Files
NobetaSource/Cpp2IL/Assembly-CSharp/commanastationwww/eternaltemple/DisableMeshAtRuntime.cs
2023-09-06 22:09:22 +02:00

34 lines
821 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace commanastationwww.eternaltemple
{
// Token: 0x02000586 RID: 1414
[Token(Token = "0x2000586")]
public class DisableMeshAtRuntime : MonoBehaviour
{
// Token: 0x06002E6A RID: 11882 RVA: 0x00062D00 File Offset: 0x00060F00
[Token(Token = "0x6002E6A")]
[Address(RVA = "0x1497A20", Offset = "0x1496220", VA = "0x181497A20")]
private void Start()
{
Renderer component = base.GetComponent<Renderer>();
int num = 0;
if (component != num)
{
int num2 = 0;
component.enabled = num2 != 0;
return;
}
}
// Token: 0x06002E6B RID: 11883 RVA: 0x00062D30 File Offset: 0x00060F30
[Token(Token = "0x6002E6B")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public DisableMeshAtRuntime()
{
}
}
}