Files
NobetaSource/Interop/Assembly-CSharp/GameSaveLegacy.cs
2023-09-06 22:09:22 +02:00

2684 lines
114 KiB
C#

using System;
using Il2CppInterop.Common.Attributes;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
// Token: 0x02000135 RID: 309
public class GameSaveLegacy : Object
{
// Token: 0x06003EA8 RID: 16040 RVA: 0x000F7CF4 File Offset: 0x000F5EF4
[CallerCount(3)]
[CachedScanResults(RefRangeStart = 547061, RefRangeEnd = 547064, XrefRangeStart = 547047, XrefRangeEnd = 547061, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe GameSave Convert(string filePath)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.ManagedStringToIl2Cpp(filePath);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_Convert_Public_GameSave_String_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new GameSave(intPtr3) : null;
}
}
// Token: 0x06003EA9 RID: 16041 RVA: 0x000F7D64 File Offset: 0x000F5F64
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 547215, RefRangeEnd = 547216, XrefRangeStart = 547064, XrefRangeEnd = 547215, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe bool TryLoadFile(string filePath)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.ManagedStringToIl2Cpp(filePath);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_TryLoadFile_Private_Boolean_String_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
return *IL2CPP.il2cpp_object_unbox(intPtr);
}
}
// Token: 0x06003EAA RID: 16042 RVA: 0x000F7DCC File Offset: 0x000F5FCC
[CallerCount(1)]
[CachedScanResults(RefRangeStart = 547340, RefRangeEnd = 547341, XrefRangeStart = 547216, XrefRangeEnd = 547340, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe GameSave ConvertGameSave(int dataIndex)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref dataIndex;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_ConvertGameSave_Private_GameSave_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new GameSave(intPtr3) : null;
}
}
// Token: 0x06003EAB RID: 16043 RVA: 0x000F7E34 File Offset: 0x000F6034
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547341, XrefRangeEnd = 547347, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe Il2CppStructArray<bool> ConvertTreasureData(Il2CppStructArray<bool> data)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.Il2CppObjectBaseToPtr(data);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_ConvertTreasureData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new Il2CppStructArray<bool>(intPtr3) : null;
}
}
// Token: 0x06003EAC RID: 16044 RVA: 0x000F7EA4 File Offset: 0x000F60A4
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547347, XrefRangeEnd = 547353, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe Il2CppReferenceArray<SceneItem> ConvertSceneItem(List<SceneItem> data)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.Il2CppObjectBaseToPtr(data);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_ConvertSceneItem_Private_Il2CppReferenceArray_1_SceneItem_List_1_SceneItem_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new Il2CppReferenceArray<SceneItem>(intPtr3) : null;
}
}
// Token: 0x06003EAD RID: 16045 RVA: 0x000F7F14 File Offset: 0x000F6114
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547353, XrefRangeEnd = 547354, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe ulong GetPlaySeconds(float value)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref value;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_GetPlaySeconds_Private_UInt64_Single_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
return *IL2CPP.il2cpp_object_unbox(intPtr);
}
}
// Token: 0x06003EAE RID: 16046 RVA: 0x000F7F78 File Offset: 0x000F6178
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547354, XrefRangeEnd = 547357, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe long GetSaveTimeStamp()
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_GetSaveTimeStamp_Private_Int64_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
return *IL2CPP.il2cpp_object_unbox(intPtr);
}
// Token: 0x06003EAF RID: 16047 RVA: 0x000F7FC8 File Offset: 0x000F61C8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547357, XrefRangeEnd = 547379, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe List<SceneItem> GetSceneItemData(List<SceneItem> source)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.Il2CppObjectBaseToPtr(source);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_GetSceneItemData_Private_List_1_SceneItem_List_1_SceneItem_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new List<SceneItem>(intPtr3) : null;
}
}
// Token: 0x06003EB0 RID: 16048 RVA: 0x000F8038 File Offset: 0x000F6238
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547379, XrefRangeEnd = 547385, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe Il2CppStructArray<bool> GetTreasureChestData(Il2CppStructArray<bool> source)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.Il2CppObjectBaseToPtr(source);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_GetTreasureChestData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new Il2CppStructArray<bool>(intPtr3) : null;
}
}
// Token: 0x06003EB1 RID: 16049 RVA: 0x000F80A8 File Offset: 0x000F62A8
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547385, XrefRangeEnd = 547415, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe GameSave GenerateGameSave(int dataIndex)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = ref dataIndex;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr_GenerateGameSave_Private_GameSave_Int32_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new GameSave(intPtr3) : null;
}
}
// Token: 0x06003EB2 RID: 16050 RVA: 0x000F8110 File Offset: 0x000F6310
[CallerCount(2)]
[CachedScanResults(RefRangeStart = 547416, RefRangeEnd = 547418, XrefRangeStart = 547415, XrefRangeEnd = 547416, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe GameSaveLegacy()
: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr))
{
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06003EB3 RID: 16051 RVA: 0x000F815C File Offset: 0x000F635C
// Note: this type is marked as 'beforefieldinit'.
static GameSaveLegacy()
{
Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSaveLegacy");
IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr);
GameSaveLegacy.NativeFieldInfoPtr_VERSION = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "VERSION");
GameSaveLegacy.NativeFieldInfoPtr_currentVersion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "currentVersion");
GameSaveLegacy.NativeFieldInfoPtr_iFileNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iFileNumber");
GameSaveLegacy.NativeFieldInfoPtr_bFileDelete = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bFileDelete");
GameSaveLegacy.NativeFieldInfoPtr_iLevelNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iLevelNumber");
GameSaveLegacy.NativeFieldInfoPtr_iSavePointNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSavePointNumber");
GameSaveLegacy.NativeFieldInfoPtr_iDifficulty = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iDifficulty");
GameSaveLegacy.NativeFieldInfoPtr_fGameTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fGameTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveYearTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveYearTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveMonthTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveMonthTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveDayTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveDayTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveHourTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveHourTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveMinuteTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveMinuteTime");
GameSaveLegacy.NativeFieldInfoPtr_iSaveSecondTime = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSaveSecondTime");
GameSaveLegacy.NativeFieldInfoPtr_iSkyJump = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSkyJump");
GameSaveLegacy.NativeFieldInfoPtr_iAbsorb = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iAbsorb");
GameSaveLegacy.NativeFieldInfoPtr_iHPLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iHPLevel");
GameSaveLegacy.NativeFieldInfoPtr_fHPExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fHPExp");
GameSaveLegacy.NativeFieldInfoPtr_iMPLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMPLevel");
GameSaveLegacy.NativeFieldInfoPtr_fMPExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fMPExp");
GameSaveLegacy.NativeFieldInfoPtr_iSPLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSPLevel");
GameSaveLegacy.NativeFieldInfoPtr_fSPExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fSPExp");
GameSaveLegacy.NativeFieldInfoPtr_iSTRLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iSTRLevel");
GameSaveLegacy.NativeFieldInfoPtr_fSTRExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fSTRExp");
GameSaveLegacy.NativeFieldInfoPtr_iINTLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iINTLevel");
GameSaveLegacy.NativeFieldInfoPtr_fINTExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fINTExp");
GameSaveLegacy.NativeFieldInfoPtr_iDEXLevel = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iDEXLevel");
GameSaveLegacy.NativeFieldInfoPtr_fDEXExp = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fDEXExp");
GameSaveLegacy.NativeFieldInfoPtr_iMagicNull = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMagicNull");
GameSaveLegacy.NativeFieldInfoPtr_iMagicIce = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMagicIce");
GameSaveLegacy.NativeFieldInfoPtr_iMagicFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMagicFire");
GameSaveLegacy.NativeFieldInfoPtr_iMagicLightning = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMagicLightning");
GameSaveLegacy.NativeFieldInfoPtr_bNewNull = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewNull");
GameSaveLegacy.NativeFieldInfoPtr_bNewIce = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewIce");
GameSaveLegacy.NativeFieldInfoPtr_bNewFire = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewFire");
GameSaveLegacy.NativeFieldInfoPtr_bNewLightning = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewLightning");
GameSaveLegacy.NativeFieldInfoPtr_bNewWind = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewWind");
GameSaveLegacy.NativeFieldInfoPtr_bNewAbsorb = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bNewAbsorb");
GameSaveLegacy.NativeFieldInfoPtr_iItemSize = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iItemSize");
GameSaveLegacy.NativeFieldInfoPtr_itemSizeMax = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "itemSizeMax");
GameSaveLegacy.NativeFieldInfoPtr_HoldItem = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "HoldItem");
GameSaveLegacy.NativeFieldInfoPtr_fMoney = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fMoney");
GameSaveLegacy.NativeFieldInfoPtr_fSceneMoney = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fSceneMoney");
GameSaveLegacy.NativeFieldInfoPtr_fCurse = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fCurse");
GameSaveLegacy.NativeFieldInfoPtr_fCurrentHP = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fCurrentHP");
GameSaveLegacy.NativeFieldInfoPtr_fCurrentMP = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "fCurrentMP");
GameSaveLegacy.NativeFieldInfoPtr_iItemSelect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iItemSelect");
GameSaveLegacy.NativeFieldInfoPtr_iMagicSelect = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iMagicSelect");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room03");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room04");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01MeetCat = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01MeetCat");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Clear = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Clear");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01OpenDoor01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01OpenDoor02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01OpenDoor03");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room06To07 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room06To07");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Wall = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room07Wall");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room08Wall01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room08Wall02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Magic = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room07Magic");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room09Magic = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room09Magic");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room10 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL01Room10");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Room01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Room03");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room06 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Room06");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room08 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Room08");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room09 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Room09");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02OpenDoor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02OpenDoor");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Clear = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02Clear");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02L03BackDoor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02L03BackDoor");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR02To03 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR02To03");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR04");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR04Tto05_01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR04Tto05_02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR05_01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR05_02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR05Tto06_01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL02LightR05Tto06_02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorL = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room01_DoorL");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorR = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room01_DoorR");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room02To04W01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room02To04W02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04Item = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room04Item");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_01 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room04_01");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_02 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room04_02");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_MFloorPos = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room04_MFloorPos");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room05 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room05");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room06 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room06");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08_MFloorPos = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room08_MFloorPos");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08ToBack = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Room08ToBack");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Boss01Clear = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Boss01Clear");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Clear = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03Clear");
GameSaveLegacy.NativeFieldInfoPtr_bScriptL03L04BackDoor = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bScriptL03L04BackDoor");
GameSaveLegacy.NativeFieldInfoPtr_iStatSecond = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatSecond");
GameSaveLegacy.NativeFieldInfoPtr_iStatPhysical = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatPhysical");
GameSaveLegacy.NativeFieldInfoPtr_iStatMana = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatMana");
GameSaveLegacy.NativeFieldInfoPtr_iStatMoney = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatMoney");
GameSaveLegacy.NativeFieldInfoPtr_iStatKillEnemy = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatKillEnemy");
GameSaveLegacy.NativeFieldInfoPtr_iStatChest = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iStatChest");
GameSaveLegacy.NativeFieldInfoPtr_iAllLevelCompleted = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "iAllLevelCompleted");
GameSaveLegacy.NativeFieldInfoPtr_Level01SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level01SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_Level02SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level02SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_Level03SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level03SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_Level04SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level04SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_Level05SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level05SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_Level06SceneItemList = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "Level06SceneItemList");
GameSaveLegacy.NativeFieldInfoPtr_bLevel01SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel01SaveTreasureBox");
GameSaveLegacy.NativeFieldInfoPtr_bLevel02SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel02SaveTreasureBox");
GameSaveLegacy.NativeFieldInfoPtr_bLevel03SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel03SaveTreasureBox");
GameSaveLegacy.NativeFieldInfoPtr_bLevel04SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel04SaveTreasureBox");
GameSaveLegacy.NativeFieldInfoPtr_bLevel05SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel05SaveTreasureBox");
GameSaveLegacy.NativeFieldInfoPtr_bLevel06SaveTreasureBox = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "bLevel06SaveTreasureBox");
GameSaveLegacy.NativeMethodInfoPtr_Convert_Public_GameSave_String_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667188);
GameSaveLegacy.NativeMethodInfoPtr_TryLoadFile_Private_Boolean_String_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667189);
GameSaveLegacy.NativeMethodInfoPtr_ConvertGameSave_Private_GameSave_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667190);
GameSaveLegacy.NativeMethodInfoPtr_ConvertTreasureData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667191);
GameSaveLegacy.NativeMethodInfoPtr_ConvertSceneItem_Private_Il2CppReferenceArray_1_SceneItem_List_1_SceneItem_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667192);
GameSaveLegacy.NativeMethodInfoPtr_GetPlaySeconds_Private_UInt64_Single_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667193);
GameSaveLegacy.NativeMethodInfoPtr_GetSaveTimeStamp_Private_Int64_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667194);
GameSaveLegacy.NativeMethodInfoPtr_GetSceneItemData_Private_List_1_SceneItem_List_1_SceneItem_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667195);
GameSaveLegacy.NativeMethodInfoPtr_GetTreasureChestData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667196);
GameSaveLegacy.NativeMethodInfoPtr_GenerateGameSave_Private_GameSave_Int32_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667197);
GameSaveLegacy.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, 100667198);
}
// Token: 0x06003EB4 RID: 16052 RVA: 0x0000A74C File Offset: 0x0000894C
public GameSaveLegacy(IntPtr pointer)
: base(pointer)
{
}
// Token: 0x1700172A RID: 5930
// (get) Token: 0x06003EB5 RID: 16053 RVA: 0x000F8B64 File Offset: 0x000F6D64
// (set) Token: 0x06003EB6 RID: 16054 RVA: 0x000F8B84 File Offset: 0x000F6D84
public unsafe static string VERSION
{
get
{
IntPtr intPtr;
IL2CPP.il2cpp_field_static_get_value(GameSaveLegacy.NativeFieldInfoPtr_VERSION, (void*)(&intPtr));
return IL2CPP.Il2CppStringToManaged(intPtr);
}
set
{
IL2CPP.il2cpp_field_static_set_value(GameSaveLegacy.NativeFieldInfoPtr_VERSION, IL2CPP.ManagedStringToIl2Cpp(value));
}
}
// Token: 0x1700172B RID: 5931
// (get) Token: 0x06003EB7 RID: 16055 RVA: 0x000F8B9C File Offset: 0x000F6D9C
// (set) Token: 0x06003EB8 RID: 16056 RVA: 0x000F8BC5 File Offset: 0x000F6DC5
public unsafe string currentVersion
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_currentVersion);
return IL2CPP.Il2CppStringToManaged(*intPtr);
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_currentVersion), IL2CPP.ManagedStringToIl2Cpp(value));
}
}
// Token: 0x1700172C RID: 5932
// (get) Token: 0x06003EB9 RID: 16057 RVA: 0x000F8BEC File Offset: 0x000F6DEC
// (set) Token: 0x06003EBA RID: 16058 RVA: 0x000F8C14 File Offset: 0x000F6E14
public unsafe int iFileNumber
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iFileNumber);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iFileNumber)) = value;
}
}
// Token: 0x1700172D RID: 5933
// (get) Token: 0x06003EBB RID: 16059 RVA: 0x000F8C38 File Offset: 0x000F6E38
// (set) Token: 0x06003EBC RID: 16060 RVA: 0x000F8C60 File Offset: 0x000F6E60
public unsafe bool bFileDelete
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bFileDelete);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bFileDelete)) = value;
}
}
// Token: 0x1700172E RID: 5934
// (get) Token: 0x06003EBD RID: 16061 RVA: 0x000F8C84 File Offset: 0x000F6E84
// (set) Token: 0x06003EBE RID: 16062 RVA: 0x000F8CAC File Offset: 0x000F6EAC
public unsafe int iLevelNumber
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iLevelNumber);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iLevelNumber)) = value;
}
}
// Token: 0x1700172F RID: 5935
// (get) Token: 0x06003EBF RID: 16063 RVA: 0x000F8CD0 File Offset: 0x000F6ED0
// (set) Token: 0x06003EC0 RID: 16064 RVA: 0x000F8CF8 File Offset: 0x000F6EF8
public unsafe int iSavePointNumber
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSavePointNumber);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSavePointNumber)) = value;
}
}
// Token: 0x17001730 RID: 5936
// (get) Token: 0x06003EC1 RID: 16065 RVA: 0x000F8D1C File Offset: 0x000F6F1C
// (set) Token: 0x06003EC2 RID: 16066 RVA: 0x000F8D44 File Offset: 0x000F6F44
public unsafe int iDifficulty
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iDifficulty);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iDifficulty)) = value;
}
}
// Token: 0x17001731 RID: 5937
// (get) Token: 0x06003EC3 RID: 16067 RVA: 0x000F8D68 File Offset: 0x000F6F68
// (set) Token: 0x06003EC4 RID: 16068 RVA: 0x000F8D90 File Offset: 0x000F6F90
public unsafe float fGameTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fGameTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fGameTime)) = value;
}
}
// Token: 0x17001732 RID: 5938
// (get) Token: 0x06003EC5 RID: 16069 RVA: 0x000F8DB4 File Offset: 0x000F6FB4
// (set) Token: 0x06003EC6 RID: 16070 RVA: 0x000F8DDC File Offset: 0x000F6FDC
public unsafe int iSaveYearTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveYearTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveYearTime)) = value;
}
}
// Token: 0x17001733 RID: 5939
// (get) Token: 0x06003EC7 RID: 16071 RVA: 0x000F8E00 File Offset: 0x000F7000
// (set) Token: 0x06003EC8 RID: 16072 RVA: 0x000F8E28 File Offset: 0x000F7028
public unsafe int iSaveMonthTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveMonthTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveMonthTime)) = value;
}
}
// Token: 0x17001734 RID: 5940
// (get) Token: 0x06003EC9 RID: 16073 RVA: 0x000F8E4C File Offset: 0x000F704C
// (set) Token: 0x06003ECA RID: 16074 RVA: 0x000F8E74 File Offset: 0x000F7074
public unsafe int iSaveDayTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveDayTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveDayTime)) = value;
}
}
// Token: 0x17001735 RID: 5941
// (get) Token: 0x06003ECB RID: 16075 RVA: 0x000F8E98 File Offset: 0x000F7098
// (set) Token: 0x06003ECC RID: 16076 RVA: 0x000F8EC0 File Offset: 0x000F70C0
public unsafe int iSaveHourTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveHourTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveHourTime)) = value;
}
}
// Token: 0x17001736 RID: 5942
// (get) Token: 0x06003ECD RID: 16077 RVA: 0x000F8EE4 File Offset: 0x000F70E4
// (set) Token: 0x06003ECE RID: 16078 RVA: 0x000F8F0C File Offset: 0x000F710C
public unsafe int iSaveMinuteTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveMinuteTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveMinuteTime)) = value;
}
}
// Token: 0x17001737 RID: 5943
// (get) Token: 0x06003ECF RID: 16079 RVA: 0x000F8F30 File Offset: 0x000F7130
// (set) Token: 0x06003ED0 RID: 16080 RVA: 0x000F8F58 File Offset: 0x000F7158
public unsafe int iSaveSecondTime
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveSecondTime);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSaveSecondTime)) = value;
}
}
// Token: 0x17001738 RID: 5944
// (get) Token: 0x06003ED1 RID: 16081 RVA: 0x000F8F7C File Offset: 0x000F717C
// (set) Token: 0x06003ED2 RID: 16082 RVA: 0x000F8FA4 File Offset: 0x000F71A4
public unsafe int iSkyJump
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSkyJump);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSkyJump)) = value;
}
}
// Token: 0x17001739 RID: 5945
// (get) Token: 0x06003ED3 RID: 16083 RVA: 0x000F8FC8 File Offset: 0x000F71C8
// (set) Token: 0x06003ED4 RID: 16084 RVA: 0x000F8FF0 File Offset: 0x000F71F0
public unsafe int iAbsorb
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iAbsorb);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iAbsorb)) = value;
}
}
// Token: 0x1700173A RID: 5946
// (get) Token: 0x06003ED5 RID: 16085 RVA: 0x000F9014 File Offset: 0x000F7214
// (set) Token: 0x06003ED6 RID: 16086 RVA: 0x000F903C File Offset: 0x000F723C
public unsafe int iHPLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iHPLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iHPLevel)) = value;
}
}
// Token: 0x1700173B RID: 5947
// (get) Token: 0x06003ED7 RID: 16087 RVA: 0x000F9060 File Offset: 0x000F7260
// (set) Token: 0x06003ED8 RID: 16088 RVA: 0x000F9088 File Offset: 0x000F7288
public unsafe float fHPExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fHPExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fHPExp)) = value;
}
}
// Token: 0x1700173C RID: 5948
// (get) Token: 0x06003ED9 RID: 16089 RVA: 0x000F90AC File Offset: 0x000F72AC
// (set) Token: 0x06003EDA RID: 16090 RVA: 0x000F90D4 File Offset: 0x000F72D4
public unsafe int iMPLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMPLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMPLevel)) = value;
}
}
// Token: 0x1700173D RID: 5949
// (get) Token: 0x06003EDB RID: 16091 RVA: 0x000F90F8 File Offset: 0x000F72F8
// (set) Token: 0x06003EDC RID: 16092 RVA: 0x000F9120 File Offset: 0x000F7320
public unsafe float fMPExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fMPExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fMPExp)) = value;
}
}
// Token: 0x1700173E RID: 5950
// (get) Token: 0x06003EDD RID: 16093 RVA: 0x000F9144 File Offset: 0x000F7344
// (set) Token: 0x06003EDE RID: 16094 RVA: 0x000F916C File Offset: 0x000F736C
public unsafe int iSPLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSPLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSPLevel)) = value;
}
}
// Token: 0x1700173F RID: 5951
// (get) Token: 0x06003EDF RID: 16095 RVA: 0x000F9190 File Offset: 0x000F7390
// (set) Token: 0x06003EE0 RID: 16096 RVA: 0x000F91B8 File Offset: 0x000F73B8
public unsafe float fSPExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSPExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSPExp)) = value;
}
}
// Token: 0x17001740 RID: 5952
// (get) Token: 0x06003EE1 RID: 16097 RVA: 0x000F91DC File Offset: 0x000F73DC
// (set) Token: 0x06003EE2 RID: 16098 RVA: 0x000F9204 File Offset: 0x000F7404
public unsafe int iSTRLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSTRLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iSTRLevel)) = value;
}
}
// Token: 0x17001741 RID: 5953
// (get) Token: 0x06003EE3 RID: 16099 RVA: 0x000F9228 File Offset: 0x000F7428
// (set) Token: 0x06003EE4 RID: 16100 RVA: 0x000F9250 File Offset: 0x000F7450
public unsafe float fSTRExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSTRExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSTRExp)) = value;
}
}
// Token: 0x17001742 RID: 5954
// (get) Token: 0x06003EE5 RID: 16101 RVA: 0x000F9274 File Offset: 0x000F7474
// (set) Token: 0x06003EE6 RID: 16102 RVA: 0x000F929C File Offset: 0x000F749C
public unsafe int iINTLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iINTLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iINTLevel)) = value;
}
}
// Token: 0x17001743 RID: 5955
// (get) Token: 0x06003EE7 RID: 16103 RVA: 0x000F92C0 File Offset: 0x000F74C0
// (set) Token: 0x06003EE8 RID: 16104 RVA: 0x000F92E8 File Offset: 0x000F74E8
public unsafe float fINTExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fINTExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fINTExp)) = value;
}
}
// Token: 0x17001744 RID: 5956
// (get) Token: 0x06003EE9 RID: 16105 RVA: 0x000F930C File Offset: 0x000F750C
// (set) Token: 0x06003EEA RID: 16106 RVA: 0x000F9334 File Offset: 0x000F7534
public unsafe int iDEXLevel
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iDEXLevel);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iDEXLevel)) = value;
}
}
// Token: 0x17001745 RID: 5957
// (get) Token: 0x06003EEB RID: 16107 RVA: 0x000F9358 File Offset: 0x000F7558
// (set) Token: 0x06003EEC RID: 16108 RVA: 0x000F9380 File Offset: 0x000F7580
public unsafe float fDEXExp
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fDEXExp);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fDEXExp)) = value;
}
}
// Token: 0x17001746 RID: 5958
// (get) Token: 0x06003EED RID: 16109 RVA: 0x000F93A4 File Offset: 0x000F75A4
// (set) Token: 0x06003EEE RID: 16110 RVA: 0x000F93CC File Offset: 0x000F75CC
public unsafe int iMagicNull
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicNull);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicNull)) = value;
}
}
// Token: 0x17001747 RID: 5959
// (get) Token: 0x06003EEF RID: 16111 RVA: 0x000F93F0 File Offset: 0x000F75F0
// (set) Token: 0x06003EF0 RID: 16112 RVA: 0x000F9418 File Offset: 0x000F7618
public unsafe int iMagicIce
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicIce);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicIce)) = value;
}
}
// Token: 0x17001748 RID: 5960
// (get) Token: 0x06003EF1 RID: 16113 RVA: 0x000F943C File Offset: 0x000F763C
// (set) Token: 0x06003EF2 RID: 16114 RVA: 0x000F9464 File Offset: 0x000F7664
public unsafe int iMagicFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicFire);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicFire)) = value;
}
}
// Token: 0x17001749 RID: 5961
// (get) Token: 0x06003EF3 RID: 16115 RVA: 0x000F9488 File Offset: 0x000F7688
// (set) Token: 0x06003EF4 RID: 16116 RVA: 0x000F94B0 File Offset: 0x000F76B0
public unsafe int iMagicLightning
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicLightning);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicLightning)) = value;
}
}
// Token: 0x1700174A RID: 5962
// (get) Token: 0x06003EF5 RID: 16117 RVA: 0x000F94D4 File Offset: 0x000F76D4
// (set) Token: 0x06003EF6 RID: 16118 RVA: 0x000F94FC File Offset: 0x000F76FC
public unsafe bool bNewNull
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewNull);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewNull)) = value;
}
}
// Token: 0x1700174B RID: 5963
// (get) Token: 0x06003EF7 RID: 16119 RVA: 0x000F9520 File Offset: 0x000F7720
// (set) Token: 0x06003EF8 RID: 16120 RVA: 0x000F9548 File Offset: 0x000F7748
public unsafe bool bNewIce
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewIce);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewIce)) = value;
}
}
// Token: 0x1700174C RID: 5964
// (get) Token: 0x06003EF9 RID: 16121 RVA: 0x000F956C File Offset: 0x000F776C
// (set) Token: 0x06003EFA RID: 16122 RVA: 0x000F9594 File Offset: 0x000F7794
public unsafe bool bNewFire
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewFire);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewFire)) = value;
}
}
// Token: 0x1700174D RID: 5965
// (get) Token: 0x06003EFB RID: 16123 RVA: 0x000F95B8 File Offset: 0x000F77B8
// (set) Token: 0x06003EFC RID: 16124 RVA: 0x000F95E0 File Offset: 0x000F77E0
public unsafe bool bNewLightning
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewLightning);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewLightning)) = value;
}
}
// Token: 0x1700174E RID: 5966
// (get) Token: 0x06003EFD RID: 16125 RVA: 0x000F9604 File Offset: 0x000F7804
// (set) Token: 0x06003EFE RID: 16126 RVA: 0x000F962C File Offset: 0x000F782C
public unsafe bool bNewWind
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewWind);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewWind)) = value;
}
}
// Token: 0x1700174F RID: 5967
// (get) Token: 0x06003EFF RID: 16127 RVA: 0x000F9650 File Offset: 0x000F7850
// (set) Token: 0x06003F00 RID: 16128 RVA: 0x000F9678 File Offset: 0x000F7878
public unsafe bool bNewAbsorb
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewAbsorb);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bNewAbsorb)) = value;
}
}
// Token: 0x17001750 RID: 5968
// (get) Token: 0x06003F01 RID: 16129 RVA: 0x000F969C File Offset: 0x000F789C
// (set) Token: 0x06003F02 RID: 16130 RVA: 0x000F96C4 File Offset: 0x000F78C4
public unsafe int iItemSize
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iItemSize);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iItemSize)) = value;
}
}
// Token: 0x17001751 RID: 5969
// (get) Token: 0x06003F03 RID: 16131 RVA: 0x000F96E8 File Offset: 0x000F78E8
// (set) Token: 0x06003F04 RID: 16132 RVA: 0x000F9710 File Offset: 0x000F7910
public unsafe int itemSizeMax
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_itemSizeMax);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_itemSizeMax)) = value;
}
}
// Token: 0x17001752 RID: 5970
// (get) Token: 0x06003F05 RID: 16133 RVA: 0x000F9734 File Offset: 0x000F7934
// (set) Token: 0x06003F06 RID: 16134 RVA: 0x000F9768 File Offset: 0x000F7968
public unsafe Il2CppStructArray<ItemSystem.ItemType> HoldItem
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_HoldItem);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<ItemSystem.ItemType>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_HoldItem), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001753 RID: 5971
// (get) Token: 0x06003F07 RID: 16135 RVA: 0x000F9790 File Offset: 0x000F7990
// (set) Token: 0x06003F08 RID: 16136 RVA: 0x000F97B8 File Offset: 0x000F79B8
public unsafe float fMoney
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fMoney);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fMoney)) = value;
}
}
// Token: 0x17001754 RID: 5972
// (get) Token: 0x06003F09 RID: 16137 RVA: 0x000F97DC File Offset: 0x000F79DC
// (set) Token: 0x06003F0A RID: 16138 RVA: 0x000F9804 File Offset: 0x000F7A04
public unsafe float fSceneMoney
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSceneMoney);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fSceneMoney)) = value;
}
}
// Token: 0x17001755 RID: 5973
// (get) Token: 0x06003F0B RID: 16139 RVA: 0x000F9828 File Offset: 0x000F7A28
// (set) Token: 0x06003F0C RID: 16140 RVA: 0x000F9850 File Offset: 0x000F7A50
public unsafe float fCurse
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurse);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurse)) = value;
}
}
// Token: 0x17001756 RID: 5974
// (get) Token: 0x06003F0D RID: 16141 RVA: 0x000F9874 File Offset: 0x000F7A74
// (set) Token: 0x06003F0E RID: 16142 RVA: 0x000F989C File Offset: 0x000F7A9C
public unsafe float fCurrentHP
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurrentHP);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurrentHP)) = value;
}
}
// Token: 0x17001757 RID: 5975
// (get) Token: 0x06003F0F RID: 16143 RVA: 0x000F98C0 File Offset: 0x000F7AC0
// (set) Token: 0x06003F10 RID: 16144 RVA: 0x000F98E8 File Offset: 0x000F7AE8
public unsafe float fCurrentMP
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurrentMP);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_fCurrentMP)) = value;
}
}
// Token: 0x17001758 RID: 5976
// (get) Token: 0x06003F11 RID: 16145 RVA: 0x000F990C File Offset: 0x000F7B0C
// (set) Token: 0x06003F12 RID: 16146 RVA: 0x000F9934 File Offset: 0x000F7B34
public unsafe int iItemSelect
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iItemSelect);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iItemSelect)) = value;
}
}
// Token: 0x17001759 RID: 5977
// (get) Token: 0x06003F13 RID: 16147 RVA: 0x000F9958 File Offset: 0x000F7B58
// (set) Token: 0x06003F14 RID: 16148 RVA: 0x000F9980 File Offset: 0x000F7B80
public unsafe int iMagicSelect
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicSelect);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iMagicSelect)) = value;
}
}
// Token: 0x1700175A RID: 5978
// (get) Token: 0x06003F15 RID: 16149 RVA: 0x000F99A4 File Offset: 0x000F7BA4
// (set) Token: 0x06003F16 RID: 16150 RVA: 0x000F99CC File Offset: 0x000F7BCC
public unsafe bool bScriptL01Room01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room01)) = value;
}
}
// Token: 0x1700175B RID: 5979
// (get) Token: 0x06003F17 RID: 16151 RVA: 0x000F99F0 File Offset: 0x000F7BF0
// (set) Token: 0x06003F18 RID: 16152 RVA: 0x000F9A18 File Offset: 0x000F7C18
public unsafe bool bScriptL01Room03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room03);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room03)) = value;
}
}
// Token: 0x1700175C RID: 5980
// (get) Token: 0x06003F19 RID: 16153 RVA: 0x000F9A3C File Offset: 0x000F7C3C
// (set) Token: 0x06003F1A RID: 16154 RVA: 0x000F9A64 File Offset: 0x000F7C64
public unsafe bool bScriptL01Room04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room04);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room04)) = value;
}
}
// Token: 0x1700175D RID: 5981
// (get) Token: 0x06003F1B RID: 16155 RVA: 0x000F9A88 File Offset: 0x000F7C88
// (set) Token: 0x06003F1C RID: 16156 RVA: 0x000F9AB0 File Offset: 0x000F7CB0
public unsafe bool bScriptL01MeetCat
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01MeetCat);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01MeetCat)) = value;
}
}
// Token: 0x1700175E RID: 5982
// (get) Token: 0x06003F1D RID: 16157 RVA: 0x000F9AD4 File Offset: 0x000F7CD4
// (set) Token: 0x06003F1E RID: 16158 RVA: 0x000F9AFC File Offset: 0x000F7CFC
public unsafe bool bScriptL01Clear
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Clear);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Clear)) = value;
}
}
// Token: 0x1700175F RID: 5983
// (get) Token: 0x06003F1F RID: 16159 RVA: 0x000F9B20 File Offset: 0x000F7D20
// (set) Token: 0x06003F20 RID: 16160 RVA: 0x000F9B48 File Offset: 0x000F7D48
public unsafe bool bScriptL01OpenDoor01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor01)) = value;
}
}
// Token: 0x17001760 RID: 5984
// (get) Token: 0x06003F21 RID: 16161 RVA: 0x000F9B6C File Offset: 0x000F7D6C
// (set) Token: 0x06003F22 RID: 16162 RVA: 0x000F9B94 File Offset: 0x000F7D94
public unsafe bool bScriptL01OpenDoor02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor02)) = value;
}
}
// Token: 0x17001761 RID: 5985
// (get) Token: 0x06003F23 RID: 16163 RVA: 0x000F9BB8 File Offset: 0x000F7DB8
// (set) Token: 0x06003F24 RID: 16164 RVA: 0x000F9BE0 File Offset: 0x000F7DE0
public unsafe bool bScriptL01OpenDoor03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor03);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01OpenDoor03)) = value;
}
}
// Token: 0x17001762 RID: 5986
// (get) Token: 0x06003F25 RID: 16165 RVA: 0x000F9C04 File Offset: 0x000F7E04
// (set) Token: 0x06003F26 RID: 16166 RVA: 0x000F9C2C File Offset: 0x000F7E2C
public unsafe bool bScriptL01Room06To07
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room06To07);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room06To07)) = value;
}
}
// Token: 0x17001763 RID: 5987
// (get) Token: 0x06003F27 RID: 16167 RVA: 0x000F9C50 File Offset: 0x000F7E50
// (set) Token: 0x06003F28 RID: 16168 RVA: 0x000F9C78 File Offset: 0x000F7E78
public unsafe bool bScriptL01Room07Wall
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Wall);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Wall)) = value;
}
}
// Token: 0x17001764 RID: 5988
// (get) Token: 0x06003F29 RID: 16169 RVA: 0x000F9C9C File Offset: 0x000F7E9C
// (set) Token: 0x06003F2A RID: 16170 RVA: 0x000F9CC4 File Offset: 0x000F7EC4
public unsafe bool bScriptL01Room08Wall01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall01)) = value;
}
}
// Token: 0x17001765 RID: 5989
// (get) Token: 0x06003F2B RID: 16171 RVA: 0x000F9CE8 File Offset: 0x000F7EE8
// (set) Token: 0x06003F2C RID: 16172 RVA: 0x000F9D10 File Offset: 0x000F7F10
public unsafe bool bScriptL01Room08Wall02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room08Wall02)) = value;
}
}
// Token: 0x17001766 RID: 5990
// (get) Token: 0x06003F2D RID: 16173 RVA: 0x000F9D34 File Offset: 0x000F7F34
// (set) Token: 0x06003F2E RID: 16174 RVA: 0x000F9D5C File Offset: 0x000F7F5C
public unsafe bool bScriptL01Room07Magic
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Magic);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room07Magic)) = value;
}
}
// Token: 0x17001767 RID: 5991
// (get) Token: 0x06003F2F RID: 16175 RVA: 0x000F9D80 File Offset: 0x000F7F80
// (set) Token: 0x06003F30 RID: 16176 RVA: 0x000F9DA8 File Offset: 0x000F7FA8
public unsafe bool bScriptL01Room09Magic
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room09Magic);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room09Magic)) = value;
}
}
// Token: 0x17001768 RID: 5992
// (get) Token: 0x06003F31 RID: 16177 RVA: 0x000F9DCC File Offset: 0x000F7FCC
// (set) Token: 0x06003F32 RID: 16178 RVA: 0x000F9DF4 File Offset: 0x000F7FF4
public unsafe bool bScriptL01Room10
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room10);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL01Room10)) = value;
}
}
// Token: 0x17001769 RID: 5993
// (get) Token: 0x06003F33 RID: 16179 RVA: 0x000F9E18 File Offset: 0x000F8018
// (set) Token: 0x06003F34 RID: 16180 RVA: 0x000F9E40 File Offset: 0x000F8040
public unsafe bool bScriptL02Room01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room01)) = value;
}
}
// Token: 0x1700176A RID: 5994
// (get) Token: 0x06003F35 RID: 16181 RVA: 0x000F9E64 File Offset: 0x000F8064
// (set) Token: 0x06003F36 RID: 16182 RVA: 0x000F9E8C File Offset: 0x000F808C
public unsafe bool bScriptL02Room03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room03);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room03)) = value;
}
}
// Token: 0x1700176B RID: 5995
// (get) Token: 0x06003F37 RID: 16183 RVA: 0x000F9EB0 File Offset: 0x000F80B0
// (set) Token: 0x06003F38 RID: 16184 RVA: 0x000F9ED8 File Offset: 0x000F80D8
public unsafe bool bScriptL02Room06
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room06);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room06)) = value;
}
}
// Token: 0x1700176C RID: 5996
// (get) Token: 0x06003F39 RID: 16185 RVA: 0x000F9EFC File Offset: 0x000F80FC
// (set) Token: 0x06003F3A RID: 16186 RVA: 0x000F9F24 File Offset: 0x000F8124
public unsafe bool bScriptL02Room08
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room08);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room08)) = value;
}
}
// Token: 0x1700176D RID: 5997
// (get) Token: 0x06003F3B RID: 16187 RVA: 0x000F9F48 File Offset: 0x000F8148
// (set) Token: 0x06003F3C RID: 16188 RVA: 0x000F9F70 File Offset: 0x000F8170
public unsafe bool bScriptL02Room09
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room09);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Room09)) = value;
}
}
// Token: 0x1700176E RID: 5998
// (get) Token: 0x06003F3D RID: 16189 RVA: 0x000F9F94 File Offset: 0x000F8194
// (set) Token: 0x06003F3E RID: 16190 RVA: 0x000F9FBC File Offset: 0x000F81BC
public unsafe bool bScriptL02OpenDoor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02OpenDoor);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02OpenDoor)) = value;
}
}
// Token: 0x1700176F RID: 5999
// (get) Token: 0x06003F3F RID: 16191 RVA: 0x000F9FE0 File Offset: 0x000F81E0
// (set) Token: 0x06003F40 RID: 16192 RVA: 0x000FA008 File Offset: 0x000F8208
public unsafe bool bScriptL02Clear
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Clear);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02Clear)) = value;
}
}
// Token: 0x17001770 RID: 6000
// (get) Token: 0x06003F41 RID: 16193 RVA: 0x000FA02C File Offset: 0x000F822C
// (set) Token: 0x06003F42 RID: 16194 RVA: 0x000FA054 File Offset: 0x000F8254
public unsafe bool bScriptL02L03BackDoor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02L03BackDoor);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02L03BackDoor)) = value;
}
}
// Token: 0x17001771 RID: 6001
// (get) Token: 0x06003F43 RID: 16195 RVA: 0x000FA078 File Offset: 0x000F8278
// (set) Token: 0x06003F44 RID: 16196 RVA: 0x000FA0A0 File Offset: 0x000F82A0
public unsafe bool bScriptL02LightR02To03
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR02To03);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR02To03)) = value;
}
}
// Token: 0x17001772 RID: 6002
// (get) Token: 0x06003F45 RID: 16197 RVA: 0x000FA0C4 File Offset: 0x000F82C4
// (set) Token: 0x06003F46 RID: 16198 RVA: 0x000FA0EC File Offset: 0x000F82EC
public unsafe bool bScriptL02LightR04
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04)) = value;
}
}
// Token: 0x17001773 RID: 6003
// (get) Token: 0x06003F47 RID: 16199 RVA: 0x000FA110 File Offset: 0x000F8310
// (set) Token: 0x06003F48 RID: 16200 RVA: 0x000FA138 File Offset: 0x000F8338
public unsafe bool bScriptL02LightR04Tto05_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_01)) = value;
}
}
// Token: 0x17001774 RID: 6004
// (get) Token: 0x06003F49 RID: 16201 RVA: 0x000FA15C File Offset: 0x000F835C
// (set) Token: 0x06003F4A RID: 16202 RVA: 0x000FA184 File Offset: 0x000F8384
public unsafe bool bScriptL02LightR04Tto05_02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR04Tto05_02)) = value;
}
}
// Token: 0x17001775 RID: 6005
// (get) Token: 0x06003F4B RID: 16203 RVA: 0x000FA1A8 File Offset: 0x000F83A8
// (set) Token: 0x06003F4C RID: 16204 RVA: 0x000FA1D0 File Offset: 0x000F83D0
public unsafe bool bScriptL02LightR05_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_01)) = value;
}
}
// Token: 0x17001776 RID: 6006
// (get) Token: 0x06003F4D RID: 16205 RVA: 0x000FA1F4 File Offset: 0x000F83F4
// (set) Token: 0x06003F4E RID: 16206 RVA: 0x000FA21C File Offset: 0x000F841C
public unsafe bool bScriptL02LightR05_02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05_02)) = value;
}
}
// Token: 0x17001777 RID: 6007
// (get) Token: 0x06003F4F RID: 16207 RVA: 0x000FA240 File Offset: 0x000F8440
// (set) Token: 0x06003F50 RID: 16208 RVA: 0x000FA268 File Offset: 0x000F8468
public unsafe bool bScriptL02LightR05Tto06_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_01)) = value;
}
}
// Token: 0x17001778 RID: 6008
// (get) Token: 0x06003F51 RID: 16209 RVA: 0x000FA28C File Offset: 0x000F848C
// (set) Token: 0x06003F52 RID: 16210 RVA: 0x000FA2B4 File Offset: 0x000F84B4
public unsafe bool bScriptL02LightR05Tto06_02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL02LightR05Tto06_02)) = value;
}
}
// Token: 0x17001779 RID: 6009
// (get) Token: 0x06003F53 RID: 16211 RVA: 0x000FA2D8 File Offset: 0x000F84D8
// (set) Token: 0x06003F54 RID: 16212 RVA: 0x000FA300 File Offset: 0x000F8500
public unsafe bool bScriptL03Room01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01)) = value;
}
}
// Token: 0x1700177A RID: 6010
// (get) Token: 0x06003F55 RID: 16213 RVA: 0x000FA324 File Offset: 0x000F8524
// (set) Token: 0x06003F56 RID: 16214 RVA: 0x000FA34C File Offset: 0x000F854C
public unsafe bool bScriptL03Room01_DoorL
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorL);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorL)) = value;
}
}
// Token: 0x1700177B RID: 6011
// (get) Token: 0x06003F57 RID: 16215 RVA: 0x000FA370 File Offset: 0x000F8570
// (set) Token: 0x06003F58 RID: 16216 RVA: 0x000FA398 File Offset: 0x000F8598
public unsafe bool bScriptL03Room01_DoorR
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorR);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room01_DoorR)) = value;
}
}
// Token: 0x1700177C RID: 6012
// (get) Token: 0x06003F59 RID: 16217 RVA: 0x000FA3BC File Offset: 0x000F85BC
// (set) Token: 0x06003F5A RID: 16218 RVA: 0x000FA3E4 File Offset: 0x000F85E4
public unsafe bool bScriptL03Room02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02)) = value;
}
}
// Token: 0x1700177D RID: 6013
// (get) Token: 0x06003F5B RID: 16219 RVA: 0x000FA408 File Offset: 0x000F8608
// (set) Token: 0x06003F5C RID: 16220 RVA: 0x000FA430 File Offset: 0x000F8630
public unsafe bool bScriptL03Room02To04W01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W01)) = value;
}
}
// Token: 0x1700177E RID: 6014
// (get) Token: 0x06003F5D RID: 16221 RVA: 0x000FA454 File Offset: 0x000F8654
// (set) Token: 0x06003F5E RID: 16222 RVA: 0x000FA47C File Offset: 0x000F867C
public unsafe bool bScriptL03Room02To04W02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room02To04W02)) = value;
}
}
// Token: 0x1700177F RID: 6015
// (get) Token: 0x06003F5F RID: 16223 RVA: 0x000FA4A0 File Offset: 0x000F86A0
// (set) Token: 0x06003F60 RID: 16224 RVA: 0x000FA4C8 File Offset: 0x000F86C8
public unsafe bool bScriptL03Room04Item
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04Item);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04Item)) = value;
}
}
// Token: 0x17001780 RID: 6016
// (get) Token: 0x06003F61 RID: 16225 RVA: 0x000FA4EC File Offset: 0x000F86EC
// (set) Token: 0x06003F62 RID: 16226 RVA: 0x000FA514 File Offset: 0x000F8714
public unsafe bool bScriptL03Room04_01
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_01);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_01)) = value;
}
}
// Token: 0x17001781 RID: 6017
// (get) Token: 0x06003F63 RID: 16227 RVA: 0x000FA538 File Offset: 0x000F8738
// (set) Token: 0x06003F64 RID: 16228 RVA: 0x000FA560 File Offset: 0x000F8760
public unsafe bool bScriptL03Room04_02
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_02);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_02)) = value;
}
}
// Token: 0x17001782 RID: 6018
// (get) Token: 0x06003F65 RID: 16229 RVA: 0x000FA584 File Offset: 0x000F8784
// (set) Token: 0x06003F66 RID: 16230 RVA: 0x000FA5AC File Offset: 0x000F87AC
public unsafe bool bScriptL03Room04_MFloorPos
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_MFloorPos);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room04_MFloorPos)) = value;
}
}
// Token: 0x17001783 RID: 6019
// (get) Token: 0x06003F67 RID: 16231 RVA: 0x000FA5D0 File Offset: 0x000F87D0
// (set) Token: 0x06003F68 RID: 16232 RVA: 0x000FA5F8 File Offset: 0x000F87F8
public unsafe bool bScriptL03Room05
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room05);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room05)) = value;
}
}
// Token: 0x17001784 RID: 6020
// (get) Token: 0x06003F69 RID: 16233 RVA: 0x000FA61C File Offset: 0x000F881C
// (set) Token: 0x06003F6A RID: 16234 RVA: 0x000FA644 File Offset: 0x000F8844
public unsafe bool bScriptL03Room06
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room06);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room06)) = value;
}
}
// Token: 0x17001785 RID: 6021
// (get) Token: 0x06003F6B RID: 16235 RVA: 0x000FA668 File Offset: 0x000F8868
// (set) Token: 0x06003F6C RID: 16236 RVA: 0x000FA690 File Offset: 0x000F8890
public unsafe bool bScriptL03Room08_MFloorPos
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08_MFloorPos);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08_MFloorPos)) = value;
}
}
// Token: 0x17001786 RID: 6022
// (get) Token: 0x06003F6D RID: 16237 RVA: 0x000FA6B4 File Offset: 0x000F88B4
// (set) Token: 0x06003F6E RID: 16238 RVA: 0x000FA6DC File Offset: 0x000F88DC
public unsafe bool bScriptL03Room08ToBack
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08ToBack);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Room08ToBack)) = value;
}
}
// Token: 0x17001787 RID: 6023
// (get) Token: 0x06003F6F RID: 16239 RVA: 0x000FA700 File Offset: 0x000F8900
// (set) Token: 0x06003F70 RID: 16240 RVA: 0x000FA728 File Offset: 0x000F8928
public unsafe bool bScriptL03Boss01Clear
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Boss01Clear);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Boss01Clear)) = value;
}
}
// Token: 0x17001788 RID: 6024
// (get) Token: 0x06003F71 RID: 16241 RVA: 0x000FA74C File Offset: 0x000F894C
// (set) Token: 0x06003F72 RID: 16242 RVA: 0x000FA774 File Offset: 0x000F8974
public unsafe bool bScriptL03Clear
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Clear);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03Clear)) = value;
}
}
// Token: 0x17001789 RID: 6025
// (get) Token: 0x06003F73 RID: 16243 RVA: 0x000FA798 File Offset: 0x000F8998
// (set) Token: 0x06003F74 RID: 16244 RVA: 0x000FA7C0 File Offset: 0x000F89C0
public unsafe bool bScriptL03L04BackDoor
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03L04BackDoor);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bScriptL03L04BackDoor)) = value;
}
}
// Token: 0x1700178A RID: 6026
// (get) Token: 0x06003F75 RID: 16245 RVA: 0x000FA7E4 File Offset: 0x000F89E4
// (set) Token: 0x06003F76 RID: 16246 RVA: 0x000FA80C File Offset: 0x000F8A0C
public unsafe int iStatSecond
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatSecond);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatSecond)) = value;
}
}
// Token: 0x1700178B RID: 6027
// (get) Token: 0x06003F77 RID: 16247 RVA: 0x000FA830 File Offset: 0x000F8A30
// (set) Token: 0x06003F78 RID: 16248 RVA: 0x000FA858 File Offset: 0x000F8A58
public unsafe int iStatPhysical
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatPhysical);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatPhysical)) = value;
}
}
// Token: 0x1700178C RID: 6028
// (get) Token: 0x06003F79 RID: 16249 RVA: 0x000FA87C File Offset: 0x000F8A7C
// (set) Token: 0x06003F7A RID: 16250 RVA: 0x000FA8A4 File Offset: 0x000F8AA4
public unsafe int iStatMana
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatMana);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatMana)) = value;
}
}
// Token: 0x1700178D RID: 6029
// (get) Token: 0x06003F7B RID: 16251 RVA: 0x000FA8C8 File Offset: 0x000F8AC8
// (set) Token: 0x06003F7C RID: 16252 RVA: 0x000FA8F0 File Offset: 0x000F8AF0
public unsafe int iStatMoney
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatMoney);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatMoney)) = value;
}
}
// Token: 0x1700178E RID: 6030
// (get) Token: 0x06003F7D RID: 16253 RVA: 0x000FA914 File Offset: 0x000F8B14
// (set) Token: 0x06003F7E RID: 16254 RVA: 0x000FA93C File Offset: 0x000F8B3C
public unsafe int iStatKillEnemy
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatKillEnemy);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatKillEnemy)) = value;
}
}
// Token: 0x1700178F RID: 6031
// (get) Token: 0x06003F7F RID: 16255 RVA: 0x000FA960 File Offset: 0x000F8B60
// (set) Token: 0x06003F80 RID: 16256 RVA: 0x000FA988 File Offset: 0x000F8B88
public unsafe int iStatChest
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatChest);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iStatChest)) = value;
}
}
// Token: 0x17001790 RID: 6032
// (get) Token: 0x06003F81 RID: 16257 RVA: 0x000FA9AC File Offset: 0x000F8BAC
// (set) Token: 0x06003F82 RID: 16258 RVA: 0x000FA9D4 File Offset: 0x000F8BD4
public unsafe int iAllLevelCompleted
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iAllLevelCompleted);
return *intPtr;
}
set
{
*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_iAllLevelCompleted)) = value;
}
}
// Token: 0x17001791 RID: 6033
// (get) Token: 0x06003F83 RID: 16259 RVA: 0x000FA9F8 File Offset: 0x000F8BF8
// (set) Token: 0x06003F84 RID: 16260 RVA: 0x000FAA2C File Offset: 0x000F8C2C
public unsafe List<SceneItem> Level01SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level01SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level01SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001792 RID: 6034
// (get) Token: 0x06003F85 RID: 16261 RVA: 0x000FAA54 File Offset: 0x000F8C54
// (set) Token: 0x06003F86 RID: 16262 RVA: 0x000FAA88 File Offset: 0x000F8C88
public unsafe List<SceneItem> Level02SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level02SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level02SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001793 RID: 6035
// (get) Token: 0x06003F87 RID: 16263 RVA: 0x000FAAB0 File Offset: 0x000F8CB0
// (set) Token: 0x06003F88 RID: 16264 RVA: 0x000FAAE4 File Offset: 0x000F8CE4
public unsafe List<SceneItem> Level03SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level03SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level03SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001794 RID: 6036
// (get) Token: 0x06003F89 RID: 16265 RVA: 0x000FAB0C File Offset: 0x000F8D0C
// (set) Token: 0x06003F8A RID: 16266 RVA: 0x000FAB40 File Offset: 0x000F8D40
public unsafe List<SceneItem> Level04SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level04SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level04SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001795 RID: 6037
// (get) Token: 0x06003F8B RID: 16267 RVA: 0x000FAB68 File Offset: 0x000F8D68
// (set) Token: 0x06003F8C RID: 16268 RVA: 0x000FAB9C File Offset: 0x000F8D9C
public unsafe List<SceneItem> Level05SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level05SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level05SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001796 RID: 6038
// (get) Token: 0x06003F8D RID: 16269 RVA: 0x000FABC4 File Offset: 0x000F8DC4
// (set) Token: 0x06003F8E RID: 16270 RVA: 0x000FABF8 File Offset: 0x000F8DF8
public unsafe List<SceneItem> Level06SceneItemList
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level06SceneItemList);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new List<SceneItem>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_Level06SceneItemList), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001797 RID: 6039
// (get) Token: 0x06003F8F RID: 16271 RVA: 0x000FAC20 File Offset: 0x000F8E20
// (set) Token: 0x06003F90 RID: 16272 RVA: 0x000FAC54 File Offset: 0x000F8E54
public unsafe Il2CppStructArray<bool> bLevel01SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel01SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel01SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001798 RID: 6040
// (get) Token: 0x06003F91 RID: 16273 RVA: 0x000FAC7C File Offset: 0x000F8E7C
// (set) Token: 0x06003F92 RID: 16274 RVA: 0x000FACB0 File Offset: 0x000F8EB0
public unsafe Il2CppStructArray<bool> bLevel02SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel02SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel02SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x17001799 RID: 6041
// (get) Token: 0x06003F93 RID: 16275 RVA: 0x000FACD8 File Offset: 0x000F8ED8
// (set) Token: 0x06003F94 RID: 16276 RVA: 0x000FAD0C File Offset: 0x000F8F0C
public unsafe Il2CppStructArray<bool> bLevel03SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel03SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel03SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700179A RID: 6042
// (get) Token: 0x06003F95 RID: 16277 RVA: 0x000FAD34 File Offset: 0x000F8F34
// (set) Token: 0x06003F96 RID: 16278 RVA: 0x000FAD68 File Offset: 0x000F8F68
public unsafe Il2CppStructArray<bool> bLevel04SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel04SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel04SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700179B RID: 6043
// (get) Token: 0x06003F97 RID: 16279 RVA: 0x000FAD90 File Offset: 0x000F8F90
// (set) Token: 0x06003F98 RID: 16280 RVA: 0x000FADC4 File Offset: 0x000F8FC4
public unsafe Il2CppStructArray<bool> bLevel05SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel05SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel05SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700179C RID: 6044
// (get) Token: 0x06003F99 RID: 16281 RVA: 0x000FADEC File Offset: 0x000F8FEC
// (set) Token: 0x06003F9A RID: 16282 RVA: 0x000FAE20 File Offset: 0x000F9020
public unsafe Il2CppStructArray<bool> bLevel06SaveTreasureBox
{
get
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel06SaveTreasureBox);
IntPtr intPtr2 = *intPtr;
return (intPtr2 != 0) ? new Il2CppStructArray<bool>(intPtr2) : null;
}
set
{
IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSaveLegacy.NativeFieldInfoPtr_bLevel06SaveTreasureBox), IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x04002900 RID: 10496
private static readonly IntPtr NativeFieldInfoPtr_VERSION;
// Token: 0x04002901 RID: 10497
private static readonly IntPtr NativeFieldInfoPtr_currentVersion;
// Token: 0x04002902 RID: 10498
private static readonly IntPtr NativeFieldInfoPtr_iFileNumber;
// Token: 0x04002903 RID: 10499
private static readonly IntPtr NativeFieldInfoPtr_bFileDelete;
// Token: 0x04002904 RID: 10500
private static readonly IntPtr NativeFieldInfoPtr_iLevelNumber;
// Token: 0x04002905 RID: 10501
private static readonly IntPtr NativeFieldInfoPtr_iSavePointNumber;
// Token: 0x04002906 RID: 10502
private static readonly IntPtr NativeFieldInfoPtr_iDifficulty;
// Token: 0x04002907 RID: 10503
private static readonly IntPtr NativeFieldInfoPtr_fGameTime;
// Token: 0x04002908 RID: 10504
private static readonly IntPtr NativeFieldInfoPtr_iSaveYearTime;
// Token: 0x04002909 RID: 10505
private static readonly IntPtr NativeFieldInfoPtr_iSaveMonthTime;
// Token: 0x0400290A RID: 10506
private static readonly IntPtr NativeFieldInfoPtr_iSaveDayTime;
// Token: 0x0400290B RID: 10507
private static readonly IntPtr NativeFieldInfoPtr_iSaveHourTime;
// Token: 0x0400290C RID: 10508
private static readonly IntPtr NativeFieldInfoPtr_iSaveMinuteTime;
// Token: 0x0400290D RID: 10509
private static readonly IntPtr NativeFieldInfoPtr_iSaveSecondTime;
// Token: 0x0400290E RID: 10510
private static readonly IntPtr NativeFieldInfoPtr_iSkyJump;
// Token: 0x0400290F RID: 10511
private static readonly IntPtr NativeFieldInfoPtr_iAbsorb;
// Token: 0x04002910 RID: 10512
private static readonly IntPtr NativeFieldInfoPtr_iHPLevel;
// Token: 0x04002911 RID: 10513
private static readonly IntPtr NativeFieldInfoPtr_fHPExp;
// Token: 0x04002912 RID: 10514
private static readonly IntPtr NativeFieldInfoPtr_iMPLevel;
// Token: 0x04002913 RID: 10515
private static readonly IntPtr NativeFieldInfoPtr_fMPExp;
// Token: 0x04002914 RID: 10516
private static readonly IntPtr NativeFieldInfoPtr_iSPLevel;
// Token: 0x04002915 RID: 10517
private static readonly IntPtr NativeFieldInfoPtr_fSPExp;
// Token: 0x04002916 RID: 10518
private static readonly IntPtr NativeFieldInfoPtr_iSTRLevel;
// Token: 0x04002917 RID: 10519
private static readonly IntPtr NativeFieldInfoPtr_fSTRExp;
// Token: 0x04002918 RID: 10520
private static readonly IntPtr NativeFieldInfoPtr_iINTLevel;
// Token: 0x04002919 RID: 10521
private static readonly IntPtr NativeFieldInfoPtr_fINTExp;
// Token: 0x0400291A RID: 10522
private static readonly IntPtr NativeFieldInfoPtr_iDEXLevel;
// Token: 0x0400291B RID: 10523
private static readonly IntPtr NativeFieldInfoPtr_fDEXExp;
// Token: 0x0400291C RID: 10524
private static readonly IntPtr NativeFieldInfoPtr_iMagicNull;
// Token: 0x0400291D RID: 10525
private static readonly IntPtr NativeFieldInfoPtr_iMagicIce;
// Token: 0x0400291E RID: 10526
private static readonly IntPtr NativeFieldInfoPtr_iMagicFire;
// Token: 0x0400291F RID: 10527
private static readonly IntPtr NativeFieldInfoPtr_iMagicLightning;
// Token: 0x04002920 RID: 10528
private static readonly IntPtr NativeFieldInfoPtr_bNewNull;
// Token: 0x04002921 RID: 10529
private static readonly IntPtr NativeFieldInfoPtr_bNewIce;
// Token: 0x04002922 RID: 10530
private static readonly IntPtr NativeFieldInfoPtr_bNewFire;
// Token: 0x04002923 RID: 10531
private static readonly IntPtr NativeFieldInfoPtr_bNewLightning;
// Token: 0x04002924 RID: 10532
private static readonly IntPtr NativeFieldInfoPtr_bNewWind;
// Token: 0x04002925 RID: 10533
private static readonly IntPtr NativeFieldInfoPtr_bNewAbsorb;
// Token: 0x04002926 RID: 10534
private static readonly IntPtr NativeFieldInfoPtr_iItemSize;
// Token: 0x04002927 RID: 10535
private static readonly IntPtr NativeFieldInfoPtr_itemSizeMax;
// Token: 0x04002928 RID: 10536
private static readonly IntPtr NativeFieldInfoPtr_HoldItem;
// Token: 0x04002929 RID: 10537
private static readonly IntPtr NativeFieldInfoPtr_fMoney;
// Token: 0x0400292A RID: 10538
private static readonly IntPtr NativeFieldInfoPtr_fSceneMoney;
// Token: 0x0400292B RID: 10539
private static readonly IntPtr NativeFieldInfoPtr_fCurse;
// Token: 0x0400292C RID: 10540
private static readonly IntPtr NativeFieldInfoPtr_fCurrentHP;
// Token: 0x0400292D RID: 10541
private static readonly IntPtr NativeFieldInfoPtr_fCurrentMP;
// Token: 0x0400292E RID: 10542
private static readonly IntPtr NativeFieldInfoPtr_iItemSelect;
// Token: 0x0400292F RID: 10543
private static readonly IntPtr NativeFieldInfoPtr_iMagicSelect;
// Token: 0x04002930 RID: 10544
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room01;
// Token: 0x04002931 RID: 10545
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room03;
// Token: 0x04002932 RID: 10546
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room04;
// Token: 0x04002933 RID: 10547
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01MeetCat;
// Token: 0x04002934 RID: 10548
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Clear;
// Token: 0x04002935 RID: 10549
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01OpenDoor01;
// Token: 0x04002936 RID: 10550
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01OpenDoor02;
// Token: 0x04002937 RID: 10551
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01OpenDoor03;
// Token: 0x04002938 RID: 10552
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room06To07;
// Token: 0x04002939 RID: 10553
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room07Wall;
// Token: 0x0400293A RID: 10554
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room08Wall01;
// Token: 0x0400293B RID: 10555
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room08Wall02;
// Token: 0x0400293C RID: 10556
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room07Magic;
// Token: 0x0400293D RID: 10557
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room09Magic;
// Token: 0x0400293E RID: 10558
private static readonly IntPtr NativeFieldInfoPtr_bScriptL01Room10;
// Token: 0x0400293F RID: 10559
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Room01;
// Token: 0x04002940 RID: 10560
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Room03;
// Token: 0x04002941 RID: 10561
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Room06;
// Token: 0x04002942 RID: 10562
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Room08;
// Token: 0x04002943 RID: 10563
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Room09;
// Token: 0x04002944 RID: 10564
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02OpenDoor;
// Token: 0x04002945 RID: 10565
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02Clear;
// Token: 0x04002946 RID: 10566
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02L03BackDoor;
// Token: 0x04002947 RID: 10567
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR02To03;
// Token: 0x04002948 RID: 10568
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR04;
// Token: 0x04002949 RID: 10569
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR04Tto05_01;
// Token: 0x0400294A RID: 10570
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR04Tto05_02;
// Token: 0x0400294B RID: 10571
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR05_01;
// Token: 0x0400294C RID: 10572
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR05_02;
// Token: 0x0400294D RID: 10573
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR05Tto06_01;
// Token: 0x0400294E RID: 10574
private static readonly IntPtr NativeFieldInfoPtr_bScriptL02LightR05Tto06_02;
// Token: 0x0400294F RID: 10575
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room01;
// Token: 0x04002950 RID: 10576
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room01_DoorL;
// Token: 0x04002951 RID: 10577
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room01_DoorR;
// Token: 0x04002952 RID: 10578
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room02;
// Token: 0x04002953 RID: 10579
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room02To04W01;
// Token: 0x04002954 RID: 10580
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room02To04W02;
// Token: 0x04002955 RID: 10581
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room04Item;
// Token: 0x04002956 RID: 10582
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room04_01;
// Token: 0x04002957 RID: 10583
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room04_02;
// Token: 0x04002958 RID: 10584
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room04_MFloorPos;
// Token: 0x04002959 RID: 10585
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room05;
// Token: 0x0400295A RID: 10586
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room06;
// Token: 0x0400295B RID: 10587
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room08_MFloorPos;
// Token: 0x0400295C RID: 10588
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Room08ToBack;
// Token: 0x0400295D RID: 10589
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Boss01Clear;
// Token: 0x0400295E RID: 10590
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03Clear;
// Token: 0x0400295F RID: 10591
private static readonly IntPtr NativeFieldInfoPtr_bScriptL03L04BackDoor;
// Token: 0x04002960 RID: 10592
private static readonly IntPtr NativeFieldInfoPtr_iStatSecond;
// Token: 0x04002961 RID: 10593
private static readonly IntPtr NativeFieldInfoPtr_iStatPhysical;
// Token: 0x04002962 RID: 10594
private static readonly IntPtr NativeFieldInfoPtr_iStatMana;
// Token: 0x04002963 RID: 10595
private static readonly IntPtr NativeFieldInfoPtr_iStatMoney;
// Token: 0x04002964 RID: 10596
private static readonly IntPtr NativeFieldInfoPtr_iStatKillEnemy;
// Token: 0x04002965 RID: 10597
private static readonly IntPtr NativeFieldInfoPtr_iStatChest;
// Token: 0x04002966 RID: 10598
private static readonly IntPtr NativeFieldInfoPtr_iAllLevelCompleted;
// Token: 0x04002967 RID: 10599
private static readonly IntPtr NativeFieldInfoPtr_Level01SceneItemList;
// Token: 0x04002968 RID: 10600
private static readonly IntPtr NativeFieldInfoPtr_Level02SceneItemList;
// Token: 0x04002969 RID: 10601
private static readonly IntPtr NativeFieldInfoPtr_Level03SceneItemList;
// Token: 0x0400296A RID: 10602
private static readonly IntPtr NativeFieldInfoPtr_Level04SceneItemList;
// Token: 0x0400296B RID: 10603
private static readonly IntPtr NativeFieldInfoPtr_Level05SceneItemList;
// Token: 0x0400296C RID: 10604
private static readonly IntPtr NativeFieldInfoPtr_Level06SceneItemList;
// Token: 0x0400296D RID: 10605
private static readonly IntPtr NativeFieldInfoPtr_bLevel01SaveTreasureBox;
// Token: 0x0400296E RID: 10606
private static readonly IntPtr NativeFieldInfoPtr_bLevel02SaveTreasureBox;
// Token: 0x0400296F RID: 10607
private static readonly IntPtr NativeFieldInfoPtr_bLevel03SaveTreasureBox;
// Token: 0x04002970 RID: 10608
private static readonly IntPtr NativeFieldInfoPtr_bLevel04SaveTreasureBox;
// Token: 0x04002971 RID: 10609
private static readonly IntPtr NativeFieldInfoPtr_bLevel05SaveTreasureBox;
// Token: 0x04002972 RID: 10610
private static readonly IntPtr NativeFieldInfoPtr_bLevel06SaveTreasureBox;
// Token: 0x04002973 RID: 10611
private static readonly IntPtr NativeMethodInfoPtr_Convert_Public_GameSave_String_0;
// Token: 0x04002974 RID: 10612
private static readonly IntPtr NativeMethodInfoPtr_TryLoadFile_Private_Boolean_String_0;
// Token: 0x04002975 RID: 10613
private static readonly IntPtr NativeMethodInfoPtr_ConvertGameSave_Private_GameSave_Int32_0;
// Token: 0x04002976 RID: 10614
private static readonly IntPtr NativeMethodInfoPtr_ConvertTreasureData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0;
// Token: 0x04002977 RID: 10615
private static readonly IntPtr NativeMethodInfoPtr_ConvertSceneItem_Private_Il2CppReferenceArray_1_SceneItem_List_1_SceneItem_0;
// Token: 0x04002978 RID: 10616
private static readonly IntPtr NativeMethodInfoPtr_GetPlaySeconds_Private_UInt64_Single_0;
// Token: 0x04002979 RID: 10617
private static readonly IntPtr NativeMethodInfoPtr_GetSaveTimeStamp_Private_Int64_0;
// Token: 0x0400297A RID: 10618
private static readonly IntPtr NativeMethodInfoPtr_GetSceneItemData_Private_List_1_SceneItem_List_1_SceneItem_0;
// Token: 0x0400297B RID: 10619
private static readonly IntPtr NativeMethodInfoPtr_GetTreasureChestData_Private_Il2CppStructArray_1_Boolean_Il2CppStructArray_1_Boolean_0;
// Token: 0x0400297C RID: 10620
private static readonly IntPtr NativeMethodInfoPtr_GenerateGameSave_Private_GameSave_Int32_0;
// Token: 0x0400297D RID: 10621
private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
// Token: 0x02000136 RID: 310
[ObfuscatedName("GameSaveLegacy/<>c")]
[Serializable]
public sealed class __c : Object
{
// Token: 0x06003F9B RID: 16283 RVA: 0x000FAE48 File Offset: 0x000F9048
[CallerCount(1659)]
[CachedScanResults(RefRangeStart = 7639, RefRangeEnd = 9298, XrefRangeStart = 7639, XrefRangeEnd = 9298, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe __c()
: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr))
{
IntPtr* ptr = null;
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.__c.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
}
// Token: 0x06003F9C RID: 16284 RVA: 0x000FAE94 File Offset: 0x000F9094
[CallerCount(0)]
[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547043, XrefRangeEnd = 547047, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
public unsafe SceneItem _GetSceneItemData_b__122_0(SceneItem data)
{
IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
checked
{
IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)];
*ptr = IL2CPP.Il2CppObjectBaseToPtr(data);
IntPtr intPtr2;
IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSaveLegacy.__c.NativeMethodInfoPtr__GetSceneItemData_b__122_0_Internal_SceneItem_SceneItem_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
Il2CppException.RaiseExceptionIfNecessary(intPtr2);
IntPtr intPtr3 = intPtr;
return (intPtr3 != 0) ? new SceneItem(intPtr3) : null;
}
}
// Token: 0x06003F9D RID: 16285 RVA: 0x000FAF04 File Offset: 0x000F9104
// Note: this type is marked as 'beforefieldinit'.
static __c()
{
Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr = IL2CPP.GetIl2CppNestedType(Il2CppClassPointerStore<GameSaveLegacy>.NativeClassPtr, "<>c");
IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr);
GameSaveLegacy.__c.NativeFieldInfoPtr___9 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr, "<>9");
GameSaveLegacy.__c.NativeFieldInfoPtr___9__122_0 = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr, "<>9__122_0");
GameSaveLegacy.__c.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr, 100667200);
GameSaveLegacy.__c.NativeMethodInfoPtr__GetSceneItemData_b__122_0_Internal_SceneItem_SceneItem_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<GameSaveLegacy.__c>.NativeClassPtr, 100667201);
}
// Token: 0x06003F9E RID: 16286 RVA: 0x0000A74C File Offset: 0x0000894C
public __c(IntPtr pointer)
: base(pointer)
{
}
// Token: 0x1700179D RID: 6045
// (get) Token: 0x06003F9F RID: 16287 RVA: 0x000FAF80 File Offset: 0x000F9180
// (set) Token: 0x06003FA0 RID: 16288 RVA: 0x000FAFAB File Offset: 0x000F91AB
public unsafe static GameSaveLegacy.__c __9
{
get
{
IntPtr intPtr;
IL2CPP.il2cpp_field_static_get_value(GameSaveLegacy.__c.NativeFieldInfoPtr___9, (void*)(&intPtr));
IntPtr intPtr2 = intPtr;
return (intPtr2 != 0) ? new GameSaveLegacy.__c(intPtr2) : null;
}
set
{
IL2CPP.il2cpp_field_static_set_value(GameSaveLegacy.__c.NativeFieldInfoPtr___9, IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x1700179E RID: 6046
// (get) Token: 0x06003FA1 RID: 16289 RVA: 0x000FAFC0 File Offset: 0x000F91C0
// (set) Token: 0x06003FA2 RID: 16290 RVA: 0x000FAFEB File Offset: 0x000F91EB
public unsafe static Func<SceneItem, SceneItem> __9__122_0
{
get
{
IntPtr intPtr;
IL2CPP.il2cpp_field_static_get_value(GameSaveLegacy.__c.NativeFieldInfoPtr___9__122_0, (void*)(&intPtr));
IntPtr intPtr2 = intPtr;
return (intPtr2 != 0) ? new Func<SceneItem, SceneItem>(intPtr2) : null;
}
set
{
IL2CPP.il2cpp_field_static_set_value(GameSaveLegacy.__c.NativeFieldInfoPtr___9__122_0, IL2CPP.Il2CppObjectBaseToPtr(value));
}
}
// Token: 0x0400297E RID: 10622
private static readonly IntPtr NativeFieldInfoPtr___9;
// Token: 0x0400297F RID: 10623
private static readonly IntPtr NativeFieldInfoPtr___9__122_0;
// Token: 0x04002980 RID: 10624
private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
// Token: 0x04002981 RID: 10625
private static readonly IntPtr NativeMethodInfoPtr__GetSceneItemData_b__122_0_Internal_SceneItem_SceneItem_0;
}
}