34 lines
821 B
C#
34 lines
821 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.eternaltemple
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{
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// Token: 0x02000586 RID: 1414
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[Token(Token = "0x2000586")]
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public class DisableMeshAtRuntime : MonoBehaviour
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{
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// Token: 0x06002E6A RID: 11882 RVA: 0x00062D00 File Offset: 0x00060F00
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[Token(Token = "0x6002E6A")]
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[Address(RVA = "0x1497A20", Offset = "0x1496220", VA = "0x181497A20")]
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private void Start()
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{
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Renderer component = base.GetComponent<Renderer>();
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int num = 0;
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if (component != num)
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{
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int num2 = 0;
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component.enabled = num2 != 0;
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return;
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}
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}
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// Token: 0x06002E6B RID: 11883 RVA: 0x00062D30 File Offset: 0x00060F30
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[Token(Token = "0x6002E6B")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public DisableMeshAtRuntime()
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{
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}
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}
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}
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