Files
NobetaSource/Interop/Assembly-CSharp/BossAct01EffectPlay.cs
2023-09-06 22:09:22 +02:00

3409 lines
163 KiB
C#

using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using UnityEngine;
// Token: 0x020000B5 RID: 181
public class BossAct01EffectPlay : MonoBehaviour
{
// Token: 0x06001621 RID: 5665 RVA: 0x0005F034 File Offset: 0x0005D234
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 508350, RefRangeEnd = 508351, XrefRangeStart = 508026, XrefRangeEnd = 508350, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void InitData()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001622 RID: 5666 RVA: 0x0005F078 File Offset: 0x0005D278
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508351, XrefRangeEnd = 508449, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void Update()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001623 RID: 5667 RVA: 0x0005F0BC File Offset: 0x0005D2BC
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 508450, RefRangeEnd = 508451, XrefRangeStart = 508449, XrefRangeEnd = 508450, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void CharRemove()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001624 RID: 5668 RVA: 0x0005F100 File Offset: 0x0005D300
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 508482, RefRangeEnd = 508483, XrefRangeStart = 508451, XrefRangeEnd = 508482, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void Create()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001625 RID: 5669 RVA: 0x0005F144 File Offset: 0x0005D344
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 508489, RefRangeEnd = 508490, XrefRangeStart = 508483, XrefRangeEnd = 508489, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenEyeEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001626 RID: 5670 RVA: 0x0005F188 File Offset: 0x0005D388
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508490, XrefRangeEnd = 508507, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenWeaponEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001627 RID: 5671 RVA: 0x0005F1CC File Offset: 0x0005D3CC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508507, XrefRangeEnd = 508521, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenWeaponSecond()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001628 RID: 5672 RVA: 0x0005F210 File Offset: 0x0005D410
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508521, XrefRangeEnd = 508588, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenAllEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001629 RID: 5673 RVA: 0x0005F254 File Offset: 0x0005D454
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 508636, RefRangeEnd = 508637, XrefRangeStart = 508588, XrefRangeEnd = 508636, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenAllEffectSkip()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162A RID: 5674 RVA: 0x0005F298 File Offset: 0x0005D498
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508637, XrefRangeEnd = 508650, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void CloseAllEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162B RID: 5675 RVA: 0x0005F2DC File Offset: 0x0005D4DC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508650, XrefRangeEnd = 508662, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162C RID: 5676 RVA: 0x0005F320 File Offset: 0x0005D520
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508662, XrefRangeEnd = 508676, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack01Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162D RID: 5677 RVA: 0x0005F364 File Offset: 0x0005D564
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508676, XrefRangeEnd = 508688, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162E RID: 5678 RVA: 0x0005F3A8 File Offset: 0x0005D5A8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508688, XrefRangeEnd = 508702, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack02Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600162F RID: 5679 RVA: 0x0005F3EC File Offset: 0x0005D5EC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508702, XrefRangeEnd = 508714, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack03()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001630 RID: 5680 RVA: 0x0005F430 File Offset: 0x0005D630
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508714, XrefRangeEnd = 508728, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack03Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001631 RID: 5681 RVA: 0x0005F474 File Offset: 0x0005D674
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508728, XrefRangeEnd = 508740, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack04()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001632 RID: 5682 RVA: 0x0005F4B8 File Offset: 0x0005D6B8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508740, XrefRangeEnd = 508754, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttack04Energy()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001633 RID: 5683 RVA: 0x0005F4FC File Offset: 0x0005D6FC
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 508766, RefRangeEnd = 508768, XrefRangeStart = 508754, XrefRangeEnd = 508766, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackAssault()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001634 RID: 5684 RVA: 0x0005F540 File Offset: 0x0005D740
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508768, XrefRangeEnd = 508780, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackShield()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001635 RID: 5685 RVA: 0x0005F584 File Offset: 0x0005D784
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508780, XrefRangeEnd = 508792, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSwordEnergy01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001636 RID: 5686 RVA: 0x0005F5C8 File Offset: 0x0005D7C8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508792, XrefRangeEnd = 508804, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSwordEnergy02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001637 RID: 5687 RVA: 0x0005F60C File Offset: 0x0005D80C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508804, XrefRangeEnd = 508816, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackSkill01_01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001638 RID: 5688 RVA: 0x0005F650 File Offset: 0x0005D850
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508816, XrefRangeEnd = 508828, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackDashRotate()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001639 RID: 5689 RVA: 0x0005F694 File Offset: 0x0005D894
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508828, XrefRangeEnd = 508840, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayAttackDashRotate02()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600163A RID: 5690 RVA: 0x0005F6D8 File Offset: 0x0005D8D8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508840, XrefRangeEnd = 508845, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEDash()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600163B RID: 5691 RVA: 0x0005F71C File Offset: 0x0005D91C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508845, XrefRangeEnd = 508850, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEDashRotate()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600163C RID: 5692 RVA: 0x0005F760 File Offset: 0x0005D960
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508850, XrefRangeEnd = 508858, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEShake()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600163D RID: 5693 RVA: 0x0005F7A4 File Offset: 0x0005D9A4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508858, XrefRangeEnd = 508864, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySECharge(float fTime = 1f)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref fTime;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x0600163E RID: 5694 RVA: 0x0005F7F8 File Offset: 0x0005D9F8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508864, XrefRangeEnd = 508869, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwing()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600163F RID: 5695 RVA: 0x0005F83C File Offset: 0x0005DA3C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508869, XrefRangeEnd = 508878, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwingAttack03()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001640 RID: 5696 RVA: 0x0005F880 File Offset: 0x0005DA80
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508878, XrefRangeEnd = 508883, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEAttack04Collision()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001641 RID: 5697 RVA: 0x0005F8C4 File Offset: 0x0005DAC4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508883, XrefRangeEnd = 508888, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEAttackAssault()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001642 RID: 5698 RVA: 0x0005F908 File Offset: 0x0005DB08
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508888, XrefRangeEnd = 508893, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESkill01()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001643 RID: 5699 RVA: 0x0005F94C File Offset: 0x0005DB4C
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508893, XrefRangeEnd = 508898, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySESwordDrop()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001644 RID: 5700 RVA: 0x0005F990 File Offset: 0x0005DB90
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508898, XrefRangeEnd = 508903, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlayDead(int i)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref i;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x06001645 RID: 5701 RVA: 0x0005F9E4 File Offset: 0x0005DBE4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508903, XrefRangeEnd = 508908, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEMetal()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001646 RID: 5702 RVA: 0x0005FA28 File Offset: 0x0005DC28
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 508913, RefRangeEnd = 508915, XrefRangeStart = 508908, XrefRangeEnd = 508913, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEFire()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001647 RID: 5703 RVA: 0x0005FA6C File Offset: 0x0005DC6C
[CallerCount(0)]
public unsafe void StopSEFire()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001648 RID: 5704 RVA: 0x0005FAB0 File Offset: 0x0005DCB0
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508915, XrefRangeEnd = 508921, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlaySEExplosionCharge()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001649 RID: 5705 RVA: 0x0005FAF4 File Offset: 0x0005DCF4
[CallerCount(0)]
public unsafe void SetScriptExplosion(bool bExplosion)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref bExplosion;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x0600164A RID: 5706 RVA: 0x0005FB48 File Offset: 0x0005DD48
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 508921, XrefRangeEnd = 509051, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void StopAttackEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600164B RID: 5707 RVA: 0x0005FB8C File Offset: 0x0005DD8C
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 509213, RefRangeEnd = 509214, XrefRangeStart = 509051, XrefRangeEnd = 509213, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void SetTimeScale(float fTimeScale)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref fTimeScale;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
}
// Token: 0x0600164C RID: 5708 RVA: 0x0005FBE0 File Offset: 0x0005DDE0
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 509214, RefRangeEnd = 509216, XrefRangeStart = 509214, XrefRangeEnd = 509214, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void OpenSecondMode()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600164D RID: 5709 RVA: 0x0005FC24 File Offset: 0x0005DE24
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509216, XrefRangeEnd = 509229, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptOpenEye()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600164E RID: 5710 RVA: 0x0005FC68 File Offset: 0x0005DE68
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509229, XrefRangeEnd = 509235, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptChargeEffect()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x0600164F RID: 5711 RVA: 0x0005FCAC File Offset: 0x0005DEAC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509235, XrefRangeEnd = 509252, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void ScriptExplosion()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001650 RID: 5712 RVA: 0x0005FCF0 File Offset: 0x0005DEF0
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509252, XrefRangeEnd = 509256, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusScriptSkip()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001651 RID: 5713 RVA: 0x0005FD34 File Offset: 0x0005DF34
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509256, XrefRangeEnd = 509301, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusDestroyExplosionReady()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001652 RID: 5714 RVA: 0x0005FD78 File Offset: 0x0005DF78
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509301, XrefRangeEnd = 509385, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe void PlusDestroyExplosion()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001653 RID: 5715 RVA: 0x0005FDBC File Offset: 0x0005DFBC
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 509385, XrefRangeEnd = 509386, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe BossAct01EffectPlay()
: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr))
{
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06001654 RID: 5716 RVA: 0x0005FE08 File Offset: 0x0005E008
// Note: this type is marked as 'beforefieldinit'.
static BossAct01EffectPlay()
{
Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "BossAct01EffectPlay");
IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr);
BossAct01EffectPlay.NativeFieldInfoPtr_MR = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "MR");
BossAct01EffectPlay.NativeFieldInfoPtr_CC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "CC");
BossAct01EffectPlay.NativeFieldInfoPtr_SC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SC");
BossAct01EffectPlay.NativeFieldInfoPtr_BC = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BC");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01Plus_BeforeBirth");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Birth");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack03");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_Attack04");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackShield");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_Collision");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSwordEnergy_WallCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackSkill01_01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate01");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_BossAct01_AttackDashRotate02");
BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "Effect_PlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AttackSwordEnergyShotPoint");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Eye");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Shake");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Charge");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_WeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dash");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_DashRotate");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Swing");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwingAttack03");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Attack04Floor");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Skill01");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_SwordDrop");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Dead");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Metal");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_Fire");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_ExplosionCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "SE_PlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLight");
BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "BirthCloseLightEffect");
BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "PS_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "AD_PlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffectParent");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psEye");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psBody");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeapon");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psWeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psSmoke");
BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_psScriptCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matFire");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matSmoke");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fMatAlpha");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matBody");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matWeapon");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matShoulder");
BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_matHead");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fWeaponLightPow");
BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_cWeaponColor");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Light = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Light");
BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightRange");
BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_LightIntensity");
BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_PlusBeforeBirth");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Birth");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack03");
BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_Attack04");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackShield");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergy02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSwordEnergyWallCollision");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackSkill01_01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_AttackDashRotate02");
BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_EffPlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEEye");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEShake");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeContinuedTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fShakeTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SECharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargePitch");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fChargeTime");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEWeaponSecond");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDash");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDashRotate");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwing");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwingAttack03");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttack04Floor");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEAttackAssault");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESkill01");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SESwordDrop");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEDead");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEMetal");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEFrie");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fFireVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bFire");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEExplosionCharge");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargeVolume");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fExplosionChargePitch");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bScriptExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosion");
BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_SEPlusExplosionHit");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bSecondMode");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bPlusDestroyExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_colPlusDestroyExplosionReady");
BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_fPlusDestroyExplosionReadyGlow");
BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, "g_bDeath");
BossAct01EffectPlay.NativeMethodInfoPtr_InitData_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665291);
BossAct01EffectPlay.NativeMethodInfoPtr_Update_Private_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665292);
BossAct01EffectPlay.NativeMethodInfoPtr_CharRemove_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665293);
BossAct01EffectPlay.NativeMethodInfoPtr_Create_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665294);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665295);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665296);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665297);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665298);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665299);
BossAct01EffectPlay.NativeMethodInfoPtr_CloseAllEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665300);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665301);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665302);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665303);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665304);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665305);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665306);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665307);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665308);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665309);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackShield_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665310);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665311);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665312);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665313);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665314);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665315);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDash_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665316);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665317);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEShake_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665318);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665319);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwing_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665320);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665321);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665322);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665323);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESkill01_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665324);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665325);
BossAct01EffectPlay.NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665326);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEMetal_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665327);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665328);
BossAct01EffectPlay.NativeMethodInfoPtr_StopSEFire_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665329);
BossAct01EffectPlay.NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665330);
BossAct01EffectPlay.NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665331);
BossAct01EffectPlay.NativeMethodInfoPtr_StopAttackEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665332);
BossAct01EffectPlay.NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665333);
BossAct01EffectPlay.NativeMethodInfoPtr_OpenSecondMode_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665334);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665335);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665336);
BossAct01EffectPlay.NativeMethodInfoPtr_ScriptExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665337);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665338);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665339);
BossAct01EffectPlay.NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665340);
BossAct01EffectPlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<BossAct01EffectPlay>.NativeClassPtr, 100665341);
}
// Token: 0x06001655 RID: 5717 RVA: 0x0000351C File Offset: 0x0000171C
public BossAct01EffectPlay(IntPtr pointer)
: base(pointer)
{
}
// Token: 0x170006DE RID: 1758
// (get) Token: 0x06001656 RID: 5718 RVA: 0x00060B6C File Offset: 0x0005ED6C
// (set) Token: 0x06001657 RID: 5719 RVA: 0x00060BA0 File Offset: 0x0005EDA0
public unsafe Il2CppReferenceArray<SkinnedMeshRenderer> MR
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<SkinnedMeshRenderer>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_MR), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006DF RID: 1759
// (get) Token: 0x06001658 RID: 5720 RVA: 0x00060BC8 File Offset: 0x0005EDC8
// (set) Token: 0x06001659 RID: 5721 RVA: 0x00060BFC File Offset: 0x0005EDFC
public unsafe Il2CppReferenceArray<CharacterController> CC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<CharacterController>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_CC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E0 RID: 1760
// (get) Token: 0x0600165A RID: 5722 RVA: 0x00060C24 File Offset: 0x0005EE24
// (set) Token: 0x0600165B RID: 5723 RVA: 0x00060C58 File Offset: 0x0005EE58
public unsafe Il2CppReferenceArray<SphereCollider> SC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<SphereCollider>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E1 RID: 1761
// (get) Token: 0x0600165C RID: 5724 RVA: 0x00060C80 File Offset: 0x0005EE80
// (set) Token: 0x0600165D RID: 5725 RVA: 0x00060CB4 File Offset: 0x0005EEB4
public unsafe Il2CppReferenceArray<BoxCollider> BC
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<BoxCollider>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BC), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E2 RID: 1762
// (get) Token: 0x0600165E RID: 5726 RVA: 0x00060CDC File Offset: 0x0005EEDC
// (set) Token: 0x0600165F RID: 5727 RVA: 0x00060D10 File Offset: 0x0005EF10
public unsafe GameObject Effect_BossAct01Plus_BeforeBirth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E3 RID: 1763
// (get) Token: 0x06001660 RID: 5728 RVA: 0x00060D38 File Offset: 0x0005EF38
// (set) Token: 0x06001661 RID: 5729 RVA: 0x00060D6C File Offset: 0x0005EF6C
public unsafe GameObject Effect_BossAct01_Birth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E4 RID: 1764
// (get) Token: 0x06001662 RID: 5730 RVA: 0x00060D94 File Offset: 0x0005EF94
// (set) Token: 0x06001663 RID: 5731 RVA: 0x00060DC8 File Offset: 0x0005EFC8
public unsafe GameObject Effect_BossAct01_Attack01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E5 RID: 1765
// (get) Token: 0x06001664 RID: 5732 RVA: 0x00060DF0 File Offset: 0x0005EFF0
// (set) Token: 0x06001665 RID: 5733 RVA: 0x00060E24 File Offset: 0x0005F024
public unsafe GameObject Effect_BossAct01_Attack02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E6 RID: 1766
// (get) Token: 0x06001666 RID: 5734 RVA: 0x00060E4C File Offset: 0x0005F04C
// (set) Token: 0x06001667 RID: 5735 RVA: 0x00060E80 File Offset: 0x0005F080
public unsafe GameObject Effect_BossAct01_Attack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E7 RID: 1767
// (get) Token: 0x06001668 RID: 5736 RVA: 0x00060EA8 File Offset: 0x0005F0A8
// (set) Token: 0x06001669 RID: 5737 RVA: 0x00060EDC File Offset: 0x0005F0DC
public unsafe GameObject Effect_BossAct01_Attack04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E8 RID: 1768
// (get) Token: 0x0600166A RID: 5738 RVA: 0x00060F04 File Offset: 0x0005F104
// (set) Token: 0x0600166B RID: 5739 RVA: 0x00060F38 File Offset: 0x0005F138
public unsafe GameObject Effect_BossAct01_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006E9 RID: 1769
// (get) Token: 0x0600166C RID: 5740 RVA: 0x00060F60 File Offset: 0x0005F160
// (set) Token: 0x0600166D RID: 5741 RVA: 0x00060F94 File Offset: 0x0005F194
public unsafe GameObject Effect_BossAct01_AttackShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006EA RID: 1770
// (get) Token: 0x0600166E RID: 5742 RVA: 0x00060FBC File Offset: 0x0005F1BC
// (set) Token: 0x0600166F RID: 5743 RVA: 0x00060FF0 File Offset: 0x0005F1F0
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006EB RID: 1771
// (get) Token: 0x06001670 RID: 5744 RVA: 0x00061018 File Offset: 0x0005F218
// (set) Token: 0x06001671 RID: 5745 RVA: 0x0006104C File Offset: 0x0005F24C
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006EC RID: 1772
// (get) Token: 0x06001672 RID: 5746 RVA: 0x00061074 File Offset: 0x0005F274
// (set) Token: 0x06001673 RID: 5747 RVA: 0x000610A8 File Offset: 0x0005F2A8
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_Collision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006ED RID: 1773
// (get) Token: 0x06001674 RID: 5748 RVA: 0x000610D0 File Offset: 0x0005F2D0
// (set) Token: 0x06001675 RID: 5749 RVA: 0x00061104 File Offset: 0x0005F304
public unsafe GameObject Effect_BossAct01_AttackSwordEnergy_WallCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006EE RID: 1774
// (get) Token: 0x06001676 RID: 5750 RVA: 0x0006112C File Offset: 0x0005F32C
// (set) Token: 0x06001677 RID: 5751 RVA: 0x00061160 File Offset: 0x0005F360
public unsafe GameObject Effect_BossAct01_AttackSkill01_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006EF RID: 1775
// (get) Token: 0x06001678 RID: 5752 RVA: 0x00061188 File Offset: 0x0005F388
// (set) Token: 0x06001679 RID: 5753 RVA: 0x000611BC File Offset: 0x0005F3BC
public unsafe GameObject Effect_BossAct01_AttackDashRotate01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F0 RID: 1776
// (get) Token: 0x0600167A RID: 5754 RVA: 0x000611E4 File Offset: 0x0005F3E4
// (set) Token: 0x0600167B RID: 5755 RVA: 0x00061218 File Offset: 0x0005F418
public unsafe GameObject Effect_BossAct01_AttackDashRotate02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F1 RID: 1777
// (get) Token: 0x0600167C RID: 5756 RVA: 0x00061240 File Offset: 0x0005F440
// (set) Token: 0x0600167D RID: 5757 RVA: 0x00061274 File Offset: 0x0005F474
public unsafe GameObject Effect_PlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_Effect_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F2 RID: 1778
// (get) Token: 0x0600167E RID: 5758 RVA: 0x0006129C File Offset: 0x0005F49C
// (set) Token: 0x0600167F RID: 5759 RVA: 0x000612D0 File Offset: 0x0005F4D0
public unsafe Transform AttackSwordEnergyShotPoint
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Transform(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AttackSwordEnergyShotPoint), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F3 RID: 1779
// (get) Token: 0x06001680 RID: 5760 RVA: 0x000612F8 File Offset: 0x0005F4F8
// (set) Token: 0x06001681 RID: 5761 RVA: 0x0006132C File Offset: 0x0005F52C
public unsafe GameObject SE_Eye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Eye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F4 RID: 1780
// (get) Token: 0x06001682 RID: 5762 RVA: 0x00061354 File Offset: 0x0005F554
// (set) Token: 0x06001683 RID: 5763 RVA: 0x00061388 File Offset: 0x0005F588
public unsafe GameObject SE_Shake
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Shake), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F5 RID: 1781
// (get) Token: 0x06001684 RID: 5764 RVA: 0x000613B0 File Offset: 0x0005F5B0
// (set) Token: 0x06001685 RID: 5765 RVA: 0x000613E4 File Offset: 0x0005F5E4
public unsafe GameObject SE_Charge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Charge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F6 RID: 1782
// (get) Token: 0x06001686 RID: 5766 RVA: 0x0006140C File Offset: 0x0005F60C
// (set) Token: 0x06001687 RID: 5767 RVA: 0x00061440 File Offset: 0x0005F640
public unsafe GameObject SE_WeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_WeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F7 RID: 1783
// (get) Token: 0x06001688 RID: 5768 RVA: 0x00061468 File Offset: 0x0005F668
// (set) Token: 0x06001689 RID: 5769 RVA: 0x0006149C File Offset: 0x0005F69C
public unsafe GameObject SE_Dash
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dash), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F8 RID: 1784
// (get) Token: 0x0600168A RID: 5770 RVA: 0x000614C4 File Offset: 0x0005F6C4
// (set) Token: 0x0600168B RID: 5771 RVA: 0x000614F8 File Offset: 0x0005F6F8
public unsafe GameObject SE_DashRotate
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_DashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006F9 RID: 1785
// (get) Token: 0x0600168C RID: 5772 RVA: 0x00061520 File Offset: 0x0005F720
// (set) Token: 0x0600168D RID: 5773 RVA: 0x00061554 File Offset: 0x0005F754
public unsafe GameObject SE_Swing
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Swing), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FA RID: 1786
// (get) Token: 0x0600168E RID: 5774 RVA: 0x0006157C File Offset: 0x0005F77C
// (set) Token: 0x0600168F RID: 5775 RVA: 0x000615B0 File Offset: 0x0005F7B0
public unsafe GameObject SE_SwingAttack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FB RID: 1787
// (get) Token: 0x06001690 RID: 5776 RVA: 0x000615D8 File Offset: 0x0005F7D8
// (set) Token: 0x06001691 RID: 5777 RVA: 0x0006160C File Offset: 0x0005F80C
public unsafe GameObject SE_Attack04Floor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Attack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FC RID: 1788
// (get) Token: 0x06001692 RID: 5778 RVA: 0x00061634 File Offset: 0x0005F834
// (set) Token: 0x06001693 RID: 5779 RVA: 0x00061668 File Offset: 0x0005F868
public unsafe GameObject SE_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FD RID: 1789
// (get) Token: 0x06001694 RID: 5780 RVA: 0x00061690 File Offset: 0x0005F890
// (set) Token: 0x06001695 RID: 5781 RVA: 0x000616C4 File Offset: 0x0005F8C4
public unsafe GameObject SE_Skill01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Skill01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FE RID: 1790
// (get) Token: 0x06001696 RID: 5782 RVA: 0x000616EC File Offset: 0x0005F8EC
// (set) Token: 0x06001697 RID: 5783 RVA: 0x00061720 File Offset: 0x0005F920
public unsafe GameObject SE_SwordDrop
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_SwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x170006FF RID: 1791
// (get) Token: 0x06001698 RID: 5784 RVA: 0x00061748 File Offset: 0x0005F948
// (set) Token: 0x06001699 RID: 5785 RVA: 0x0006177C File Offset: 0x0005F97C
public unsafe GameObject SE_Dead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Dead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000700 RID: 1792
// (get) Token: 0x0600169A RID: 5786 RVA: 0x000617A4 File Offset: 0x0005F9A4
// (set) Token: 0x0600169B RID: 5787 RVA: 0x000617D8 File Offset: 0x0005F9D8
public unsafe GameObject SE_Metal
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Metal), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000701 RID: 1793
// (get) Token: 0x0600169C RID: 5788 RVA: 0x00061800 File Offset: 0x0005FA00
// (set) Token: 0x0600169D RID: 5789 RVA: 0x00061834 File Offset: 0x0005FA34
public unsafe GameObject SE_Fire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_Fire), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000702 RID: 1794
// (get) Token: 0x0600169E RID: 5790 RVA: 0x0006185C File Offset: 0x0005FA5C
// (set) Token: 0x0600169F RID: 5791 RVA: 0x00061890 File Offset: 0x0005FA90
public unsafe GameObject SE_ExplosionCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_ExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000703 RID: 1795
// (get) Token: 0x060016A0 RID: 5792 RVA: 0x000618B8 File Offset: 0x0005FAB8
// (set) Token: 0x060016A1 RID: 5793 RVA: 0x000618EC File Offset: 0x0005FAEC
public unsafe GameObject SE_PlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000704 RID: 1796
// (get) Token: 0x060016A2 RID: 5794 RVA: 0x00061914 File Offset: 0x0005FB14
// (set) Token: 0x060016A3 RID: 5795 RVA: 0x00061948 File Offset: 0x0005FB48
public unsafe GameObject SE_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000705 RID: 1797
// (get) Token: 0x060016A4 RID: 5796 RVA: 0x00061970 File Offset: 0x0005FB70
// (set) Token: 0x060016A5 RID: 5797 RVA: 0x000619A4 File Offset: 0x0005FBA4
public unsafe GameObject SE_PlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new GameObject(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_SE_PlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000706 RID: 1798
// (get) Token: 0x060016A6 RID: 5798 RVA: 0x000619CC File Offset: 0x0005FBCC
// (set) Token: 0x060016A7 RID: 5799 RVA: 0x00061A00 File Offset: 0x0005FC00
public unsafe Il2CppReferenceArray<Light> BirthCloseLight
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<Light>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLight), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000707 RID: 1799
// (get) Token: 0x060016A8 RID: 5800 RVA: 0x00061A28 File Offset: 0x0005FC28
// (set) Token: 0x060016A9 RID: 5801 RVA: 0x00061A5C File Offset: 0x0005FC5C
public unsafe Il2CppReferenceArray<ParticleSystem> BirthCloseLightEffect
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppReferenceArray<ParticleSystem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_BirthCloseLightEffect), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000708 RID: 1800
// (get) Token: 0x060016AA RID: 5802 RVA: 0x00061A84 File Offset: 0x0005FC84
// (set) Token: 0x060016AB RID: 5803 RVA: 0x00061AB8 File Offset: 0x0005FCB8
public unsafe ParticleSystem PS_PlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000709 RID: 1801
// (get) Token: 0x060016AC RID: 5804 RVA: 0x00061AE0 File Offset: 0x0005FCE0
// (set) Token: 0x060016AD RID: 5805 RVA: 0x00061B14 File Offset: 0x0005FD14
public unsafe ParticleSystem PS_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_PS_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070A RID: 1802
// (get) Token: 0x060016AE RID: 5806 RVA: 0x00061B3C File Offset: 0x0005FD3C
// (set) Token: 0x060016AF RID: 5807 RVA: 0x00061B70 File Offset: 0x0005FD70
public unsafe AttackData AD_PlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new AttackData(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_AD_PlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070B RID: 1803
// (get) Token: 0x060016B0 RID: 5808 RVA: 0x00061B98 File Offset: 0x0005FD98
// (set) Token: 0x060016B1 RID: 5809 RVA: 0x00061BCC File Offset: 0x0005FDCC
public unsafe Transform g_EffectParent
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Transform(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffectParent), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070C RID: 1804
// (get) Token: 0x060016B2 RID: 5810 RVA: 0x00061BF4 File Offset: 0x0005FDF4
// (set) Token: 0x060016B3 RID: 5811 RVA: 0x00061C28 File Offset: 0x0005FE28
public unsafe ParticleSystem g_psEye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psEye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070D RID: 1805
// (get) Token: 0x060016B4 RID: 5812 RVA: 0x00061C50 File Offset: 0x0005FE50
// (set) Token: 0x060016B5 RID: 5813 RVA: 0x00061C84 File Offset: 0x0005FE84
public unsafe ParticleSystem g_psBody
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psBody), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070E RID: 1806
// (get) Token: 0x060016B6 RID: 5814 RVA: 0x00061CAC File Offset: 0x0005FEAC
// (set) Token: 0x060016B7 RID: 5815 RVA: 0x00061CE0 File Offset: 0x0005FEE0
public unsafe ParticleSystem g_psShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700070F RID: 1807
// (get) Token: 0x060016B8 RID: 5816 RVA: 0x00061D08 File Offset: 0x0005FF08
// (set) Token: 0x060016B9 RID: 5817 RVA: 0x00061D3C File Offset: 0x0005FF3C
public unsafe ParticleSystem g_psWeapon
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000710 RID: 1808
// (get) Token: 0x060016BA RID: 5818 RVA: 0x00061D64 File Offset: 0x0005FF64
// (set) Token: 0x060016BB RID: 5819 RVA: 0x00061D98 File Offset: 0x0005FF98
public unsafe ParticleSystem g_psWeaponCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000711 RID: 1809
// (get) Token: 0x060016BC RID: 5820 RVA: 0x00061DC0 File Offset: 0x0005FFC0
// (set) Token: 0x060016BD RID: 5821 RVA: 0x00061DF4 File Offset: 0x0005FFF4
public unsafe ParticleSystem g_psWeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000712 RID: 1810
// (get) Token: 0x060016BE RID: 5822 RVA: 0x00061E1C File Offset: 0x0006001C
// (set) Token: 0x060016BF RID: 5823 RVA: 0x00061E50 File Offset: 0x00060050
public unsafe ParticleSystem g_psSmoke
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000713 RID: 1811
// (get) Token: 0x060016C0 RID: 5824 RVA: 0x00061E78 File Offset: 0x00060078
// (set) Token: 0x060016C1 RID: 5825 RVA: 0x00061EAC File Offset: 0x000600AC
public unsafe ParticleSystem g_psScriptCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new ParticleSystem(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_psScriptCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000714 RID: 1812
// (get) Token: 0x060016C2 RID: 5826 RVA: 0x00061ED4 File Offset: 0x000600D4
// (set) Token: 0x060016C3 RID: 5827 RVA: 0x00061F08 File Offset: 0x00060108
public unsafe Material g_matFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matFire), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000715 RID: 1813
// (get) Token: 0x060016C4 RID: 5828 RVA: 0x00061F30 File Offset: 0x00060130
// (set) Token: 0x060016C5 RID: 5829 RVA: 0x00061F64 File Offset: 0x00060164
public unsafe Material g_matSmoke
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matSmoke), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000716 RID: 1814
// (get) Token: 0x060016C6 RID: 5830 RVA: 0x00061F8C File Offset: 0x0006018C
// (set) Token: 0x060016C7 RID: 5831 RVA: 0x00061FB4 File Offset: 0x000601B4
public unsafe float g_fMatAlpha
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fMatAlpha)) = value;
}
}
// Token: 0x17000717 RID: 1815
// (get) Token: 0x060016C8 RID: 5832 RVA: 0x00061FD8 File Offset: 0x000601D8
// (set) Token: 0x060016C9 RID: 5833 RVA: 0x0006200C File Offset: 0x0006020C
public unsafe Material g_matBody
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matBody), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000718 RID: 1816
// (get) Token: 0x060016CA RID: 5834 RVA: 0x00062034 File Offset: 0x00060234
// (set) Token: 0x060016CB RID: 5835 RVA: 0x00062068 File Offset: 0x00060268
public unsafe Material g_matShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000719 RID: 1817
// (get) Token: 0x060016CC RID: 5836 RVA: 0x00062090 File Offset: 0x00060290
// (set) Token: 0x060016CD RID: 5837 RVA: 0x000620C4 File Offset: 0x000602C4
public unsafe Material g_matWeapon
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matWeapon), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700071A RID: 1818
// (get) Token: 0x060016CE RID: 5838 RVA: 0x000620EC File Offset: 0x000602EC
// (set) Token: 0x060016CF RID: 5839 RVA: 0x00062120 File Offset: 0x00060320
public unsafe Material g_matShoulder
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matShoulder), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700071B RID: 1819
// (get) Token: 0x060016D0 RID: 5840 RVA: 0x00062148 File Offset: 0x00060348
// (set) Token: 0x060016D1 RID: 5841 RVA: 0x0006217C File Offset: 0x0006037C
public unsafe Material g_matHead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Material(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_matHead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700071C RID: 1820
// (get) Token: 0x060016D2 RID: 5842 RVA: 0x000621A4 File Offset: 0x000603A4
// (set) Token: 0x060016D3 RID: 5843 RVA: 0x000621CC File Offset: 0x000603CC
public unsafe float g_fWeaponLightPow
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fWeaponLightPow)) = value;
}
}
// Token: 0x1700071D RID: 1821
// (get) Token: 0x060016D4 RID: 5844 RVA: 0x000621F0 File Offset: 0x000603F0
// (set) Token: 0x060016D5 RID: 5845 RVA: 0x00062218 File Offset: 0x00060418
public unsafe Color g_cWeaponColor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_cWeaponColor)) = value;
}
}
// Token: 0x1700071E RID: 1822
// (get) Token: 0x060016D6 RID: 5846 RVA: 0x0006223C File Offset: 0x0006043C
// (set) Token: 0x060016D7 RID: 5847 RVA: 0x00062270 File Offset: 0x00060470
public unsafe Light g_Light
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Light(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Light), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700071F RID: 1823
// (get) Token: 0x060016D8 RID: 5848 RVA: 0x00062298 File Offset: 0x00060498
// (set) Token: 0x060016D9 RID: 5849 RVA: 0x000622C0 File Offset: 0x000604C0
public unsafe float g_LightRange
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightRange)) = value;
}
}
// Token: 0x17000720 RID: 1824
// (get) Token: 0x060016DA RID: 5850 RVA: 0x000622E4 File Offset: 0x000604E4
// (set) Token: 0x060016DB RID: 5851 RVA: 0x0006230C File Offset: 0x0006050C
public unsafe float g_LightIntensity
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_LightIntensity)) = value;
}
}
// Token: 0x17000721 RID: 1825
// (get) Token: 0x060016DC RID: 5852 RVA: 0x00062330 File Offset: 0x00060530
// (set) Token: 0x060016DD RID: 5853 RVA: 0x00062364 File Offset: 0x00060564
public unsafe EffectPool g_PlusBeforeBirth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_PlusBeforeBirth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000722 RID: 1826
// (get) Token: 0x060016DE RID: 5854 RVA: 0x0006238C File Offset: 0x0006058C
// (set) Token: 0x060016DF RID: 5855 RVA: 0x000623C0 File Offset: 0x000605C0
public unsafe EffectPool g_Birth
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Birth), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000723 RID: 1827
// (get) Token: 0x060016E0 RID: 5856 RVA: 0x000623E8 File Offset: 0x000605E8
// (set) Token: 0x060016E1 RID: 5857 RVA: 0x0006241C File Offset: 0x0006061C
public unsafe EffectPool g_Attack01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000724 RID: 1828
// (get) Token: 0x060016E2 RID: 5858 RVA: 0x00062444 File Offset: 0x00060644
// (set) Token: 0x060016E3 RID: 5859 RVA: 0x00062478 File Offset: 0x00060678
public unsafe EffectPool g_Attack02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000725 RID: 1829
// (get) Token: 0x060016E4 RID: 5860 RVA: 0x000624A0 File Offset: 0x000606A0
// (set) Token: 0x060016E5 RID: 5861 RVA: 0x000624D4 File Offset: 0x000606D4
public unsafe EffectPool g_Attack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000726 RID: 1830
// (get) Token: 0x060016E6 RID: 5862 RVA: 0x000624FC File Offset: 0x000606FC
// (set) Token: 0x060016E7 RID: 5863 RVA: 0x00062530 File Offset: 0x00060730
public unsafe EffectPool g_Attack04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_Attack04), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000727 RID: 1831
// (get) Token: 0x060016E8 RID: 5864 RVA: 0x00062558 File Offset: 0x00060758
// (set) Token: 0x060016E9 RID: 5865 RVA: 0x0006258C File Offset: 0x0006078C
public unsafe EffectPool g_AttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000728 RID: 1832
// (get) Token: 0x060016EA RID: 5866 RVA: 0x000625B4 File Offset: 0x000607B4
// (set) Token: 0x060016EB RID: 5867 RVA: 0x000625E8 File Offset: 0x000607E8
public unsafe EffectPool g_AttackShield
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackShield), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000729 RID: 1833
// (get) Token: 0x060016EC RID: 5868 RVA: 0x00062610 File Offset: 0x00060810
// (set) Token: 0x060016ED RID: 5869 RVA: 0x00062644 File Offset: 0x00060844
public unsafe EffectPool g_AttackSwordEnergy01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072A RID: 1834
// (get) Token: 0x060016EE RID: 5870 RVA: 0x0006266C File Offset: 0x0006086C
// (set) Token: 0x060016EF RID: 5871 RVA: 0x000626A0 File Offset: 0x000608A0
public unsafe EffectPool g_AttackSwordEnergy02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergy02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072B RID: 1835
// (get) Token: 0x060016F0 RID: 5872 RVA: 0x000626C8 File Offset: 0x000608C8
// (set) Token: 0x060016F1 RID: 5873 RVA: 0x000626FC File Offset: 0x000608FC
public unsafe EffectPool g_AttackSwordEnergyCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072C RID: 1836
// (get) Token: 0x060016F2 RID: 5874 RVA: 0x00062724 File Offset: 0x00060924
// (set) Token: 0x060016F3 RID: 5875 RVA: 0x00062758 File Offset: 0x00060958
public unsafe EffectPool g_AttackSwordEnergyWallCollision
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072D RID: 1837
// (get) Token: 0x060016F4 RID: 5876 RVA: 0x00062780 File Offset: 0x00060980
// (set) Token: 0x060016F5 RID: 5877 RVA: 0x000627B4 File Offset: 0x000609B4
public unsafe EffectPool g_AttackSkill01_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackSkill01_01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072E RID: 1838
// (get) Token: 0x060016F6 RID: 5878 RVA: 0x000627DC File Offset: 0x000609DC
// (set) Token: 0x060016F7 RID: 5879 RVA: 0x00062810 File Offset: 0x00060A10
public unsafe EffectPool g_AttackDashRotate01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700072F RID: 1839
// (get) Token: 0x060016F8 RID: 5880 RVA: 0x00062838 File Offset: 0x00060A38
// (set) Token: 0x060016F9 RID: 5881 RVA: 0x0006286C File Offset: 0x00060A6C
public unsafe EffectPool g_AttackDashRotate02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_AttackDashRotate02), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000730 RID: 1840
// (get) Token: 0x060016FA RID: 5882 RVA: 0x00062894 File Offset: 0x00060A94
// (set) Token: 0x060016FB RID: 5883 RVA: 0x000628C8 File Offset: 0x00060AC8
public unsafe EffectPool g_EffPlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new EffectPool(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_EffPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000731 RID: 1841
// (get) Token: 0x060016FC RID: 5884 RVA: 0x000628F0 File Offset: 0x00060AF0
// (set) Token: 0x060016FD RID: 5885 RVA: 0x00062924 File Offset: 0x00060B24
public unsafe SoundEffect g_SEEye
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEEye), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000732 RID: 1842
// (get) Token: 0x060016FE RID: 5886 RVA: 0x0006294C File Offset: 0x00060B4C
// (set) Token: 0x060016FF RID: 5887 RVA: 0x00062980 File Offset: 0x00060B80
public unsafe SoundEffect g_SEShake
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEShake), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000733 RID: 1843
// (get) Token: 0x06001700 RID: 5888 RVA: 0x000629A8 File Offset: 0x00060BA8
// (set) Token: 0x06001701 RID: 5889 RVA: 0x000629D0 File Offset: 0x00060BD0
public unsafe float g_fShakeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeVolume)) = value;
}
}
// Token: 0x17000734 RID: 1844
// (get) Token: 0x06001702 RID: 5890 RVA: 0x000629F4 File Offset: 0x00060BF4
// (set) Token: 0x06001703 RID: 5891 RVA: 0x00062A12 File Offset: 0x00060C12
public unsafe static float g_fShakeContinuedTime
{
get
{
float num;
IL2CPP.il2cpp_field_static_get_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&num));
return num;
}
set
{
IL2CPP.il2cpp_field_static_set_value(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeContinuedTime, (void*)(&value));
}
}
// Token: 0x17000735 RID: 1845
// (get) Token: 0x06001704 RID: 5892 RVA: 0x00062A24 File Offset: 0x00060C24
// (set) Token: 0x06001705 RID: 5893 RVA: 0x00062A4C File Offset: 0x00060C4C
public unsafe float g_fShakeTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fShakeTime)) = value;
}
}
// Token: 0x17000736 RID: 1846
// (get) Token: 0x06001706 RID: 5894 RVA: 0x00062A70 File Offset: 0x00060C70
// (set) Token: 0x06001707 RID: 5895 RVA: 0x00062AA4 File Offset: 0x00060CA4
public unsafe SoundEffect g_SECharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SECharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000737 RID: 1847
// (get) Token: 0x06001708 RID: 5896 RVA: 0x00062ACC File Offset: 0x00060CCC
// (set) Token: 0x06001709 RID: 5897 RVA: 0x00062AF4 File Offset: 0x00060CF4
public unsafe float g_fChargeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeVolume)) = value;
}
}
// Token: 0x17000738 RID: 1848
// (get) Token: 0x0600170A RID: 5898 RVA: 0x00062B18 File Offset: 0x00060D18
// (set) Token: 0x0600170B RID: 5899 RVA: 0x00062B40 File Offset: 0x00060D40
public unsafe float g_fChargePitch
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargePitch)) = value;
}
}
// Token: 0x17000739 RID: 1849
// (get) Token: 0x0600170C RID: 5900 RVA: 0x00062B64 File Offset: 0x00060D64
// (set) Token: 0x0600170D RID: 5901 RVA: 0x00062B8C File Offset: 0x00060D8C
public unsafe float g_fChargeTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fChargeTime)) = value;
}
}
// Token: 0x1700073A RID: 1850
// (get) Token: 0x0600170E RID: 5902 RVA: 0x00062BB0 File Offset: 0x00060DB0
// (set) Token: 0x0600170F RID: 5903 RVA: 0x00062BE4 File Offset: 0x00060DE4
public unsafe SoundEffect g_SEWeaponSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEWeaponSecond), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073B RID: 1851
// (get) Token: 0x06001710 RID: 5904 RVA: 0x00062C0C File Offset: 0x00060E0C
// (set) Token: 0x06001711 RID: 5905 RVA: 0x00062C40 File Offset: 0x00060E40
public unsafe SoundEffect g_SEDash
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDash), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073C RID: 1852
// (get) Token: 0x06001712 RID: 5906 RVA: 0x00062C68 File Offset: 0x00060E68
// (set) Token: 0x06001713 RID: 5907 RVA: 0x00062C9C File Offset: 0x00060E9C
public unsafe SoundEffect g_SEDashRotate
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDashRotate), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073D RID: 1853
// (get) Token: 0x06001714 RID: 5908 RVA: 0x00062CC4 File Offset: 0x00060EC4
// (set) Token: 0x06001715 RID: 5909 RVA: 0x00062CF8 File Offset: 0x00060EF8
public unsafe SoundEffect g_SESwing
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwing), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073E RID: 1854
// (get) Token: 0x06001716 RID: 5910 RVA: 0x00062D20 File Offset: 0x00060F20
// (set) Token: 0x06001717 RID: 5911 RVA: 0x00062D54 File Offset: 0x00060F54
public unsafe SoundEffect g_SESwingAttack03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwingAttack03), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700073F RID: 1855
// (get) Token: 0x06001718 RID: 5912 RVA: 0x00062D7C File Offset: 0x00060F7C
// (set) Token: 0x06001719 RID: 5913 RVA: 0x00062DB0 File Offset: 0x00060FB0
public unsafe SoundEffect g_SEAttack04Floor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttack04Floor), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000740 RID: 1856
// (get) Token: 0x0600171A RID: 5914 RVA: 0x00062DD8 File Offset: 0x00060FD8
// (set) Token: 0x0600171B RID: 5915 RVA: 0x00062E0C File Offset: 0x0006100C
public unsafe SoundEffect g_SEAttackAssault
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEAttackAssault), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000741 RID: 1857
// (get) Token: 0x0600171C RID: 5916 RVA: 0x00062E34 File Offset: 0x00061034
// (set) Token: 0x0600171D RID: 5917 RVA: 0x00062E68 File Offset: 0x00061068
public unsafe SoundEffect g_SESkill01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESkill01), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000742 RID: 1858
// (get) Token: 0x0600171E RID: 5918 RVA: 0x00062E90 File Offset: 0x00061090
// (set) Token: 0x0600171F RID: 5919 RVA: 0x00062EC4 File Offset: 0x000610C4
public unsafe SoundEffect g_SESwordDrop
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SESwordDrop), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000743 RID: 1859
// (get) Token: 0x06001720 RID: 5920 RVA: 0x00062EEC File Offset: 0x000610EC
// (set) Token: 0x06001721 RID: 5921 RVA: 0x00062F20 File Offset: 0x00061120
public unsafe SoundEffect g_SEDead
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEDead), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000744 RID: 1860
// (get) Token: 0x06001722 RID: 5922 RVA: 0x00062F48 File Offset: 0x00061148
// (set) Token: 0x06001723 RID: 5923 RVA: 0x00062F7C File Offset: 0x0006117C
public unsafe SoundEffect g_SEMetal
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEMetal), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000745 RID: 1861
// (get) Token: 0x06001724 RID: 5924 RVA: 0x00062FA4 File Offset: 0x000611A4
// (set) Token: 0x06001725 RID: 5925 RVA: 0x00062FD8 File Offset: 0x000611D8
public unsafe SoundEffect g_SEFrie
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEFrie), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000746 RID: 1862
// (get) Token: 0x06001726 RID: 5926 RVA: 0x00063000 File Offset: 0x00061200
// (set) Token: 0x06001727 RID: 5927 RVA: 0x00063028 File Offset: 0x00061228
public unsafe float g_fFireVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fFireVolume)) = value;
}
}
// Token: 0x17000747 RID: 1863
// (get) Token: 0x06001728 RID: 5928 RVA: 0x0006304C File Offset: 0x0006124C
// (set) Token: 0x06001729 RID: 5929 RVA: 0x00063074 File Offset: 0x00061274
public unsafe bool g_bFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bFire)) = value;
}
}
// Token: 0x17000748 RID: 1864
// (get) Token: 0x0600172A RID: 5930 RVA: 0x00063098 File Offset: 0x00061298
// (set) Token: 0x0600172B RID: 5931 RVA: 0x000630CC File Offset: 0x000612CC
public unsafe SoundEffect g_SEExplosionCharge
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEExplosionCharge), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17000749 RID: 1865
// (get) Token: 0x0600172C RID: 5932 RVA: 0x000630F4 File Offset: 0x000612F4
// (set) Token: 0x0600172D RID: 5933 RVA: 0x0006311C File Offset: 0x0006131C
public unsafe float g_fExplosionChargeVolume
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargeVolume)) = value;
}
}
// Token: 0x1700074A RID: 1866
// (get) Token: 0x0600172E RID: 5934 RVA: 0x00063140 File Offset: 0x00061340
// (set) Token: 0x0600172F RID: 5935 RVA: 0x00063168 File Offset: 0x00061368
public unsafe float g_fExplosionChargePitch
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fExplosionChargePitch)) = value;
}
}
// Token: 0x1700074B RID: 1867
// (get) Token: 0x06001730 RID: 5936 RVA: 0x0006318C File Offset: 0x0006138C
// (set) Token: 0x06001731 RID: 5937 RVA: 0x000631B4 File Offset: 0x000613B4
public unsafe bool g_bScriptExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bScriptExplosion)) = value;
}
}
// Token: 0x1700074C RID: 1868
// (get) Token: 0x06001732 RID: 5938 RVA: 0x000631D8 File Offset: 0x000613D8
// (set) Token: 0x06001733 RID: 5939 RVA: 0x0006320C File Offset: 0x0006140C
public unsafe SoundEffect g_SEPlusExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionReady), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074D RID: 1869
// (get) Token: 0x06001734 RID: 5940 RVA: 0x00063234 File Offset: 0x00061434
// (set) Token: 0x06001735 RID: 5941 RVA: 0x00063268 File Offset: 0x00061468
public unsafe SoundEffect g_SEPlusExplosion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosion), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074E RID: 1870
// (get) Token: 0x06001736 RID: 5942 RVA: 0x00063290 File Offset: 0x00061490
// (set) Token: 0x06001737 RID: 5943 RVA: 0x000632C4 File Offset: 0x000614C4
public unsafe SoundEffect g_SEPlusExplosionHit
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new SoundEffect(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_SEPlusExplosionHit), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700074F RID: 1871
// (get) Token: 0x06001738 RID: 5944 RVA: 0x000632EC File Offset: 0x000614EC
// (set) Token: 0x06001739 RID: 5945 RVA: 0x00063314 File Offset: 0x00061514
public unsafe bool g_bSecondMode
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bSecondMode)) = value;
}
}
// Token: 0x17000750 RID: 1872
// (get) Token: 0x0600173A RID: 5946 RVA: 0x00063338 File Offset: 0x00061538
// (set) Token: 0x0600173B RID: 5947 RVA: 0x00063360 File Offset: 0x00061560
public unsafe bool g_bPlusDestroyExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bPlusDestroyExplosionReady)) = value;
}
}
// Token: 0x17000751 RID: 1873
// (get) Token: 0x0600173C RID: 5948 RVA: 0x00063384 File Offset: 0x00061584
// (set) Token: 0x0600173D RID: 5949 RVA: 0x000633AC File Offset: 0x000615AC
public unsafe Color g_colPlusDestroyExplosionReady
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_colPlusDestroyExplosionReady)) = value;
}
}
// Token: 0x17000752 RID: 1874
// (get) Token: 0x0600173E RID: 5950 RVA: 0x000633D0 File Offset: 0x000615D0
// (set) Token: 0x0600173F RID: 5951 RVA: 0x000633F8 File Offset: 0x000615F8
public unsafe float g_fPlusDestroyExplosionReadyGlow
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow)) = value;
}
}
// Token: 0x17000753 RID: 1875
// (get) Token: 0x06001740 RID: 5952 RVA: 0x0006341C File Offset: 0x0006161C
// (set) Token: 0x06001741 RID: 5953 RVA: 0x00063444 File Offset: 0x00061644
public unsafe bool g_bDeath
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(BossAct01EffectPlay.NativeFieldInfoPtr_g_bDeath)) = value;
}
}
// Token: 0x04001128 RID: 4392
private static readonly IntPtr NativeFieldInfoPtr_MR;
// Token: 0x04001129 RID: 4393
private static readonly IntPtr NativeFieldInfoPtr_CC;
// Token: 0x0400112A RID: 4394
private static readonly IntPtr NativeFieldInfoPtr_SC;
// Token: 0x0400112B RID: 4395
private static readonly IntPtr NativeFieldInfoPtr_BC;
// Token: 0x0400112C RID: 4396
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01Plus_BeforeBirth;
// Token: 0x0400112D RID: 4397
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Birth;
// Token: 0x0400112E RID: 4398
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack01;
// Token: 0x0400112F RID: 4399
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack02;
// Token: 0x04001130 RID: 4400
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack03;
// Token: 0x04001131 RID: 4401
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_Attack04;
// Token: 0x04001132 RID: 4402
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackAssault;
// Token: 0x04001133 RID: 4403
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackShield;
// Token: 0x04001134 RID: 4404
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy01;
// Token: 0x04001135 RID: 4405
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy02;
// Token: 0x04001136 RID: 4406
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_Collision;
// Token: 0x04001137 RID: 4407
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSwordEnergy_WallCollision;
// Token: 0x04001138 RID: 4408
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackSkill01_01;
// Token: 0x04001139 RID: 4409
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate01;
// Token: 0x0400113A RID: 4410
private static readonly IntPtr NativeFieldInfoPtr_Effect_BossAct01_AttackDashRotate02;
// Token: 0x0400113B RID: 4411
private static readonly IntPtr NativeFieldInfoPtr_Effect_PlusExplosionHit;
// Token: 0x0400113C RID: 4412
private static readonly IntPtr NativeFieldInfoPtr_AttackSwordEnergyShotPoint;
// Token: 0x0400113D RID: 4413
private static readonly IntPtr NativeFieldInfoPtr_SE_Eye;
// Token: 0x0400113E RID: 4414
private static readonly IntPtr NativeFieldInfoPtr_SE_Shake;
// Token: 0x0400113F RID: 4415
private static readonly IntPtr NativeFieldInfoPtr_SE_Charge;
// Token: 0x04001140 RID: 4416
private static readonly IntPtr NativeFieldInfoPtr_SE_WeaponSecond;
// Token: 0x04001141 RID: 4417
private static readonly IntPtr NativeFieldInfoPtr_SE_Dash;
// Token: 0x04001142 RID: 4418
private static readonly IntPtr NativeFieldInfoPtr_SE_DashRotate;
// Token: 0x04001143 RID: 4419
private static readonly IntPtr NativeFieldInfoPtr_SE_Swing;
// Token: 0x04001144 RID: 4420
private static readonly IntPtr NativeFieldInfoPtr_SE_SwingAttack03;
// Token: 0x04001145 RID: 4421
private static readonly IntPtr NativeFieldInfoPtr_SE_Attack04Floor;
// Token: 0x04001146 RID: 4422
private static readonly IntPtr NativeFieldInfoPtr_SE_AttackAssault;
// Token: 0x04001147 RID: 4423
private static readonly IntPtr NativeFieldInfoPtr_SE_Skill01;
// Token: 0x04001148 RID: 4424
private static readonly IntPtr NativeFieldInfoPtr_SE_SwordDrop;
// Token: 0x04001149 RID: 4425
private static readonly IntPtr NativeFieldInfoPtr_SE_Dead;
// Token: 0x0400114A RID: 4426
private static readonly IntPtr NativeFieldInfoPtr_SE_Metal;
// Token: 0x0400114B RID: 4427
private static readonly IntPtr NativeFieldInfoPtr_SE_Fire;
// Token: 0x0400114C RID: 4428
private static readonly IntPtr NativeFieldInfoPtr_SE_ExplosionCharge;
// Token: 0x0400114D RID: 4429
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionReady;
// Token: 0x0400114E RID: 4430
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosion;
// Token: 0x0400114F RID: 4431
private static readonly IntPtr NativeFieldInfoPtr_SE_PlusExplosionHit;
// Token: 0x04001150 RID: 4432
private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLight;
// Token: 0x04001151 RID: 4433
private static readonly IntPtr NativeFieldInfoPtr_BirthCloseLightEffect;
// Token: 0x04001152 RID: 4434
private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosionReady;
// Token: 0x04001153 RID: 4435
private static readonly IntPtr NativeFieldInfoPtr_PS_PlusExplosion;
// Token: 0x04001154 RID: 4436
private static readonly IntPtr NativeFieldInfoPtr_AD_PlusExplosion;
// Token: 0x04001155 RID: 4437
private static readonly IntPtr NativeFieldInfoPtr_g_EffectParent;
// Token: 0x04001156 RID: 4438
private static readonly IntPtr NativeFieldInfoPtr_g_psEye;
// Token: 0x04001157 RID: 4439
private static readonly IntPtr NativeFieldInfoPtr_g_psBody;
// Token: 0x04001158 RID: 4440
private static readonly IntPtr NativeFieldInfoPtr_g_psShield;
// Token: 0x04001159 RID: 4441
private static readonly IntPtr NativeFieldInfoPtr_g_psWeapon;
// Token: 0x0400115A RID: 4442
private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponCharge;
// Token: 0x0400115B RID: 4443
private static readonly IntPtr NativeFieldInfoPtr_g_psWeaponSecond;
// Token: 0x0400115C RID: 4444
private static readonly IntPtr NativeFieldInfoPtr_g_psSmoke;
// Token: 0x0400115D RID: 4445
private static readonly IntPtr NativeFieldInfoPtr_g_psScriptCharge;
// Token: 0x0400115E RID: 4446
private static readonly IntPtr NativeFieldInfoPtr_g_matFire;
// Token: 0x0400115F RID: 4447
private static readonly IntPtr NativeFieldInfoPtr_g_matSmoke;
// Token: 0x04001160 RID: 4448
private static readonly IntPtr NativeFieldInfoPtr_g_fMatAlpha;
// Token: 0x04001161 RID: 4449
private static readonly IntPtr NativeFieldInfoPtr_g_matBody;
// Token: 0x04001162 RID: 4450
private static readonly IntPtr NativeFieldInfoPtr_g_matShield;
// Token: 0x04001163 RID: 4451
private static readonly IntPtr NativeFieldInfoPtr_g_matWeapon;
// Token: 0x04001164 RID: 4452
private static readonly IntPtr NativeFieldInfoPtr_g_matShoulder;
// Token: 0x04001165 RID: 4453
private static readonly IntPtr NativeFieldInfoPtr_g_matHead;
// Token: 0x04001166 RID: 4454
private static readonly IntPtr NativeFieldInfoPtr_g_fWeaponLightPow;
// Token: 0x04001167 RID: 4455
private static readonly IntPtr NativeFieldInfoPtr_g_cWeaponColor;
// Token: 0x04001168 RID: 4456
private static readonly IntPtr NativeFieldInfoPtr_g_Light;
// Token: 0x04001169 RID: 4457
private static readonly IntPtr NativeFieldInfoPtr_g_LightRange;
// Token: 0x0400116A RID: 4458
private static readonly IntPtr NativeFieldInfoPtr_g_LightIntensity;
// Token: 0x0400116B RID: 4459
private static readonly IntPtr NativeFieldInfoPtr_g_PlusBeforeBirth;
// Token: 0x0400116C RID: 4460
private static readonly IntPtr NativeFieldInfoPtr_g_Birth;
// Token: 0x0400116D RID: 4461
private static readonly IntPtr NativeFieldInfoPtr_g_Attack01;
// Token: 0x0400116E RID: 4462
private static readonly IntPtr NativeFieldInfoPtr_g_Attack02;
// Token: 0x0400116F RID: 4463
private static readonly IntPtr NativeFieldInfoPtr_g_Attack03;
// Token: 0x04001170 RID: 4464
private static readonly IntPtr NativeFieldInfoPtr_g_Attack04;
// Token: 0x04001171 RID: 4465
private static readonly IntPtr NativeFieldInfoPtr_g_AttackAssault;
// Token: 0x04001172 RID: 4466
private static readonly IntPtr NativeFieldInfoPtr_g_AttackShield;
// Token: 0x04001173 RID: 4467
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy01;
// Token: 0x04001174 RID: 4468
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergy02;
// Token: 0x04001175 RID: 4469
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyCollision;
// Token: 0x04001176 RID: 4470
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSwordEnergyWallCollision;
// Token: 0x04001177 RID: 4471
private static readonly IntPtr NativeFieldInfoPtr_g_AttackSkill01_01;
// Token: 0x04001178 RID: 4472
private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate01;
// Token: 0x04001179 RID: 4473
private static readonly IntPtr NativeFieldInfoPtr_g_AttackDashRotate02;
// Token: 0x0400117A RID: 4474
private static readonly IntPtr NativeFieldInfoPtr_g_EffPlusExplosionHit;
// Token: 0x0400117B RID: 4475
private static readonly IntPtr NativeFieldInfoPtr_g_SEEye;
// Token: 0x0400117C RID: 4476
private static readonly IntPtr NativeFieldInfoPtr_g_SEShake;
// Token: 0x0400117D RID: 4477
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeVolume;
// Token: 0x0400117E RID: 4478
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeContinuedTime;
// Token: 0x0400117F RID: 4479
private static readonly IntPtr NativeFieldInfoPtr_g_fShakeTime;
// Token: 0x04001180 RID: 4480
private static readonly IntPtr NativeFieldInfoPtr_g_SECharge;
// Token: 0x04001181 RID: 4481
private static readonly IntPtr NativeFieldInfoPtr_g_fChargeVolume;
// Token: 0x04001182 RID: 4482
private static readonly IntPtr NativeFieldInfoPtr_g_fChargePitch;
// Token: 0x04001183 RID: 4483
private static readonly IntPtr NativeFieldInfoPtr_g_fChargeTime;
// Token: 0x04001184 RID: 4484
private static readonly IntPtr NativeFieldInfoPtr_g_SEWeaponSecond;
// Token: 0x04001185 RID: 4485
private static readonly IntPtr NativeFieldInfoPtr_g_SEDash;
// Token: 0x04001186 RID: 4486
private static readonly IntPtr NativeFieldInfoPtr_g_SEDashRotate;
// Token: 0x04001187 RID: 4487
private static readonly IntPtr NativeFieldInfoPtr_g_SESwing;
// Token: 0x04001188 RID: 4488
private static readonly IntPtr NativeFieldInfoPtr_g_SESwingAttack03;
// Token: 0x04001189 RID: 4489
private static readonly IntPtr NativeFieldInfoPtr_g_SEAttack04Floor;
// Token: 0x0400118A RID: 4490
private static readonly IntPtr NativeFieldInfoPtr_g_SEAttackAssault;
// Token: 0x0400118B RID: 4491
private static readonly IntPtr NativeFieldInfoPtr_g_SESkill01;
// Token: 0x0400118C RID: 4492
private static readonly IntPtr NativeFieldInfoPtr_g_SESwordDrop;
// Token: 0x0400118D RID: 4493
private static readonly IntPtr NativeFieldInfoPtr_g_SEDead;
// Token: 0x0400118E RID: 4494
private static readonly IntPtr NativeFieldInfoPtr_g_SEMetal;
// Token: 0x0400118F RID: 4495
private static readonly IntPtr NativeFieldInfoPtr_g_SEFrie;
// Token: 0x04001190 RID: 4496
private static readonly IntPtr NativeFieldInfoPtr_g_fFireVolume;
// Token: 0x04001191 RID: 4497
private static readonly IntPtr NativeFieldInfoPtr_g_bFire;
// Token: 0x04001192 RID: 4498
private static readonly IntPtr NativeFieldInfoPtr_g_SEExplosionCharge;
// Token: 0x04001193 RID: 4499
private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargeVolume;
// Token: 0x04001194 RID: 4500
private static readonly IntPtr NativeFieldInfoPtr_g_fExplosionChargePitch;
// Token: 0x04001195 RID: 4501
private static readonly IntPtr NativeFieldInfoPtr_g_bScriptExplosion;
// Token: 0x04001196 RID: 4502
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionReady;
// Token: 0x04001197 RID: 4503
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosion;
// Token: 0x04001198 RID: 4504
private static readonly IntPtr NativeFieldInfoPtr_g_SEPlusExplosionHit;
// Token: 0x04001199 RID: 4505
private static readonly IntPtr NativeFieldInfoPtr_g_bSecondMode;
// Token: 0x0400119A RID: 4506
private static readonly IntPtr NativeFieldInfoPtr_g_bPlusDestroyExplosionReady;
// Token: 0x0400119B RID: 4507
private static readonly IntPtr NativeFieldInfoPtr_g_colPlusDestroyExplosionReady;
// Token: 0x0400119C RID: 4508
private static readonly IntPtr NativeFieldInfoPtr_g_fPlusDestroyExplosionReadyGlow;
// Token: 0x0400119D RID: 4509
private static readonly IntPtr NativeFieldInfoPtr_g_bDeath;
// Token: 0x0400119E RID: 4510
private static readonly IntPtr NativeMethodInfoPtr_InitData_Public_Void_0;
// Token: 0x0400119F RID: 4511
private static readonly IntPtr NativeMethodInfoPtr_Update_Private_Void_0;
// Token: 0x040011A0 RID: 4512
private static readonly IntPtr NativeMethodInfoPtr_CharRemove_Public_Void_0;
// Token: 0x040011A1 RID: 4513
private static readonly IntPtr NativeMethodInfoPtr_Create_Public_Void_0;
// Token: 0x040011A2 RID: 4514
private static readonly IntPtr NativeMethodInfoPtr_OpenEyeEffect_Public_Void_0;
// Token: 0x040011A3 RID: 4515
private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponEffect_Public_Void_0;
// Token: 0x040011A4 RID: 4516
private static readonly IntPtr NativeMethodInfoPtr_OpenWeaponSecond_Public_Void_0;
// Token: 0x040011A5 RID: 4517
private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffect_Public_Void_0;
// Token: 0x040011A6 RID: 4518
private static readonly IntPtr NativeMethodInfoPtr_OpenAllEffectSkip_Public_Void_0;
// Token: 0x040011A7 RID: 4519
private static readonly IntPtr NativeMethodInfoPtr_CloseAllEffect_Public_Void_0;
// Token: 0x040011A8 RID: 4520
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01_Public_Void_0;
// Token: 0x040011A9 RID: 4521
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack01Energy_Public_Void_0;
// Token: 0x040011AA RID: 4522
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02_Public_Void_0;
// Token: 0x040011AB RID: 4523
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack02Energy_Public_Void_0;
// Token: 0x040011AC RID: 4524
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03_Public_Void_0;
// Token: 0x040011AD RID: 4525
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack03Energy_Public_Void_0;
// Token: 0x040011AE RID: 4526
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04_Public_Void_0;
// Token: 0x040011AF RID: 4527
private static readonly IntPtr NativeMethodInfoPtr_PlayAttack04Energy_Public_Void_0;
// Token: 0x040011B0 RID: 4528
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackAssault_Public_Void_0;
// Token: 0x040011B1 RID: 4529
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackShield_Public_Void_0;
// Token: 0x040011B2 RID: 4530
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy01_Public_Void_0;
// Token: 0x040011B3 RID: 4531
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSwordEnergy02_Public_Void_0;
// Token: 0x040011B4 RID: 4532
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackSkill01_01_Public_Void_0;
// Token: 0x040011B5 RID: 4533
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate_Public_Void_0;
// Token: 0x040011B6 RID: 4534
private static readonly IntPtr NativeMethodInfoPtr_PlayAttackDashRotate02_Public_Void_0;
// Token: 0x040011B7 RID: 4535
private static readonly IntPtr NativeMethodInfoPtr_PlaySEDash_Public_Void_0;
// Token: 0x040011B8 RID: 4536
private static readonly IntPtr NativeMethodInfoPtr_PlaySEDashRotate_Public_Void_0;
// Token: 0x040011B9 RID: 4537
private static readonly IntPtr NativeMethodInfoPtr_PlaySEShake_Public_Void_0;
// Token: 0x040011BA RID: 4538
private static readonly IntPtr NativeMethodInfoPtr_PlaySECharge_Public_Void_Single_0;
// Token: 0x040011BB RID: 4539
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwing_Public_Void_0;
// Token: 0x040011BC RID: 4540
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwingAttack03_Public_Void_0;
// Token: 0x040011BD RID: 4541
private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttack04Collision_Public_Void_0;
// Token: 0x040011BE RID: 4542
private static readonly IntPtr NativeMethodInfoPtr_PlaySEAttackAssault_Public_Void_0;
// Token: 0x040011BF RID: 4543
private static readonly IntPtr NativeMethodInfoPtr_PlaySESkill01_Public_Void_0;
// Token: 0x040011C0 RID: 4544
private static readonly IntPtr NativeMethodInfoPtr_PlaySESwordDrop_Public_Void_0;
// Token: 0x040011C1 RID: 4545
private static readonly IntPtr NativeMethodInfoPtr_PlayDead_Public_Void_Int32_0;
// Token: 0x040011C2 RID: 4546
private static readonly IntPtr NativeMethodInfoPtr_PlaySEMetal_Public_Void_0;
// Token: 0x040011C3 RID: 4547
private static readonly IntPtr NativeMethodInfoPtr_PlaySEFire_Public_Void_0;
// Token: 0x040011C4 RID: 4548
private static readonly IntPtr NativeMethodInfoPtr_StopSEFire_Public_Void_0;
// Token: 0x040011C5 RID: 4549
private static readonly IntPtr NativeMethodInfoPtr_PlaySEExplosionCharge_Public_Void_0;
// Token: 0x040011C6 RID: 4550
private static readonly IntPtr NativeMethodInfoPtr_SetScriptExplosion_Public_Void_Boolean_0;
// Token: 0x040011C7 RID: 4551
private static readonly IntPtr NativeMethodInfoPtr_StopAttackEffect_Public_Void_0;
// Token: 0x040011C8 RID: 4552
private static readonly IntPtr NativeMethodInfoPtr_SetTimeScale_Public_Void_Single_0;
// Token: 0x040011C9 RID: 4553
private static readonly IntPtr NativeMethodInfoPtr_OpenSecondMode_Public_Void_0;
// Token: 0x040011CA RID: 4554
private static readonly IntPtr NativeMethodInfoPtr_ScriptOpenEye_Public_Void_0;
// Token: 0x040011CB RID: 4555
private static readonly IntPtr NativeMethodInfoPtr_ScriptChargeEffect_Public_Void_0;
// Token: 0x040011CC RID: 4556
private static readonly IntPtr NativeMethodInfoPtr_ScriptExplosion_Public_Void_0;
// Token: 0x040011CD RID: 4557
private static readonly IntPtr NativeMethodInfoPtr_PlusScriptSkip_Public_Void_0;
// Token: 0x040011CE RID: 4558
private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosionReady_Public_Void_0;
// Token: 0x040011CF RID: 4559
private static readonly IntPtr NativeMethodInfoPtr_PlusDestroyExplosion_Public_Void_0;
// Token: 0x040011D0 RID: 4560
private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
}