95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace UnityStandardAssets.ImageEffects
|
|
{
|
|
// Token: 0x020005CB RID: 1483
|
|
[Token(Token = "0x20005CB")]
|
|
[ExecuteInEditMode]
|
|
[RequireComponent(typeof(Camera))]
|
|
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
|
|
public class ScreenOverlay : PostEffectsBase
|
|
{
|
|
// Token: 0x06002F77 RID: 12151 RVA: 0x00064ED0 File Offset: 0x000630D0
|
|
[Token(Token = "0x6002F77")]
|
|
[Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")]
|
|
public override bool CheckResources()
|
|
{
|
|
int num = 0;
|
|
bool flag = base.CheckSupport(num != 0);
|
|
Material material = this.overlayMaterial;
|
|
Shader shader = this.overlayShader;
|
|
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
|
|
this.overlayMaterial = material2;
|
|
bool isSupported = this.isSupported;
|
|
if (!isSupported)
|
|
{
|
|
base.ReportAutoDisable();
|
|
}
|
|
return isSupported;
|
|
}
|
|
|
|
// Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002F78")]
|
|
[Address(RVA = "0x47C190", Offset = "0x47A990", VA = "0x18047C190")]
|
|
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002F79 RID: 12153 RVA: 0x00064F1C File Offset: 0x0006311C
|
|
[Token(Token = "0x6002F79")]
|
|
[Address(RVA = "0x47C340", Offset = "0x47AB40", VA = "0x18047C340")]
|
|
public ScreenOverlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04003965 RID: 14693
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4003965")]
|
|
public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L);
|
|
|
|
// Token: 0x04003966 RID: 14694
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4003966")]
|
|
public float intensity = 1f;
|
|
|
|
// Token: 0x04003967 RID: 14695
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4003967")]
|
|
public Texture2D texture;
|
|
|
|
// Token: 0x04003968 RID: 14696
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4003968")]
|
|
public Shader overlayShader;
|
|
|
|
// Token: 0x04003969 RID: 14697
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4003969")]
|
|
private Material overlayMaterial;
|
|
|
|
// Token: 0x020005CC RID: 1484
|
|
[Token(Token = "0x20005CC")]
|
|
public enum OverlayBlendMode
|
|
{
|
|
// Token: 0x0400396B RID: 14699
|
|
[Token(Token = "0x400396B")]
|
|
Additive,
|
|
// Token: 0x0400396C RID: 14700
|
|
[Token(Token = "0x400396C")]
|
|
ScreenBlend,
|
|
// Token: 0x0400396D RID: 14701
|
|
[Token(Token = "0x400396D")]
|
|
Multiply,
|
|
// Token: 0x0400396E RID: 14702
|
|
[Token(Token = "0x400396E")]
|
|
Overlay,
|
|
// Token: 0x0400396F RID: 14703
|
|
[Token(Token = "0x400396F")]
|
|
AlphaBlend
|
|
}
|
|
}
|
|
}
|