Files
NobetaSource/Cpp2IL/Assembly-CSharp/csLightIntancityControl.cs
2023-09-06 22:09:22 +02:00

44 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200032E RID: 814
[Token(Token = "0x200032E")]
public class csLightIntancityControl : MonoBehaviour
{
// Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600206E")]
[Address(RVA = "0x677A80", Offset = "0x676280", VA = "0x180677A80")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600206F RID: 8303 RVA: 0x0004DD70 File Offset: 0x0004BF70
[Token(Token = "0x600206F")]
[Address(RVA = "0x677B50", Offset = "0x676350", VA = "0x180677B50")]
public csLightIntancityControl()
{
}
// Token: 0x040029CC RID: 10700
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029CC")]
public Light _light;
// Token: 0x040029CD RID: 10701
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40029CD")]
private float _time;
// Token: 0x040029CE RID: 10702
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40029CE")]
public float Delay = 0.5f;
// Token: 0x040029CF RID: 10703
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40029CF")]
public float Down = 1f;
}