29 lines
759 B
C#
29 lines
759 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace commanastationwww.multistorydungeons
|
|
{
|
|
// Token: 0x02000583 RID: 1411
|
|
[Token(Token = "0x2000583")]
|
|
public class DisableMeshAtRuntime : MonoBehaviour
|
|
{
|
|
// Token: 0x06002E62 RID: 11874 RVA: 0x00062B9C File Offset: 0x00060D9C
|
|
[Token(Token = "0x6002E62")]
|
|
[Address(RVA = "0x1497AC0", Offset = "0x14962C0", VA = "0x181497AC0")]
|
|
private void Start()
|
|
{
|
|
Renderer component = base.GetComponent<Renderer>();
|
|
int num = 0;
|
|
component.enabled = num != 0;
|
|
}
|
|
|
|
// Token: 0x06002E63 RID: 11875 RVA: 0x00062BC0 File Offset: 0x00060DC0
|
|
[Token(Token = "0x6002E63")]
|
|
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
|
|
public DisableMeshAtRuntime()
|
|
{
|
|
}
|
|
}
|
|
}
|