Files
NobetaSource/Cpp2IL/Assembly-CSharp/commanastationwww/multistorydungeons/DisableMeshAtRuntime.cs
2023-09-06 22:09:22 +02:00

29 lines
759 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace commanastationwww.multistorydungeons
{
// Token: 0x02000583 RID: 1411
[Token(Token = "0x2000583")]
public class DisableMeshAtRuntime : MonoBehaviour
{
// Token: 0x06002E62 RID: 11874 RVA: 0x00062B9C File Offset: 0x00060D9C
[Token(Token = "0x6002E62")]
[Address(RVA = "0x1497AC0", Offset = "0x14962C0", VA = "0x181497AC0")]
private void Start()
{
Renderer component = base.GetComponent<Renderer>();
int num = 0;
component.enabled = num != 0;
}
// Token: 0x06002E63 RID: 11875 RVA: 0x00062BC0 File Offset: 0x00060DC0
[Token(Token = "0x6002E63")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public DisableMeshAtRuntime()
{
}
}
}