44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200032E RID: 814
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[Token(Token = "0x200032E")]
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public class csLightIntancityControl : MonoBehaviour
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{
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// Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600206E")]
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[Address(RVA = "0x677A80", Offset = "0x676280", VA = "0x180677A80")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600206F RID: 8303 RVA: 0x0004DD70 File Offset: 0x0004BF70
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[Token(Token = "0x600206F")]
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[Address(RVA = "0x677B50", Offset = "0x676350", VA = "0x180677B50")]
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public csLightIntancityControl()
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{
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}
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// Token: 0x040029CC RID: 10700
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029CC")]
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public Light _light;
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// Token: 0x040029CD RID: 10701
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029CD")]
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private float _time;
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// Token: 0x040029CE RID: 10702
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40029CE")]
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public float Delay = 0.5f;
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// Token: 0x040029CF RID: 10703
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029CF")]
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public float Down = 1f;
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}
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