Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/SepiaTone.cs
2023-09-06 22:09:22 +02:00

30 lines
860 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005D0 RID: 1488
[Token(Token = "0x20005D0")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
public class SepiaTone : ImageEffectBase
{
// Token: 0x06002F86 RID: 12166 RVA: 0x0006510C File Offset: 0x0006330C
[Token(Token = "0x6002F86")]
[Address(RVA = "0x11C3EC0", Offset = "0x11C26C0", VA = "0x1811C3EC0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Graphics.Blit(source, destination, material);
}
// Token: 0x06002F87 RID: 12167 RVA: 0x00065128 File Offset: 0x00063328
[Token(Token = "0x6002F87")]
[Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")]
public SepiaTone()
{
}
}
}