Files
NobetaSource/Cpp2IL/Assembly-CSharp/ch/sycoforge/Decal/Demo/AdvancedBulletHoles.cs
2023-09-06 22:09:22 +02:00

50 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005E7 RID: 1511
[Token(Token = "0x20005E7")]
public class AdvancedBulletHoles : MonoBehaviour
{
// Token: 0x06002FCF RID: 12239 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FCF")]
[Address(RVA = "0xB593A0", Offset = "0xB57BA0", VA = "0x180B593A0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FD0 RID: 12240 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002FD0")]
[Address(RVA = "0xB59490", Offset = "0xB57C90", VA = "0x180B59490")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002FD1 RID: 12241 RVA: 0x000658C8 File Offset: 0x00063AC8
[Token(Token = "0x6002FD1")]
[Address(RVA = "0xB59A30", Offset = "0xB58230", VA = "0x180B59A30")]
public AdvancedBulletHoles()
{
}
// Token: 0x04003A24 RID: 14884
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003A24")]
public EasyDecal DecalPrefab;
// Token: 0x04003A25 RID: 14885
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003A25")]
public GameObject ImpactParticles;
// Token: 0x04003A26 RID: 14886
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003A26")]
public float CastRadius = 0.25f;
}
}