28 lines
746 B
C#
28 lines
746 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200032D RID: 813
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[Token(Token = "0x200032D")]
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public class csDestroyEffect : MonoBehaviour
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{
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// Token: 0x0600206C RID: 8300 RVA: 0x0004DD24 File Offset: 0x0004BF24
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[Token(Token = "0x600206C")]
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[Address(RVA = "0x6779F0", Offset = "0x6761F0", VA = "0x1806779F0")]
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private void Update()
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{
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if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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}
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// Token: 0x0600206D RID: 8301 RVA: 0x0004DD5C File Offset: 0x0004BF5C
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[Token(Token = "0x600206D")]
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[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
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public csDestroyEffect()
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{
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}
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}
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