37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ch.sycoforge.Decal.Demo
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{
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// Token: 0x020005E9 RID: 1513
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[Token(Token = "0x20005E9")]
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public static class BezierUtil
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{
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// Token: 0x06002FD5 RID: 12245 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FD5")]
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[Address(RVA = "0xB6BB50", Offset = "0xB6A350", VA = "0x180B6BB50")]
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public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FD6 RID: 12246 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FD6")]
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[Address(RVA = "0xB6B860", Offset = "0xB6A060", VA = "0x180B6B860")]
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public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FD7 RID: 12247 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FD7")]
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[Address(RVA = "0xB6B950", Offset = "0xB6A150", VA = "0x180B6B950")]
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public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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}
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