49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005DE RID: 1502
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[Token(Token = "0x20005DE")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Vortex")]
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public class Vortex : ImageEffectBase
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{
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// Token: 0x06002F9F RID: 12191 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F9F")]
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[Address(RVA = "0x7A7050", Offset = "0x7A5850", VA = "0x1807A7050")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA0 RID: 12192 RVA: 0x0006545C File Offset: 0x0006365C
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[Token(Token = "0x6002FA0")]
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[Address(RVA = "0x94DAC0", Offset = "0x94C2C0", VA = "0x18094DAC0")]
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public Vortex()
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{
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this.radius.y = 0.4f;
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this.angle = 50f;
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this.center = (ulong)1056964608L;
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this.center.y = 0.5f;
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base..ctor();
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}
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// Token: 0x040039DE RID: 14814
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40039DE")]
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public Vector2 radius = (ulong)1053609165L;
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// Token: 0x040039DF RID: 14815
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40039DF")]
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public float angle;
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// Token: 0x040039E0 RID: 14816
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40039E0")]
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public Vector2 center;
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}
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}
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