116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005D4 RID: 1492
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[Token(Token = "0x20005D4")]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")]
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internal class TiltShift : PostEffectsBase
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{
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// Token: 0x06002F8B RID: 12171 RVA: 0x000651B4 File Offset: 0x000633B4
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[Token(Token = "0x6002F8B")]
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[Address(RVA = "0xE4CB80", Offset = "0xE4B380", VA = "0x180E4CB80", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.tiltShiftMaterial;
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Shader shader = this.tiltShiftShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.tiltShiftMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F8C RID: 12172 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F8C")]
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[Address(RVA = "0x1327400", Offset = "0x1325C00", VA = "0x181327400")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F8D RID: 12173 RVA: 0x00065200 File Offset: 0x00063400
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[Token(Token = "0x6002F8D")]
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[Address(RVA = "0x13276E0", Offset = "0x1325EE0", VA = "0x1813276E0")]
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public TiltShift()
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{
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}
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// Token: 0x0400399C RID: 14748
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400399C")]
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public TiltShift.TiltShiftMode mode;
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// Token: 0x0400399D RID: 14749
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400399D")]
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public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L);
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// Token: 0x0400399E RID: 14750
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400399E")]
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[Range(0f, 15f)]
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public float blurArea = 1f;
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// Token: 0x0400399F RID: 14751
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400399F")]
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[Range(0f, 25f)]
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public float maxBlurSize = 5f;
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// Token: 0x040039A0 RID: 14752
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40039A0")]
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[Range(0f, 1f)]
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public int downsample;
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// Token: 0x040039A1 RID: 14753
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40039A1")]
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public Shader tiltShiftShader;
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// Token: 0x040039A2 RID: 14754
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40039A2")]
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private Material tiltShiftMaterial;
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// Token: 0x020005D5 RID: 1493
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[Token(Token = "0x20005D5")]
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public enum TiltShiftMode
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{
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// Token: 0x040039A4 RID: 14756
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[Token(Token = "0x40039A4")]
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TiltShiftMode,
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// Token: 0x040039A5 RID: 14757
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[Token(Token = "0x40039A5")]
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IrisMode
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}
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// Token: 0x020005D6 RID: 1494
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[Token(Token = "0x20005D6")]
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public enum TiltShiftQuality
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{
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// Token: 0x040039A7 RID: 14759
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[Token(Token = "0x40039A7")]
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Preview,
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// Token: 0x040039A8 RID: 14760
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[Token(Token = "0x40039A8")]
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Low,
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// Token: 0x040039A9 RID: 14761
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[Token(Token = "0x40039A9")]
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Normal,
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// Token: 0x040039AA RID: 14762
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[Token(Token = "0x40039AA")]
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High
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}
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}
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}
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