Files
NobetaSource/Cpp2IL/Assembly-CSharp/csDestroyEffect.cs
2023-09-06 22:09:22 +02:00

28 lines
746 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200032D RID: 813
[Token(Token = "0x200032D")]
public class csDestroyEffect : MonoBehaviour
{
// Token: 0x0600206C RID: 8300 RVA: 0x0004DD24 File Offset: 0x0004BF24
[Token(Token = "0x600206C")]
[Address(RVA = "0x6779F0", Offset = "0x6761F0", VA = "0x1806779F0")]
private void Update()
{
if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C))
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
}
// Token: 0x0600206D RID: 8301 RVA: 0x0004DD5C File Offset: 0x0004BF5C
[Token(Token = "0x600206D")]
[Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")]
public csDestroyEffect()
{
}
}