overlayMaterial;
// Token: 0x020005CC RID: 1484
[Token(Token = "0x20005CC")]
public enum OverlayBlendMode
{
// Token: 0x0400396B RID: 14699
[Token(Token = "0x400396B")]
Additive,
// Token: 0x0400396C RID: 14700
[Token(Token = "0x400396C")]
ScreenBlend,
// Token: 0x0400396D RID: 14701
[Token(Token = "0x400396D")]
Multiply,
// Token: 0x0400396E RID: 14702
[Token(Token = "0x400396E")]
Overlay,
// Token: 0x0400396F RID: 14703
[Token(Token = "0x400396F")]
AlphaBlend
}
}
}