40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E8 RID: 488
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[Token(Token = "0x20001E8")]
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public class WaterSplash : SceneEvent
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{
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// Token: 0x060013E6 RID: 5094 RVA: 0x0002D8D4 File Offset: 0x0002BAD4
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[Token(Token = "0x60013E6")]
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[Address(RVA = "0x94E250", Offset = "0x94CA50", VA = "0x18094E250", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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PlayerController playerController = Game.GetPlayerManager().playerController;
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float effY = this.EffY;
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playerController.SetPond(true, effY);
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}
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// Token: 0x060013E7 RID: 5095 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013E7")]
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[Address(RVA = "0x94E1D0", Offset = "0x94C9D0", VA = "0x18094E1D0", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013E8 RID: 5096 RVA: 0x0002D90C File Offset: 0x0002BB0C
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[Token(Token = "0x60013E8")]
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[Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")]
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public WaterSplash()
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{
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}
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// Token: 0x04001F00 RID: 7936
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001F00")]
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public float EffY;
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}
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