30 lines
860 B
C#
30 lines
860 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005D0 RID: 1488
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[Token(Token = "0x20005D0")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
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public class SepiaTone : ImageEffectBase
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{
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// Token: 0x06002F86 RID: 12166 RVA: 0x0006510C File Offset: 0x0006330C
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[Token(Token = "0x6002F86")]
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[Address(RVA = "0x11C3EC0", Offset = "0x11C26C0", VA = "0x1811C3EC0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Material material = base.material;
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Graphics.Blit(source, destination, material);
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}
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// Token: 0x06002F87 RID: 12167 RVA: 0x00065128 File Offset: 0x00063328
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[Token(Token = "0x6002F87")]
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[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
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public SepiaTone()
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{
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}
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}
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}
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